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https://github.com/minetest-mods/item_drop.git
synced 2024-12-22 22:02:26 +01:00
Play the pickup sound positional to all players
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parent
bab3c733fa
commit
bc5ef09e21
42
init.lua
42
init.lua
@ -18,6 +18,17 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local zero_velocity_mode = pickup_age == -1
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local zero_velocity_mode = pickup_age == -1
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and pickup_radius <= inner_radius
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and pickup_radius <= inner_radius
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-- adds the item to the inventory and removes the object
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local function collect_item(inv, item, ent, object, pos)
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inv:add_item("main", item)
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = pickup_gain,
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})
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ent.itemstring = ""
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object:remove()
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end
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-- opt_get_ent gets the object's luaentity if it can be collected
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-- opt_get_ent gets the object's luaentity if it can be collected
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local opt_get_ent, afterflight
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local opt_get_ent, afterflight
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if zero_velocity_mode then
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if zero_velocity_mode then
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@ -50,23 +61,15 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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end
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end
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-- take item or reset velocity after flying a second
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-- take item or reset velocity after flying a second
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function afterflight(object, inv, player)
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function afterflight(object, inv)
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local ent = opt_get_ent(object)
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local ent = opt_get_ent(object)
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if not ent then
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if not ent then
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return
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return
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end
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end
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local item = ItemStack(ent.itemstring)
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if inv
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if inv
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and inv:room_for_item("main",
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and inv:room_for_item("main", item) then
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ItemStack(ent.itemstring)
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collect_item(inv, item, ent, object, object:get_pos())
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) then
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inv:add_item("main",
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ItemStack(ent.itemstring))
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = pickup_gain,
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})
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ent.itemstring = ""
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object:remove()
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else
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else
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object:setvelocity({x=0,y=0,z=0})
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object:setvelocity({x=0,y=0,z=0})
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ent.physical_state = true
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ent.physical_state = true
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@ -117,18 +120,12 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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return
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return
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end
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end
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end
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end
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if inv:room_for_item("main", ItemStack(ent.itemstring)) then
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local item = ItemStack(ent.itemstring)
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if inv:room_for_item("main", item) then
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local pos2 = object:getpos()
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local pos2 = object:getpos()
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local distance = vector.distance(pos, pos2)
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local distance = vector.distance(pos, pos2)
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if distance <= inner_radius then
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if distance <= inner_radius then
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inv:add_item("main", ItemStack(
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collect_item(inv, item, ent, object, pos)
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ent.itemstring))
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = pickup_gain,
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})
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ent.itemstring = ""
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object:remove()
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else
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else
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local vel = vector.multiply(
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local vel = vector.multiply(
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vector.subtract(pos, pos2), 3)
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vector.subtract(pos, pos2), 3)
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@ -139,8 +136,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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physical = false
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physical = false
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})
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})
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minetest.after(1.0, afterflight,
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minetest.after(1.0, afterflight, object, inv)
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object, inv, player)
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end
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end
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end
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end
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end
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end
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