mirror of
https://github.com/minetest-mods/item_drop.git
synced 2024-12-22 22:02:26 +01:00
commit
c688119069
3
CONTRIBUTING.md
Normal file
3
CONTRIBUTING.md
Normal file
@ -0,0 +1,3 @@
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- The `master` branch should be stable to end-users at all times. It should target latest Minetest point release.
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- Put rewrites and new features in branches.
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- Conform with setting defaults so that end-user upgrades doesn't change expected in-game behavior. Discuss default changes in an issue if one really need to change.
|
51
README.md
51
README.md
@ -1,5 +1,6 @@
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# item_drop
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By [PilzAdam](https://github.com/PilzAdam), [texmex](https://github.com/tacotexmex/).
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By [PilzAdam](https://github.com/PilzAdam),
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[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
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## Description
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This mod adds Minecraft like drop/pick up of items to Minetest.
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@ -8,26 +9,46 @@ This mod adds Minecraft like drop/pick up of items to Minetest.
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LGPLv2.1/CC BY-SA 3.0.
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## Notes
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item_drop can be played with Minetest 0.4.16 or above. It was originally developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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item_drop can be played with Minetest 0.4.16 or above. It was originally
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developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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## List of features
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- All settings may be configured from within the game itself (Settings tab > Advanced settings > Mods > item_drop)
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- Drops nodes as in-world items on dig if `enable_item_drop` is `true`. (true by default)
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- Pulls items to the player's inventory if `enable_item_pickup` is `true`. (true by default) It uses a node radius set in `pickup_radius` (default 0.75)
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- Plays a sound the items are picked up, with the gain level set it `pickup_gain` (default 0.4)
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- Requires a key to be pressed in order to pull items if `enable_item_pickup_key` is `true`. (true by default). The keytypes to choose from by setting `item_pickup_keytype` are:
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- Use key (`Use`)
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- Sneak key (`Sneak`)
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- Left and Right keys combined (`LeftAndRight`)
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- Right mouse button (`RMB`)
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- Sneak key and right mouse button combined (`SneakAndRMB`)
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* All settings may be configured from within the game itself.
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(Settings tab > Advanced settings > Mods > item_drop)
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* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
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`true` (true by default) It does nothing in creative mode.
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* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
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is `true` (true by default)
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* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
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if items are within this radius around the player's belt, they're picked.
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* If `item_drop.pickup_age` is something positive, items dropped by players
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are ignored for this time to avoid instantly picking up when dropping.
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* If `item_drop.pickup_age` is `-1`, items are only picked when they don't
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move, it's another fix for instant item picking.
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* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
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items between these radii are flying to the player for
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`item_drop.magnet_time` seconds, after this time, they're picked or stop
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flying.
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* Plays a sound when the items are picked up with the gain level set to
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`item_drop.pickup_sound_gain` (default 0.2)
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* Requires a key to be pressed in order to pick items if
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`item_drop.enable_pickup_key` is `true` (true by default)
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* The keytypes to choose from by setting `item_pickup_keytype` are:
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* Use key (`Use`)
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* Sneak key (`Sneak`)
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* Left and Right keys combined (`LeftAndRight`)
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* Right mouse button (`RMB`)
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* Sneak key and right mouse button combined (`SneakAndRMB`)
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* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
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collected when the key is not pressed instead of when it's pressed.
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## Known issues
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## Bug reports and suggestions
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You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/item_drop/issues/new).
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You can report bugs or suggest ideas by
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[filing an issue](http://github.com/minetest-mods/item_drop/issues/new).
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## Links
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* [Download ZIP](https://github.com/tacotexmex/item_drop/archive/master.zip)
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* [Source](https://github.com/tacotexmex/item_drop/)
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* [Download ZIP](https://github.com/minetest-mods/item_drop/archive/master.zip)
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* [Source](https://github.com/minetest-mods/item_drop/)
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* [Forum thread](https://forum.minetest.net/viewtopic.php?t=16913)
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|
328
init.lua
328
init.lua
@ -1,126 +1,212 @@
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local pickup = minetest.settings:get_bool("enable_item_pickup") ~= false
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local drop = minetest.settings:get_bool("enable_item_drop") ~= false
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local key = minetest.settings:get_bool("enable_item_pickup_key") ~= false
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local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
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local pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
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local pickup_radius = tonumber(minetest.settings:get("item_pickup_radius")) or 0.75
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local load_time_start = minetest.get_us_time()
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local timer = 0
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if pickup then
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 0.2 then return end
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local keys_pressed = false
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local control = player:get_player_control()
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if keytype == "Use" then
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keys_pressed = control.aux1
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elseif keytype == "Sneak" then
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keys_pressed = control.sneak
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elseif keytype == "LeftAndRight" then -- LeftAndRight combination
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keys_pressed = control.left and control.right
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elseif keytype == "RMB" then
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keys_pressed = control.RMB
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elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
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keys_pressed = control.sneak and control.RMB
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if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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local pickup_gain = tonumber(
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minetest.settings:get("item_drop.pickup_sound_gain")) or 0.2
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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local magnet_radius = tonumber(
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minetest.settings:get("item_drop.magnet_radius")) or -1
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local magnet_time = tonumber(
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minetest.settings:get("item_drop.magnet_time")) or 5.0
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local pickup_age = tonumber(
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minetest.settings:get("item_drop.pickup_age")) or 0.5
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local key_triggered = minetest.settings:get_bool(
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"item_drop.enable_pickup_key") ~= false
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local key_invert = minetest.settings:get_bool(
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"item_drop.pickup_keyinvert") or false
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local keytype
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if key_triggered then
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keytype = minetest.settings:get("item_drop.pickup_keytype") or "Use"
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-- disable pickup age if picking is explicitly enabled by the player
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if not key_invert then
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pickup_age = math.min(pickup_age, 0)
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end
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end
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if not keys_pressed and key
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or (damage_enabled and player:get_hp() <= 0) then
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local magnet_mode = magnet_radius > pickup_radius
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local zero_velocity_mode = pickup_age == -1
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if magnet_mode
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and zero_velocity_mode then
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error"zero velocity mode can't be used together with magnet mode"
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end
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-- adds the item to the inventory and removes the object
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local function collect_item(ent, pos, player)
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = pickup_gain,
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})
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ent:on_punch(player)
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end
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-- opt_get_ent gets the object's luaentity if it can be collected
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local opt_get_ent
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if zero_velocity_mode then
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function opt_get_ent(object)
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if object:is_player()
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or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
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return
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end
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local ent = object:get_luaentity()
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if not ent
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or ent.name ~= "__builtin:item"
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or ent.itemstring == "" then
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return
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end
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return ent
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end
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else
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function opt_get_ent(object)
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if object:is_player() then
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return
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end
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local ent = object:get_luaentity()
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if not ent
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or ent.name ~= "__builtin:item"
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or (ent.dropped_by and ent.age < pickup_age)
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or ent.itemstring == "" then
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return
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end
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return ent
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end
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end
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local afterflight
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if magnet_mode then
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-- take item or reset velocity after flying a second
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function afterflight(object, inv, player)
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-- TODO: test what happens if player left the game
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local ent = opt_get_ent(object)
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if not ent then
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return
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end
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local item = ItemStack(ent.itemstring)
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if inv
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and inv:room_for_item("main", item) then
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collect_item(ent, object:get_pos(), player)
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else
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object:setvelocity({x=0,y=0,z=0})
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ent.physical_state = true
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ent.object:set_properties({
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physical = true
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})
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end
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end
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end
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-- set keytype to the key name if possible
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if keytype == "Use" then
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keytype = "aux1"
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elseif keytype == "Sneak" then
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keytype = "sneak"
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elseif keytype == "LeftAndRight" then -- LeftAndRight combination
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keytype = 0
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elseif keytype == "SneakAndRMB" then -- SneakAndRMB combination
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keytype = 1
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end
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-- tests if the player has the keys pressed to enable item picking
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local function has_keys_pressed(player)
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if not key_triggered then
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return true
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end
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local control = player:get_player_control()
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local keys_pressed
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if keytype == 0 then -- LeftAndRight combination
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keys_pressed = control.left and control.right
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elseif keytype == 1 then -- SneakAndRMB combination
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keys_pressed = control.sneak and control.RMB
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else
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keys_pressed = control[keytype]
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end
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return keys_pressed ~= key_invert
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end
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-- called for each player to possibly collect an item, returns true if so
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local function pickupfunc(player)
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if not has_keys_pressed(player)
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or not minetest.get_player_privs(player:get_player_name()).interact
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or player:get_hp() <= 0 then
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return
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end
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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local inv
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local objectlist = minetest.get_objects_inside_radius(pos, pickup_radius)
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for _,object in ipairs(objectlist) do
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if not object:is_player()
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and object:get_luaentity()
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and object:get_luaentity().name == "__builtin:item" then
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local pos2 = object:getpos()
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local distance = math.sqrt(((pos2.x - pos.x) * (pos2.x - pos.x)) + ((pos2.y - pos.y) * (pos2.y - pos.y))
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+ ((pos2.z - pos.z) * (pos2.z - pos.z)))
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if distance <= 1 then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
|
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to_player = player:get_player_name(),
|
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gain = pickup_gain,
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})
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local objectlist = minetest.get_objects_inside_radius(pos,
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magnet_mode and magnet_radius or pickup_radius)
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for i = 1,#objectlist do
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local object = objectlist[i]
|
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local ent = opt_get_ent(object)
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if ent then
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if not inv then
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inv = player:get_inventory()
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if not inv then
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minetest.log("error", "[item_drop] Couldn't " ..
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"get inventory")
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return
|
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end
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object:get_luaentity().itemstring = ""
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object:remove()
|
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end
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else
|
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if object:get_luaentity().collect then
|
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
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local pos1 = pos
|
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pos1.y = pos1.y+0.2
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
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vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
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vec.z = vec.z*3
|
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object:setvelocity(vec)
|
||||
object:get_luaentity().physical_state = false
|
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object:get_luaentity().object:set_properties({
|
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local item = ItemStack(ent.itemstring)
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if inv:room_for_item("main", item) then
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local flying_item
|
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local pos2
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if magnet_mode then
|
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pos2 = object:getpos()
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flying_item = vector.distance(pos, pos2) > pickup_radius
|
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end
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if not flying_item then
|
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-- collect one item at a time to avoid the loud pop
|
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collect_item(ent, pos, player)
|
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return true
|
||||
end
|
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local vel = vector.multiply(
|
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vector.subtract(pos, pos2), 3)
|
||||
vel.y = vel.y + 0.6
|
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object:setvelocity(vel)
|
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if ent.physical_state then
|
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ent.physical_state = false
|
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ent.object:set_properties({
|
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physical = false
|
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})
|
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|
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minetest.after(1, function()
|
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local lua = object:get_luaentity()
|
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if not lua or not lua.itemstring then
|
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return
|
||||
minetest.after(magnet_time, afterflight,
|
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object, inv, player)
|
||||
end
|
||||
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
if object:get_luaentity().itemstring ~= "" then
|
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minetest.sound_play("item_drop_pickup", {
|
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to_player = player:get_player_name(),
|
||||
gain = pickup_gain,
|
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})
|
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end
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function pickup_step()
|
||||
local got_item
|
||||
local players = minetest.get_connected_players()
|
||||
for i = 1,#players do
|
||||
got_item = got_item or pickupfunc(players[i])
|
||||
end
|
||||
-- lower step if takeable item(s) were found
|
||||
local time
|
||||
if got_item then
|
||||
time = 0.02
|
||||
else
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
object:get_luaentity().physical_state = true
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
time = 0.2
|
||||
end
|
||||
end, {player, object})
|
||||
minetest.after(time, pickup_step)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
minetest.after(3.0, pickup_step)
|
||||
end
|
||||
|
||||
if drop then
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
|
||||
local inv
|
||||
local diggerPos = pos
|
||||
|
||||
if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
|
||||
inv = digger:get_inventory()
|
||||
diggerPos = digger:getpos()
|
||||
end
|
||||
|
||||
for _,item in ipairs(drops) do
|
||||
if minetest.settings:get_bool("item_drop.enable_item_drop") ~= false
|
||||
and not minetest.settings:get_bool("creative_mode") then
|
||||
function minetest.handle_node_drops(pos, drops)
|
||||
for i = 1,#drops do
|
||||
local item = drops[i]
|
||||
local count, name
|
||||
if type(item) == "string" then
|
||||
count = 1
|
||||
@ -130,26 +216,34 @@ if drop then
|
||||
name = item:get_name()
|
||||
end
|
||||
|
||||
if not inv or not inv:contains_item("main", ItemStack(name)) then
|
||||
for i=1,count do
|
||||
|
||||
local adjustedPos = {x=diggerPos.x, y=diggerPos.y, z=diggerPos.z}
|
||||
local obj = minetest.add_item(adjustedPos, name)
|
||||
|
||||
if obj ~= nil then
|
||||
obj:get_luaentity().collect = true
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then x = -x end
|
||||
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then z = -z end
|
||||
|
||||
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
|
||||
for _ = 1,count do
|
||||
local obj = minetest.add_item(pos, name)
|
||||
if not obj then
|
||||
error("Couldn't spawn item")
|
||||
end
|
||||
|
||||
local vel = obj:getvelocity()
|
||||
local x = math.random(-5, 4)
|
||||
if x >= 0 then
|
||||
x = x+1
|
||||
end
|
||||
vel.x = 1 / x
|
||||
local z = math.random(-5, 4)
|
||||
if z >= 0 then
|
||||
z = z+1
|
||||
end
|
||||
vel.z = 1 / z
|
||||
obj:setvelocity(vel)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.settings:get("log_mods") then minetest.log("action", "[Mod] item_drop loaded") end
|
||||
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
||||
local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
|
||||
if time > 0.01 then
|
||||
print(msg)
|
||||
else
|
||||
minetest.log("info", msg)
|
||||
end
|
||||
|
@ -1,17 +1,32 @@
|
||||
#Pick up items automatically
|
||||
enable_item_pickup (Enable item pickups) bool true
|
||||
item_drop.enable_item_pickup (Enable item pickups) bool true
|
||||
|
||||
#Drop items in-world on dig
|
||||
enable_item_drop (Enable item drops) bool true
|
||||
#Drop items in-world on dig, does nothing in creative mode
|
||||
item_drop.enable_item_drop (Enable item drops) bool true
|
||||
|
||||
#Use a key to pick up items
|
||||
enable_item_pickup_key (Use pickup key) bool true
|
||||
item_drop.enable_pickup_key (Use pickup key) bool true
|
||||
|
||||
#Collect items when the key is not pressed instead of when it is pressed
|
||||
item_drop.pickup_keyinvert (Invert pickup key) bool false
|
||||
|
||||
#What keytype to use as pickup key
|
||||
item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
item_drop.pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight,RMB,SneakAndRMB
|
||||
|
||||
#The volume of the pickup sound
|
||||
item_pickup_gain (Pickup sound gain) float 0.4
|
||||
item_drop.pickup_sound_gain (Pickup sound gain) float 0.4
|
||||
|
||||
#Player pickup radius
|
||||
item_pickup_radius (Pickup radius) float 0.75
|
||||
#Player pickup radius, the maximum distance from which items can be collected
|
||||
item_drop.pickup_radius (Pickup radius) float 0.75
|
||||
|
||||
#Magnet radius, items between pickup_radius and this begin flying to the player
|
||||
#Set it to -1 (or something else smaller than pickup_radius) to disable item
|
||||
#flying
|
||||
item_drop.magnet_radius (Magnet radius) float -1
|
||||
|
||||
#Item flight duration, items flying for more than this time are added to the
|
||||
#player's inventory
|
||||
item_drop.magnet_time (Magnet time) float 5.0
|
||||
|
||||
#Time delay in seconds after autopicking an item if it's dropped by a player
|
||||
item_drop.pickup_age (Pickup age) float 0.5
|
||||
|
Loading…
Reference in New Issue
Block a user