From eaa44e2a3632e72e132d9da86e9bc6920a6dc072 Mon Sep 17 00:00:00 2001 From: tacotexmex Date: Sat, 23 Jun 2018 18:39:17 +0200 Subject: [PATCH] Reflect particle feature setting in readme --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 8d2ec2b..5771250 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,8 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). `true` (true by default) It does nothing in creative mode. * Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` is `true` (true by default) + * Multiple items are picked in a quick succession instead of all at once which + is indicated by the pickup sound. * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), if items are within this radius around the player's belt, they're picked. * If `item_drop.pickup_age` is something positive, items dropped by players @@ -41,6 +43,9 @@ developed by [PilzAdam](https://github.com/PilzAdam/item_drop). * Sneak key and right mouse button combined (`SneakAndRMB`) * If `item_drop.pickup_keyinvert` is `true` (false by default), items are collected when the key is not pressed instead of when it's pressed. +* Displays a particle of the picked item above the player if + `item_drop.pickup_particle` is `true` (true by default) + ## Known issues