mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 07:32:25 +01:00
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
// Copyright (C) 2010-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __I_SCENE_LOADER_H_INCLUDED__
|
|
#define __I_SCENE_LOADER_H_INCLUDED__
|
|
|
|
#include "IReferenceCounted.h"
|
|
#include "path.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace io
|
|
{
|
|
class IReadFile;
|
|
} // end namespace io
|
|
namespace scene
|
|
{
|
|
class ISceneNode;
|
|
class ISceneUserDataSerializer;
|
|
|
|
//! Class which can load a scene into the scene manager.
|
|
/** If you want Irrlicht to be able to load currently unsupported
|
|
scene file formats (e.g. .vrml), then implement this and add your
|
|
new Sceneloader to the engine with ISceneManager::addExternalSceneLoader(). */
|
|
class ISceneLoader : public virtual IReferenceCounted
|
|
{
|
|
public:
|
|
|
|
//! Returns true if the class might be able to load this file.
|
|
/** This decision should be based on the file extension (e.g. ".vrml")
|
|
only.
|
|
\param filename Name of the file to test.
|
|
\return True if the extension is a recognised type. */
|
|
virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
|
|
|
|
//! Returns true if the class might be able to load this file.
|
|
/** This decision will be based on a quick look at the contents of the file.
|
|
\param file The file to test.
|
|
\return True if the extension is a recognised type. */
|
|
virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
|
|
|
|
//! Loads the scene into the scene manager.
|
|
/** \param file File which contains the scene.
|
|
\param userDataSerializer: If you want to load user data which may be attached
|
|
to some some scene nodes in the file, implement the ISceneUserDataSerializer
|
|
interface and provide it as parameter here. Otherwise, simply specify 0 as this
|
|
parameter.
|
|
\param rootNode The node to load the scene into, if none is provided then the
|
|
scene will be loaded into the root node.
|
|
\return Returns true on success, false on failure. Returns 0 if loading failed. */
|
|
virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0,
|
|
ISceneNode* rootNode=0) = 0;
|
|
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|