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The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// Copyright (C) 2015 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#ifdef _IRR_COMPILE_WITH_OGLES2_
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#if defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#elif defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/eglplatform.h>
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#elif defined(_IRR_EMSCRIPTEN_PLATFORM_)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/eglplatform.h>
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#else
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#if defined(_IRR_OGLES2_USE_EXTPOINTER_)
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#define GL_GLEXT_PROTOTYPES 1
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#define GLX_GLXEXT_PROTOTYPES 1
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#endif
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#include <GLES2/gl2.h>
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#include <EGL/eglplatform.h>
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typedef char GLchar;
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#if defined(_IRR_OGLES2_USE_EXTPOINTER_)
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#include <GLES2/gl2ext.h>
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#endif
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1;
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#endif
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// FBO definitions.
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 3
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// to check if this header is in the current compile unit (different GL implementation used different "GLCommon" headers in Irrlicht
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#define IRR_COMPILE_GLES2_COMMON
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namespace irr
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{
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namespace video
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{
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// Forward declarations.
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class COpenGLCoreFeature;
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template <class TOpenGLDriver>
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class COpenGLCoreTexture;
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreRenderTarget;
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template <class TOpenGLDriver, class TOpenGLTexture>
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class COpenGLCoreCacheHandler;
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class COGLES2Driver;
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typedef COpenGLCoreTexture<COGLES2Driver> COGLES2Texture;
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typedef COpenGLCoreRenderTarget<COGLES2Driver, COGLES2Texture> COGLES2RenderTarget;
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typedef COpenGLCoreCacheHandler<COGLES2Driver, COGLES2Texture> COGLES2CacheHandler;
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}
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}
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#endif
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