irrlicht/source/Irrlicht/CSkyDomeSceneNode.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

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1.6 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// Code for this scene node has been contributed by Anders la Cour-Harbo (alc)
#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
#include "SMeshBuffer.h"
namespace irr
{
namespace scene
{
class CSkyDomeSceneNode : public ISceneNode
{
public:
CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes,
f32 texturePercentage, f32 spherePercentage, f32 radius,
ISceneNode* parent, ISceneManager* smgr, s32 id);
virtual ~CSkyDomeSceneNode();
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
virtual void render() IRR_OVERRIDE;
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
virtual u32 getMaterialCount() const IRR_OVERRIDE;
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SKY_DOME; }
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
private:
void generateMesh();
SMeshBuffer* Buffer;
u32 HorizontalResolution, VerticalResolution;
f32 TexturePercentage, SpherePercentage, Radius;
};
}
}
#endif