irrlicht/include
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00
..
aabbox3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
coreutil.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
dimension2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EAttributes.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
ECullingTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDebugSceneTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDeviceTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDriverFeatures.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EDriverTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EFocusFlags.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
EGUIAlignment.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EGUIElementTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EHardwareBufferFlags.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EMaterialProps.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EMaterialTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EPrimitiveTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EReadFileType.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ESceneNodeTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EShaderTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
EVertexAttributes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
exampleHelper.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
fast_atof.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAnimatedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAnimatedMeshSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAttributes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IBillboardSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IBoneSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ICameraSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IContextManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ICursorControl.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IDummyTransformationSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IEventReceiver.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IFileArchive.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IFileList.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IFileSystem.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGPUProgrammingServices.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIButton.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUICheckBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIComboBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIEditBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIElement.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIEnvironment.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIFileOpenDialog.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIFont.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIFontBitmap.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIImage.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIImageList.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIListBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIScrollBar.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUISkin.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUISpriteBank.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIStaticText.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUITabControl.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IGUIToolbar.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IImage.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IImageLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IImageWriter.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IIndexBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ILogger.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMaterialRenderer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMaterialRendererServices.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMemoryReadFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshCache.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshManipulator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IMeshSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IOSOperator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IReadFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IReferenceCounted.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IRenderTarget.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrArray.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IrrCompileConfig.h Remove unused includes in public headers 2024-02-25 22:10:04 +01:00
irrlicht.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IrrlichtDevice.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrMath.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrpack.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrString.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrTypes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
irrunpack.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISceneCollisionManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISceneManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IShaderConstantSetCallBack.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ISkinnedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ITexture.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
ITimer.h Migrate public headers to #pragma once 2024-02-25 22:10:04 +01:00
IVertexBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IVideoDriver.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IWriteFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
Keycodes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
line2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
line3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
matrix4.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
mt_opengl.h Fix some minor issues with GL loader 2023-12-19 22:56:31 +01:00
path.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
plane3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
position2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
quaternion.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
rect.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
S3DVertex.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SAnimatedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SceneParameters.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SColor.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SExposedVideoData.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SIrrCreationParameters.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMaterial.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMaterialLayer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SOverrideMaterial.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SSkinMeshBuffer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SVertexIndex.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SVertexManipulator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SViewFrustum.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
vector2d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
vector3d.h Reformat the code, using: 2024-03-21 22:08:26 +01:00