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Add a hack to not collide with items all the time
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d59ec60058
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8
init.lua
8
init.lua
@ -33,6 +33,10 @@ minetest.register_globalstep(function(dtime)
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:setvelocity(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().object:set_properties({
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physical = false
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})
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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@ -51,6 +55,10 @@ minetest.register_globalstep(function(dtime)
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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bject:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true
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})
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end
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end, {player, object})
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