mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 05:33:52 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
46 lines
1000 B
GLSL
46 lines
1000 B
GLSL
/* Attributes */
|
|
|
|
attribute vec3 inVertexPosition;
|
|
attribute vec3 inVertexNormal;
|
|
attribute vec4 inVertexColor;
|
|
attribute vec2 inTexCoord0;
|
|
|
|
/* Uniforms */
|
|
|
|
uniform mat4 uWVPMatrix;
|
|
uniform mat4 uWVMatrix;
|
|
uniform mat4 uNMatrix;
|
|
uniform mat4 uTMatrix0;
|
|
|
|
uniform vec4 uGlobalAmbient;
|
|
uniform vec4 uMaterialAmbient;
|
|
uniform vec4 uMaterialDiffuse;
|
|
uniform vec4 uMaterialEmissive;
|
|
uniform vec4 uMaterialSpecular;
|
|
uniform float uMaterialShininess;
|
|
|
|
uniform float uThickness;
|
|
|
|
/* Varyings */
|
|
|
|
varying vec2 vTextureCoord0;
|
|
varying vec4 vVertexColor;
|
|
varying vec4 vSpecularColor;
|
|
varying float vFogCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
|
|
gl_PointSize = uThickness;
|
|
|
|
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
|
|
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
|
|
|
|
vVertexColor = inVertexColor.bgra;
|
|
vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
|
|
|
|
vFogCoord = length(Position);
|
|
}
|