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https://github.com/minetest-mods/item_drop.git
synced 2024-12-22 22:02:26 +01:00
Add item pickup age
This commit is contained in:
parent
fb2c076b92
commit
9f54694931
148
init.lua
148
init.lua
@ -3,6 +3,8 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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minetest.settings:get("item_drop.pickup_sound_gain")) or 0.4
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minetest.settings:get("item_drop.pickup_sound_gain")) or 0.4
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local pickup_radius = tonumber(
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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local pickup_age = tonumber(
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minetest.settings:get("item_drop.pickup_age")) or 0.5
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local key_triggered = minetest.settings:get_bool(
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local key_triggered = minetest.settings:get_bool(
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"item_drop.enable_pickup_key") ~= false
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"item_drop.enable_pickup_key") ~= false
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local keytype
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local keytype
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@ -11,6 +13,20 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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end
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end
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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-- gets the object's luaentity if it can be collected
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local function opt_get_ent(object)
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if object:is_player() then
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return
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end
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local ent = object:get_luaentity()
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if not ent
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or ent.name ~= "__builtin:item"
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or (ent.dropped_by and ent.age < pickup_age) then
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return
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end
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return ent
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end
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local function pickupfunc()
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local function pickupfunc()
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local keys_pressed = not key_triggered
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local keys_pressed = not key_triggered
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@ -36,80 +52,78 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local pos = player:getpos()
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local pos = player:getpos()
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pos.y = pos.y+0.5
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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local inv
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local objectlist = minetest.get_objects_inside_radius(pos,
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local objectlist = minetest.get_objects_inside_radius(pos,
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pickup_radius)
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pickup_radius)
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for _,object in ipairs(objectlist) do
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for i = 1,#objectlist do
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if not object:is_player()
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local object = objectlist[i]
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and object:get_luaentity()
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local ent = opt_get_ent(object)
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and object:get_luaentity().name == "__builtin:item" then
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if ent then
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local pos2 = object:getpos()
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if not inv then
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local distance = vector.distance(pos, pos2)
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inv = player:get_inventory()
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if distance <= 1 then
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if not inv then
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if inv
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minetest.log("error", "[item_drop] Couldn't " ..
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and inv:room_for_item("main",
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"get inventory")
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ItemStack(object:get_luaentity().itemstring)
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return
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) then
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inv:add_item("main", ItemStack(
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object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = pickup_gain,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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else
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end
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if object:get_luaentity().collect then
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if inv:room_for_item("main",
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if inv
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ItemStack(ent.itemstring)
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and inv:room_for_item("main",
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) then
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ItemStack(object:get_luaentity().itemstring)
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local pos2 = object:getpos()
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) then
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local distance = vector.distance(pos, pos2)
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local pos1 = pos
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if distance <= 1 then
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pos1.y = pos1.y+0.2
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inv:add_item("main", ItemStack(
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y,
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ent.itemstring))
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z=pos1.z-pos2.z}
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minetest.sound_play("item_drop_pickup", {
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vec.x = vec.x*3
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to_player = player:get_player_name(),
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vec.y = vec.y*3
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gain = pickup_gain,
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vec.z = vec.z*3
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})
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object:setvelocity(vec)
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ent.itemstring = ""
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object:get_luaentity().physical_state = false
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object:remove()
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object:get_luaentity().object:set_properties({
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else
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physical = false
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local pos1 = pos
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})
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pos1.y = pos1.y+0.2
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y,
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z=pos1.z-pos2.z}
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vec.x = vec.x*3
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:setvelocity(vec)
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ent.physical_state = false
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ent.object:set_properties({
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physical = false
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})
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minetest.after(1, function()
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minetest.after(1, function()
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local lua = object:get_luaentity()
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local lua = object:get_luaentity()
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if not lua or not lua.itemstring then
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if not lua or not lua.itemstring then
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return
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return
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end
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end
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if inv:room_for_item("main",
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if inv:room_for_item("main",
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ItemStack(object:get_luaentity(
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).itemstring)
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) then
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inv:add_item("main",
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ItemStack(object:get_luaentity(
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ItemStack(object:get_luaentity(
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).itemstring)
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).itemstring))
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) then
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main",
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minetest.sound_play("item_drop_pickup", {
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ItemStack(object:get_luaentity(
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to_player = player:get_player_name(),
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).itemstring))
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gain = pickup_gain,
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = pickup_gain,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true
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})
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})
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end
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end
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end, {player, object})
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object:get_luaentity().itemstring = ""
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end
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object:remove()
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else
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object:setvelocity({x=0,y=0,z=0})
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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end
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@ -119,7 +133,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local function pickup_step()
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local function pickup_step()
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pickupfunc()
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pickupfunc()
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minetest.after(0.2, pickup_step)
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minetest.after(0.01, pickup_step)
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end
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end
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minetest.after(3.0, pickup_step)
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minetest.after(3.0, pickup_step)
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end
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end
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@ -15,3 +15,6 @@ item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
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#Player pickup radius
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#Player pickup radius
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item_drop.pickup_radius (Pickup radius) float 0.75
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item_drop.pickup_radius (Pickup radius) float 0.75
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#Time delay in seconds after autopicking an item if it's dropped by a player
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item_drop.pickup_age (Pickup age) float 0.5
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