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ffd7b63af0
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__
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#define __C_SCENE_NODE_ANIMATOR_FLY_CIRCLE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class CSceneNodeAnimatorFlyCircle : public ISceneNodeAnimator
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{
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public:
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//! constructor
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CSceneNodeAnimatorFlyCircle(u32 time,
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const core::vector3df& center, f32 radius,
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f32 speed, const core::vector3df& direction,
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f32 radiusEllipsoid);
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//! animates a scene node
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virtual void animateNode(ISceneNode* node, u32 timeMs) IRR_OVERRIDE;
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//! Writes attributes of the scene node animator.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
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//! Reads attributes of the scene node animator.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
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//! Returns type of the scene node animator
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virtual ESCENE_NODE_ANIMATOR_TYPE getType() const IRR_OVERRIDE { return ESNAT_FLY_CIRCLE; }
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//! Creates a clone of this animator.
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/** Please note that you will have to drop
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(IReferenceCounted::drop()) the returned pointer after calling
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this. */
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virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) IRR_OVERRIDE;
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private:
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// do some initial calculations
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void init();
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// circle center
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core::vector3df Center;
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// up-vector, normal to the circle's plane
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core::vector3df Direction;
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// Two helper vectors
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core::vector3df VecU;
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core::vector3df VecV;
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f32 Radius;
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f32 RadiusEllipsoid;
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f32 Speed;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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