Proper global settingtypes

This commit is contained in:
tacotexmex 2017-07-09 17:33:22 +02:00
parent d336a226cd
commit 6befa68ef8
2 changed files with 34 additions and 19 deletions

@ -1,25 +1,26 @@
local enable_item_pickup = minetest.settings:get_bool("enable_item_pickup") local pickup = minetest.settings:get_bool("enable_item_pickup")
if enable_item_pickup == nil then enable_item_pickup = true end local drops = minetest.settings:get_bool("enable_item_drops")
local enable_item_drops = minetest.settings:get_bool("enable_item_drops") local key = minetest.settings:get_bool("enable_item_pickup_key")
if enable_item_drops == nil then enable_item_drops = true end local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
local item_pickup_key = minetest.settings:get_bool("item_pickup_key") local gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
if item_pickup_key == nil then item_pickup_key = true end
local item_pickup_keytype = minetest.settings:get("item_pickup_keytype") or "use"
local item_pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
local item_pickup_key_press = false if pickup == nil then pickup = true end
if drops == nil then drops = true end
if key == nil then key = true end
if enable_item_pickup then local key_press = false
if pickup then
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do for _,player in ipairs(minetest.get_connected_players()) do
if item_pickup_keytype == "sneak" then if keytype == "Sneak" then
item_pickup_key_press = player:get_player_control().sneak key_press = player:get_player_control().sneak
elseif item_pickup_keytype == "ad" then elseif keytype == "LeftAndRight" then
item_pickup_key_press = player:get_player_control().left and player:get_player_control().right key_press = player:get_player_control().left and player:get_player_control().right
else else
item_pickup_key_press = player:get_player_control().aux1 key_press = player:get_player_control().aux1
end end
if item_pickup_key_press or not item_pickup_key then if key_press or not key then
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:getpos() local pos = player:getpos()
pos.y = pos.y+0.5 pos.y = pos.y+0.5
@ -32,7 +33,7 @@ if enable_item_pickup then
if object:get_luaentity().itemstring ~= "" then if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(), to_player = player:get_player_name(),
gain = item_pickup_gain, gain = gain,
}) })
end end
object:get_luaentity().itemstring = "" object:get_luaentity().itemstring = ""
@ -68,7 +69,7 @@ if enable_item_pickup then
if object:get_luaentity().itemstring ~= "" then if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(), to_player = player:get_player_name(),
gain = item_pickup_gain, gain = gain,
}) })
end end
object:get_luaentity().itemstring = "" object:get_luaentity().itemstring = ""
@ -92,7 +93,7 @@ if enable_item_pickup then
end) end)
end end
if enable_item_drops then if drops then
function minetest.handle_node_drops(pos, drops, digger) function minetest.handle_node_drops(pos, drops, digger)
local inv local inv
if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then

14
settingtypes.txt Normal file

@ -0,0 +1,14 @@
#Pick up items automatically
enable_item_pickup (Enable item pickups) bool true
#Drop items in-world on dig
enable_item_drops (Enable item drops) bool true
#Use a key to pick up items
enable_item_pickup_key (Use pickup key) bool true
#What keytype to use as pickup key
item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight
#The volume of the pickup sound
item_pickup_gain (Pickup sound gain) float 0.4