Add a hack to not collide with items all the time

This commit is contained in:
PilzAdam 2013-05-22 20:03:59 +02:00
parent d59ec60058
commit 72e2a2b294

@ -33,6 +33,10 @@ minetest.register_globalstep(function(dtime)
vec.y = vec.y*3 vec.y = vec.y*3
vec.z = vec.z*3 vec.z = vec.z*3
object:setvelocity(vec) object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({
physical = false
})
minetest.after(1, function(args) minetest.after(1, function(args)
local lua = object:get_luaentity() local lua = object:get_luaentity()
@ -51,6 +55,10 @@ minetest.register_globalstep(function(dtime)
object:remove() object:remove()
else else
object:setvelocity({x=0,y=0,z=0}) object:setvelocity({x=0,y=0,z=0})
bject:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true
})
end end
end, {player, object}) end, {player, object})