Pickup radius, new keytypes, limited globalstep (#1)

Thank you @LouisCyfer 🌮 🎉
This commit is contained in:
LouisCyfer 2017-08-03 22:32:36 +02:00 committed by tacotexmex
parent 189fea5eff
commit 363b56fc03
2 changed files with 53 additions and 28 deletions

@ -1,40 +1,57 @@
local pickup = minetest.settings:get_bool("enable_item_pickup") local pickup = minetest.settings:get_bool("enable_item_pickup")
local drop = minetest.settings:get_bool("enable_item_drop") local drop = minetest.settings:get_bool("enable_item_drop")
local key = minetest.settings:get_bool("enable_item_pickup_key") local key = minetest.settings:get_bool("enable_item_pickup_key")
local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
local gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
if pickup == nil then pickup = true end if pickup == nil then pickup = true end
if drop == nil then drop = true end if drop == nil then drop = true end
if key == nil then key = true end if key == nil then key = true end
local key_press = false local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
local timer = 0
if pickup then if pickup then
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.2 then return end
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do for _,player in ipairs(minetest.get_connected_players()) do
local ctrl = player:get_player_control() local keys_pressed = false
if keytype == "Sneak" then
key_press = ctrl.sneak local control = player:get_player_control()
elseif keytype == "LeftAndRight" then
key_press = ctrl.left and ctrl.right if keytype == "Use" then
else if control.aux1 == true then keys_pressed = true end
key_press = ctrl.aux1 elseif keytype == "Sneak" then
if control.sneak == true then keys_pressed = true end
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
if control.left and control.right then keys_pressed = true end
elseif keytype == "RMB" then
if control.RMB == true then keys_pressed = true end
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
if control.sneak and control.RMB then keys_pressed = true end
end end
if key_press or not key then
if keys_pressed or not key then
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:getpos() local pos = player:getpos()
pos.y = pos.y+0.5 pos.y = pos.y+0.5
local inv = player:get_inventory() local inv = player:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do for _,object in ipairs(minetest.get_objects_inside_radius(pos, pickup_radius)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then if object:get_luaentity().itemstring ~= "" then
--minetest.chat_send_player(player:get_player_name(), "[ItemPickup] You picked up " .. object:get_luaentity().itemstring)
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(), to_player = player:get_player_name(),
gain = gain, gain = pickup_gain,
}) })
end end
object:get_luaentity().itemstring = "" object:get_luaentity().itemstring = ""
@ -62,15 +79,14 @@ if pickup then
minetest.after(1, function(args) minetest.after(1, function(args)
local lua = object:get_luaentity() local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then if object == nil or lua == nil or lua.itemstring == nil then return end
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(), to_player = player:get_player_name(),
gain = gain, gain = pickup_gain,
}) })
end end
object:get_luaentity().itemstring = "" object:get_luaentity().itemstring = ""
@ -82,6 +98,7 @@ if pickup then
physical = true physical = true
}) })
end end
end, {player, object}) end, {player, object})
end end
@ -96,10 +113,15 @@ end
if drop then if drop then
function minetest.handle_node_drops(pos, drops, digger) function minetest.handle_node_drops(pos, drops, digger)
local inv local inv
local diggerPos = pos
if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
inv = digger:get_inventory() inv = digger:get_inventory()
diggerPos = digger:getpos()
end end
for _,item in ipairs(drops) do for _,item in ipairs(drops) do
local count, name local count, name
if type(item) == "string" then if type(item) == "string" then
@ -109,19 +131,21 @@ if drop then
count = item:get_count() count = item:get_count()
name = item:get_name() name = item:get_name()
end end
if not inv or not inv:contains_item("main", ItemStack(name)) then if not inv or not inv:contains_item("main", ItemStack(name)) then
for i=1,count do for i=1,count do
local obj = minetest.add_item(pos, name)
local adjustedPos = {x=diggerPos.x, y=diggerPos.y, z=diggerPos.z}
local obj = minetest.add_item(adjustedPos, name)
if obj ~= nil then if obj ~= nil then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
local x = math.random(1, 5) local x = math.random(1, 5)
if math.random(1,2) == 1 then if math.random(1,2) == 1 then x = -x end
x = -x
end
local z = math.random(1, 5) local z = math.random(1, 5)
if math.random(1,2) == 1 then if math.random(1,2) == 1 then z = -z end
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end end
end end
@ -130,6 +154,4 @@ if drop then
end end
end end
if minetest.settings:get("log_mods") then if minetest.settings:get("log_mods") then minetest.log("action", "[Mod] item_drop loaded") end
minetest.log("action", "item_drop loaded")
end

@ -8,7 +8,10 @@ enable_item_drop (Enable item drops) bool true
enable_item_pickup_key (Use pickup key) bool true enable_item_pickup_key (Use pickup key) bool true
#What keytype to use as pickup key #What keytype to use as pickup key
item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
#The volume of the pickup sound #The volume of the pickup sound
item_pickup_gain (Pickup sound gain) float 0.4 item_pickup_gain (Pickup sound gain) float 0.4
#Player pickup radius
item_pickup_radius (Pickup radius) float 0.75