irrlicht/include/IVolumeLightSceneNode.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

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1.7 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// created by Dean Wadsworth aka Varmint Dec 31 2007
#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMeshBuffer;
class IVolumeLightSceneNode : public ISceneNode
{
public:
//! constructor
IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position,
const core::vector3df& rotation,
const core::vector3df& scale)
: ISceneNode(parent, mgr, id, position, rotation, scale) {};
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_VOLUME_LIGHT; }
//! Sets the number of segments across the U axis
virtual void setSubDivideU(const u32 inU) =0;
//! Sets the number of segments across the V axis
virtual void setSubDivideV(const u32 inV) =0;
//! Returns the number of segments across the U axis
virtual u32 getSubDivideU() const =0;
//! Returns the number of segments across the V axis
virtual u32 getSubDivideV() const =0;
//! Sets the color of the base of the light
virtual void setFootColor(const video::SColor inColor) =0;
//! Sets the color of the tip of the light
virtual void setTailColor(const video::SColor inColor) =0;
//! Returns the color of the base of the light
virtual video::SColor getFootColor() const =0;
//! Returns the color of the tip of the light
virtual video::SColor getTailColor() const =0;
};
} // end namespace scene
} // end namespace irr
#endif