irrlicht/source/Irrlicht
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00
..
Android Reformat the code, using: 2024-03-21 22:08:26 +01:00
KHR Reformat the code, using: 2024-03-21 22:08:26 +01:00
OpenGL Reformat the code, using: 2024-03-21 22:08:26 +01:00
OpenGL3 Reformat the code, using: 2024-03-21 22:08:26 +01:00
OpenGLES2 Reformat the code, using: 2024-03-21 22:08:26 +01:00
vendor Vendor GL headers again 2024-02-23 21:31:33 +01:00
BuiltInFont.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
builtInFont.png Convert built-in font to PNG 2023-10-25 16:54:43 +02:00
CAnimatedMeshSceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CAnimatedMeshSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CAttributeImpl.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CAttributes.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CAttributes.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CB3DMeshFileLoader.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CB3DMeshFileLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CBillboardSceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CBillboardSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CBlit.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CBoneSceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CBoneSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CCameraSceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CCameraSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CColorConverter.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CColorConverter.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CDummyTransformationSceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CDummyTransformationSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CEGLManager.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CEGLManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CEmptySceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CEmptySceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CFileList.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CFileList.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CFileSystem.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CFileSystem.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CFPSCounter.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CFPSCounter.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGLXManager.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGLXManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIButton.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIButton.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUICheckBox.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUICheckBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIComboBox.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIComboBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIEditBox.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIEditBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIEnvironment.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIEnvironment.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIFileOpenDialog.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIFileOpenDialog.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIFont.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIFont.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIImage.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIImage.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIImageList.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIImageList.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIListBox.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIListBox.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIScrollBar.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIScrollBar.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUISkin.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUISkin.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUISpriteBank.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUISpriteBank.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIStaticText.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUIStaticText.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUITabControl.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CGUITabControl.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImage.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImage.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderBMP.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderBMP.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderJPG.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderJPG.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderPNG.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderPNG.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderTGA.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageLoaderTGA.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageWriterJPG.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageWriterJPG.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageWriterPNG.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CImageWriterPNG.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceLinux.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceLinux.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceOSX.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceOSX.mm Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceSDL.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceSDL.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceStub.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceStub.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceWin32.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CIrrDeviceWin32.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CLimitReadFile.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CLimitReadFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CLogger.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CLogger.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMakeLists.txt Don't link against SDL2main (#265) 2024-02-23 22:44:16 +01:00
CMemoryFile.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMemoryFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshCache.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshCache.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshManipulator.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshManipulator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshSceneNode.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CMeshSceneNode.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CNSOGLManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CNSOGLManager.mm Reformat the code, using: 2024-03-21 22:08:26 +01:00
CNullDriver.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CNullDriver.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COBJMeshFileLoader.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COBJMeshFileLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESCommon.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESCoreExtensionHandler.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESDriver.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESDriver.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESExtensionHandler.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESExtensionHandler.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COGLESMaterialRenderer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCacheHandler.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCacheHandler.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCommon.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCoreCacheHandler.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCoreFeature.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCoreRenderTarget.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLCoreTexture.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLDriver.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLDriver.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLExtensionHandler.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLExtensionHandler.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLMaterialRenderer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLSLMaterialRenderer.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COpenGLSLMaterialRenderer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
COSOperator.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
COSOperator.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CReadFile.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CReadFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSceneCollisionManager.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSceneCollisionManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSceneManager.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSceneManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSDLManager.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSDLManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSkinnedMesh.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CSkinnedMesh.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CTimer.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CWGLManager.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CWGLManager.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CWriteFile.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CWriteFile.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CXMeshFileLoader.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CXMeshFileLoader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
CZipReader.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
CZipReader.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
IAttribute.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
Irrlicht.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
mt_opengl_loader.cpp Fix some minor issues with GL loader 2023-12-19 22:56:31 +01:00
os.cpp Reformat the code, using: 2024-03-21 22:08:26 +01:00
os.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SB3DStructs.h Reformat the code, using: 2024-03-21 22:08:26 +01:00
SoftwareDriver2_helper.h Reformat the code, using: 2024-03-21 22:08:26 +01:00