mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 19:53:46 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED
|
|
#define IRR_C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED
|
|
|
|
#include "ISceneNodeAnimatorFinishing.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint,
|
|
const core::vector3df& endPoint,
|
|
u32 timeForWay,
|
|
bool loop, u32 now, bool pingpong);
|
|
|
|
//! animates a scene node
|
|
virtual void animateNode(ISceneNode* node, u32 timeMs) IRR_OVERRIDE;
|
|
|
|
//! Writes attributes of the scene node animator.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
|
|
|
//! Reads attributes of the scene node animator.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
|
|
|
//! Returns type of the scene node animator
|
|
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const IRR_OVERRIDE { return ESNAT_FLY_STRAIGHT; }
|
|
|
|
//! Creates a clone of this animator.
|
|
/** Please note that you will have to drop
|
|
(IReferenceCounted::drop()) the returned pointer after calling this. */
|
|
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) IRR_OVERRIDE;
|
|
|
|
private:
|
|
|
|
void recalculateIntermediateValues();
|
|
|
|
core::vector3df Start;
|
|
core::vector3df End;
|
|
core::vector3df Vector;
|
|
f32 TimeFactor;
|
|
u32 TimeForWay;
|
|
bool Loop;
|
|
bool PingPong;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|