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156 lines
5.6 KiB
C++
156 lines
5.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_TAB_CONTROL_H_INCLUDED__
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#define __I_GUI_TAB_CONTROL_H_INCLUDED__
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#include "IGUIElement.h"
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#include "SColor.h"
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#include "IGUISkin.h"
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namespace irr
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{
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namespace gui
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{
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class IGUITab;
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//! A standard tab control
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_TAB_CHANGED
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*/
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class IGUITabControl : public IGUIElement
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{
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public:
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//! constructor
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IGUITabControl(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_TAB_CONTROL, environment, parent, id, rectangle) {}
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//! Adds a tab
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virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1) = 0;
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//! Adds an existing tab
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/** Note that it will also add the tab as a child of this TabControl.
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\return Index of added tab or -1 for failure*/
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virtual s32 addTab(IGUITab* tab) = 0;
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//! Insert the tab at the given index
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/** \return The tab on success or NULL on failure. */
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virtual IGUITab* insertTab(s32 idx, const wchar_t* caption, s32 id=-1) = 0;
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//! Insert an existing tab
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/** Note that it will also add the tab as a child of this TabControl.
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\param idx Index at which tab will be inserted. Later tabs will be moved.
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Previous active tab will stay active unless this is the first
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element to be inserted in which case it becomes active.
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\param tab New tab to insert.
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\param serializationMode Internally used for serialization. You should not need this.
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When true it reserves space for the index, doesn't move but replaces tabs
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and it doesn't change the active tab.
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\return Index of added tab (should be same as the one passed) or -1 for failure*/
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virtual s32 insertTab(s32 idx, IGUITab* tab, bool serializationMode=false) = 0;
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//! Removes a tab from the tabcontrol
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virtual void removeTab(s32 idx) = 0;
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//! Clears the tabcontrol removing all tabs
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virtual void clear() = 0;
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//! Returns amount of tabs in the tabcontrol
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virtual s32 getTabCount() const = 0;
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//! Returns a tab based on zero based index
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/** \param idx: zero based index of tab. Is a value between 0 and getTabcount()-1;
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\return Returns pointer to the Tab. Returns 0 if no tab
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is corresponding to this tab. */
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virtual IGUITab* getTab(s32 idx) const = 0;
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//! For given element find if it's a tab and return it's zero-based index (or -1 for not found)
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/** \param tab Tab for which we are looking (usually you will look for an IGUITab* type as only
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those can be tabs, but we allow looking for any kind of IGUIElement* as there are some
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use-cases for that even if it just returns 0. For example this way you can check for
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all children of this gui-element if they are tabs or some non-tab children.*/
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virtual s32 getTabIndex(const IGUIElement *tab) const = 0;
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//! Brings a tab to front.
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/** \param idx: number of the tab.
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\return Returns true if successful. */
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virtual bool setActiveTab(s32 idx) = 0;
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//! Brings a tab to front.
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/** \param tab: pointer to the tab.
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\return Returns true if successful. */
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virtual bool setActiveTab(IGUITab *tab) = 0;
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//! Returns which tab is currently active
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virtual s32 getActiveTab() const = 0;
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//! get the the id of the tab at the given absolute coordinates
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/** \return The id of the tab or -1 when no tab is at those coordinates*/
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virtual s32 getTabAt(s32 xpos, s32 ypos) const = 0;
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//! Set the height of the tabs
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virtual void setTabHeight( s32 height ) = 0;
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//! Get the height of the tabs
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/** return Returns the height of the tabs */
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virtual s32 getTabHeight() const = 0;
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//! set the maximal width of a tab. Per default width is 0 which means "no width restriction".
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virtual void setTabMaxWidth(s32 width ) = 0;
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//! get the maximal width of a tab
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virtual s32 getTabMaxWidth() const = 0;
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//! Set the alignment of the tabs
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/** Use EGUIA_UPPERLEFT or EGUIA_LOWERRIGHT */
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virtual void setTabVerticalAlignment( gui::EGUI_ALIGNMENT alignment ) = 0;
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//! Get the alignment of the tabs
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/** return Returns the alignment of the tabs */
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virtual gui::EGUI_ALIGNMENT getTabVerticalAlignment() const = 0;
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//! Set the extra width added to tabs on each side of the text
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virtual void setTabExtraWidth( s32 extraWidth ) = 0;
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//! Get the extra width added to tabs on each side of the text
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/** return Returns the extra width of the tabs */
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virtual s32 getTabExtraWidth() const = 0;
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};
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//! A tab-page, onto which other gui elements could be added.
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/** IGUITab refers mostly to the page itself, but also carries some data about the tab in the tabbar of an IGUITabControl. */
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class IGUITab : public IGUIElement
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{
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public:
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//! constructor
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IGUITab(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_TAB, environment, parent, id, rectangle) {}
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//! sets if the tab should draw its background
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virtual void setDrawBackground(bool draw=true) = 0;
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//! sets the color of the background, if it should be drawn.
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virtual void setBackgroundColor(video::SColor c) = 0;
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//! returns true if the tab is drawing its background, false if not
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virtual bool isDrawingBackground() const = 0;
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//! returns the color of the background
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virtual video::SColor getBackgroundColor() const = 0;
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//! sets the color of it's text in the tab-bar
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virtual void setTextColor(video::SColor c) = 0;
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//! gets the color of the text
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virtual video::SColor getTextColor() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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