Use minetest.after instead of globalstep

This commit is contained in:
Hybrid Dog 2017-09-06 13:29:48 +02:00
parent 31e8c9b0cc
commit 04c441768f

@ -1,5 +1,3 @@
local timer = 0
if minetest.settings:get_bool("enable_item_pickup") ~= false then
local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
@ -10,12 +8,7 @@ if minetest.settings:get_bool("enable_item_pickup") ~= false then
end
local damage_enabled = minetest.settings:get_bool("enable_damage")
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.2 then return end
timer = 0
local function pickupfunc()
for _,player in ipairs(minetest.get_connected_players()) do
local keys_pressed = not key_triggered
@ -106,7 +99,13 @@ if minetest.settings:get_bool("enable_item_pickup") ~= false then
end
end
end
end)
end
local function pickup_step()
pickupfunc()
minetest.after(0.2, pickup_step)
end
minetest.after(3.0, pickup_step)
end
if minetest.settings:get_bool("enable_item_drop") ~= false then