mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 15:42:25 +01:00
3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef IRR_C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED
|
|
#define IRR_C_D3D9_HLSL_MATERIAL_RENDERER_H_INCLUDED
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_WINDOWS_
|
|
|
|
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
|
|
|
#include "CD3D9ShaderMaterialRenderer.h"
|
|
#include "IGPUProgrammingServices.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
class IVideoDriver;
|
|
class IShaderConstantSetCallBack;
|
|
class IMaterialRenderer;
|
|
|
|
//! Class for using vertex and pixel shaders via HLSL with D3D9
|
|
class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer
|
|
{
|
|
public:
|
|
|
|
//! Public constructor
|
|
CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
|
s32& outMaterialTypeNr,
|
|
const c8* vertexShaderProgram,
|
|
const c8* vertexShaderEntryPointName,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
const c8* pixelShaderProgram,
|
|
const c8* pixelShaderEntryPointName,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
IShaderConstantSetCallBack* callback,
|
|
IMaterialRenderer* baseMaterial,
|
|
s32 userData);
|
|
|
|
//! Destructor
|
|
~CD3D9HLSLMaterialRenderer();
|
|
|
|
virtual s32 getVariableID(bool vertexShader, const c8* name);
|
|
|
|
//! sets a variable in the shader.
|
|
//! \param vertexShader: True if this should be set in the vertex shader, false if
|
|
//! in the pixel shader.
|
|
//! \param index: Index of the variable
|
|
//! \param floats: Pointer to array of floats
|
|
//! \param count: Amount of floats in array.
|
|
virtual bool setVariable(bool vertexShader, s32 index, const f32* floats, int count);
|
|
|
|
//! Int interface for the above.
|
|
virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
|
|
|
|
//! Uint interface for the above.
|
|
virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
|
|
|
|
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
|
|
|
protected:
|
|
|
|
bool createHLSLVertexShader(const char* vertexShaderProgram,
|
|
const char* shaderEntryPointName,
|
|
const char* shaderTargetName);
|
|
|
|
bool createHLSLPixelShader(const char* pixelShaderProgram,
|
|
const char* shaderEntryPointName,
|
|
const char* shaderTargetName);
|
|
|
|
void printHLSLVariables(LPD3DXCONSTANTTABLE table);
|
|
|
|
LPD3DXCONSTANTTABLE VSConstantsTable;
|
|
LPD3DXCONSTANTTABLE PSConstantsTable;
|
|
};
|
|
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
#endif
|
|
#endif
|