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https://github.com/minetest-mods/item_drop.git
synced 2024-09-12 07:48:38 +02:00
Proper global settingtypes
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parent
67025939e7
commit
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39
init.lua
39
init.lua
@ -1,25 +1,26 @@
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local enable_item_pickup = minetest.settings:get_bool("enable_item_pickup")
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local pickup = minetest.settings:get_bool("enable_item_pickup")
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if enable_item_pickup == nil then enable_item_pickup = true end
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local drops = minetest.settings:get_bool("enable_item_drops")
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local enable_item_drops = minetest.settings:get_bool("enable_item_drops")
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local key = minetest.settings:get_bool("enable_item_pickup_key")
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if enable_item_drops == nil then enable_item_drops = true end
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local keytype = minetest.settings:get("item_pickup_keytype") or "Use"
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local item_pickup_key = minetest.settings:get_bool("item_pickup_key")
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local gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
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if item_pickup_key == nil then item_pickup_key = true end
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local item_pickup_keytype = minetest.settings:get("item_pickup_keytype") or "use"
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local item_pickup_gain = tonumber(minetest.settings:get("item_pickup_gain")) or 0.4
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local item_pickup_key_press = false
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if pickup == nil then pickup = true end
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if drops == nil then drops = true end
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if key == nil then key = true end
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if enable_item_pickup then
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local key_press = false
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if pickup then
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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if item_pickup_keytype == "sneak" then
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if keytype == "Sneak" then
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item_pickup_key_press = player:get_player_control().sneak
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key_press = player:get_player_control().sneak
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elseif item_pickup_keytype == "ad" then
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elseif keytype == "LeftAndRight" then
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item_pickup_key_press = player:get_player_control().left and player:get_player_control().right
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key_press = player:get_player_control().left and player:get_player_control().right
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else
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else
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item_pickup_key_press = player:get_player_control().aux1
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key_press = player:get_player_control().aux1
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end
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end
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if item_pickup_key_press or not item_pickup_key then
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if key_press or not key then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:getpos()
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local pos = player:getpos()
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pos.y = pos.y+0.5
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pos.y = pos.y+0.5
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@ -32,7 +33,7 @@ if enable_item_pickup then
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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to_player = player:get_player_name(),
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gain = item_pickup_gain,
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gain = gain,
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})
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})
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end
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end
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object:get_luaentity().itemstring = ""
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object:get_luaentity().itemstring = ""
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@ -68,7 +69,7 @@ if enable_item_pickup then
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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to_player = player:get_player_name(),
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gain = item_pickup_gain,
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gain = gain,
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})
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})
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end
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end
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object:get_luaentity().itemstring = ""
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object:get_luaentity().itemstring = ""
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@ -92,7 +93,7 @@ if enable_item_pickup then
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end)
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end)
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end
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end
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if enable_item_drops then
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if drops then
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function minetest.handle_node_drops(pos, drops, digger)
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function minetest.handle_node_drops(pos, drops, digger)
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local inv
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local inv
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if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
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if minetest.settings:get_bool("creative_mode") and digger and digger:is_player() then
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14
settingtypes.txt
Normal file
14
settingtypes.txt
Normal file
@ -0,0 +1,14 @@
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#Pick up items automatically
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enable_item_pickup (Enable item pickups) bool true
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#Drop items in-world on dig
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enable_item_drops (Enable item drops) bool true
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#Use a key to pick up items
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enable_item_pickup_key (Use pickup key) bool true
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#What keytype to use as pickup key
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item_pickup_keytype (Pickup keytype) enum Use Use,Sneak,LeftAndRight
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#The volume of the pickup sound
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item_pickup_gain (Pickup sound gain) float 0.4
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