mirror of
https://github.com/minetest-mods/item_drop.git
synced 2024-12-22 13:52:29 +01:00
Use tabs for indentation
This commit is contained in:
parent
e84433d41c
commit
46959e79d2
285
init.lua
285
init.lua
@ -1,154 +1,175 @@
|
||||
if minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
|
||||
local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
|
||||
local key_triggered = minetest.settings:get_bool("enable_item_pickup_key") ~= false
|
||||
local keytype
|
||||
if key_triggered then
|
||||
keytype = minetest.settings:get("item_pickup_keytype") or "Use"
|
||||
end
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain"))
|
||||
or 0.4
|
||||
local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius"))
|
||||
or 0.75
|
||||
local key_triggered = minetest.settings:get_bool("enable_item_pickup_key")
|
||||
~= false
|
||||
local keytype
|
||||
if key_triggered then
|
||||
keytype = minetest.settings:get("item_pickup_keytype") or "Use"
|
||||
end
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
local function pickupfunc()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local keys_pressed = not key_triggered
|
||||
local function pickupfunc()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local keys_pressed = not key_triggered
|
||||
|
||||
local control = player:get_player_control()
|
||||
local control = player:get_player_control()
|
||||
|
||||
if keytype == "Use" then
|
||||
keys_pressed = control.aux1
|
||||
elseif keytype == "Sneak" then
|
||||
keys_pressed = control.sneak
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
|
||||
keys_pressed = control.left and control.right
|
||||
elseif keytype == "RMB" then
|
||||
keys_pressed = control.RMB
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
|
||||
keys_pressed = control.sneak and control.RMB
|
||||
end
|
||||
if keytype == "Use" then
|
||||
keys_pressed = control.aux1
|
||||
elseif keytype == "Sneak" then
|
||||
keys_pressed = control.sneak
|
||||
elseif keytype == "LeftAndRight" then -- LeftAndRight combination
|
||||
keys_pressed = control.left and control.right
|
||||
elseif keytype == "RMB" then
|
||||
keys_pressed = control.RMB
|
||||
elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
|
||||
keys_pressed = control.sneak and control.RMB
|
||||
end
|
||||
|
||||
if not keys_pressed
|
||||
or (damage_enabled and player:get_hp() <= 0) then
|
||||
return
|
||||
end
|
||||
if not keys_pressed
|
||||
or (damage_enabled and player:get_hp() <= 0) then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
local inv = player:get_inventory()
|
||||
|
||||
local objectlist = minetest.get_objects_inside_radius(pos, pickup_radius)
|
||||
for _,object in ipairs(objectlist) do
|
||||
if not object:is_player()
|
||||
and object:get_luaentity()
|
||||
and object:get_luaentity().name == "__builtin:item" then
|
||||
local pos2 = object:getpos()
|
||||
local distance = math.sqrt(((pos2.x - pos.x) * (pos2.x - pos.x)) + ((pos2.y - pos.y) * (pos2.y - pos.y))
|
||||
+ ((pos2.z - pos.z) * (pos2.z - pos.z)))
|
||||
if distance <= 1 then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
else
|
||||
if object:get_luaentity().collect then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
object:get_luaentity().physical_state = false
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
local objectlist = minetest.get_objects_inside_radius(pos,
|
||||
pickup_radius)
|
||||
for _,object in ipairs(objectlist) do
|
||||
if not object:is_player()
|
||||
and object:get_luaentity()
|
||||
and object:get_luaentity().name == "__builtin:item" then
|
||||
local pos2 = object:getpos()
|
||||
local distance = vector.distance(pos, pos2)
|
||||
if distance <= 1 then
|
||||
if inv
|
||||
and inv:room_for_item("main",
|
||||
ItemStack(object:get_luaentity().itemstring)
|
||||
) then
|
||||
inv:add_item("main", ItemStack(
|
||||
object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
else
|
||||
if object:get_luaentity().collect then
|
||||
if inv
|
||||
and inv:room_for_item("main",
|
||||
ItemStack(object:get_luaentity().itemstring)
|
||||
) then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y,
|
||||
z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
object:get_luaentity().physical_state = false
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
|
||||
minetest.after(1, function()
|
||||
local lua = object:get_luaentity()
|
||||
if not lua or not lua.itemstring then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
object:get_luaentity().physical_state = true
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end, {player, object})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.after(1, function()
|
||||
local lua = object:get_luaentity()
|
||||
if not lua or not lua.itemstring then
|
||||
return
|
||||
end
|
||||
if inv:room_for_item("main",
|
||||
ItemStack(object:get_luaentity(
|
||||
).itemstring)
|
||||
) then
|
||||
inv:add_item("main",
|
||||
ItemStack(object:get_luaentity(
|
||||
).itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
||||
})
|
||||
end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
object:get_luaentity().physical_state = true
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end, {player, object})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function pickup_step()
|
||||
pickupfunc()
|
||||
minetest.after(0.2, pickup_step)
|
||||
end
|
||||
minetest.after(3.0, pickup_step)
|
||||
local function pickup_step()
|
||||
pickupfunc()
|
||||
minetest.after(0.2, pickup_step)
|
||||
end
|
||||
minetest.after(3.0, pickup_step)
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("enable_item_drop") ~= false then
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
|
||||
local inv
|
||||
local diggerPos = pos
|
||||
local inv
|
||||
local diggerPos = pos
|
||||
|
||||
if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
|
||||
inv = digger:get_inventory()
|
||||
diggerPos = digger:getpos()
|
||||
end
|
||||
if minetest.settings:get_bool("creative_mode")
|
||||
and digger
|
||||
and digger:is_player() then
|
||||
inv = digger:get_inventory()
|
||||
diggerPos = digger:getpos()
|
||||
end
|
||||
|
||||
for _,item in ipairs(drops) do
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
for _,item in ipairs(drops) do
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
name = item
|
||||
else
|
||||
count = item:get_count()
|
||||
name = item:get_name()
|
||||
end
|
||||
|
||||
if not inv or not inv:contains_item("main", ItemStack(name)) then
|
||||
for i=1,count do
|
||||
if not inv or not inv:contains_item("main", ItemStack(name)) then
|
||||
for i=1,count do
|
||||
|
||||
local adjustedPos = {x=diggerPos.x, y=diggerPos.y, z=diggerPos.z}
|
||||
local obj = minetest.add_item(adjustedPos, name)
|
||||
local adjustedPos = {x=diggerPos.x, y=diggerPos.y,
|
||||
z=diggerPos.z}
|
||||
local obj = minetest.add_item(adjustedPos, name)
|
||||
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then x = -x end
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then x = -x end
|
||||
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then z = -z end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then z = -z end
|
||||
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.settings:get("log_mods") then minetest.log("action", "[Mod] item_drop loaded") end
|
||||
if minetest.settings:get("log_mods") then
|
||||
minetest.log("action", "[Mod] item_drop loaded")
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user