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https://github.com/minetest-mods/item_drop.git
synced 2024-12-23 06:12:30 +01:00
Move item flight code
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parent
ce059ad5ad
commit
8c3a470690
60
init.lua
60
init.lua
@ -21,12 +21,40 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local ent = object:get_luaentity()
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local ent = object:get_luaentity()
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if not ent
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if not ent
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or ent.name ~= "__builtin:item"
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or ent.name ~= "__builtin:item"
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or (ent.dropped_by and ent.age < pickup_age) then
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or (ent.dropped_by and ent.age < pickup_age)
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or ent.itemstring == "" then
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return
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return
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end
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end
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return ent
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return ent
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end
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end
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-- take item or reset velocity after flying a second
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local function afterflight(object, inv, player)
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local ent = opt_get_ent(object)
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if not ent then
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return
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end
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if inv
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and inv:room_for_item("main",
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ItemStack(ent.itemstring)
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) then
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inv:add_item("main",
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ItemStack(ent.itemstring))
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = pickup_gain,
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})
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ent.itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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ent.physical_state = true
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ent.object:set_properties({
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physical = true
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})
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end
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end
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local function pickupfunc()
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local function pickupfunc()
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local keys_pressed = not key_triggered
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local keys_pressed = not key_triggered
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@ -92,34 +120,8 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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physical = false
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physical = false
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})
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})
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minetest.after(1, function()
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minetest.after(1.0, afterflight,
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local lua = object:get_luaentity()
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object, inv, player)
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if not lua or not lua.itemstring then
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return
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end
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if inv:room_for_item("main",
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ItemStack(object:get_luaentity(
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).itemstring)
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) then
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inv:add_item("main",
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ItemStack(object:get_luaentity(
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).itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = pickup_gain,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end
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