mirror of
https://github.com/minetest-mods/item_drop.git
synced 2024-12-22 22:02:26 +01:00
Add three functions which can be used by other mods
This commit is contained in:
parent
6b7ed8e7ca
commit
f6b8bcd7a7
32
init.lua
32
init.lua
@ -1,5 +1,24 @@
|
||||
local load_time_start = minetest.get_us_time()
|
||||
|
||||
-- Functions which can be overridden by mods
|
||||
assert(item_drop == nil)
|
||||
item_drop = {
|
||||
-- This function is executed before picking up an item or making it fly to
|
||||
-- the player. If it does not return true, the item is ignored.
|
||||
-- It is also executed before collecting the item after it flew to
|
||||
-- the player and did not reach him/her for magnet_time seconds.
|
||||
can_pickup = function(entity, player)
|
||||
return true
|
||||
end,
|
||||
|
||||
-- before_collect and after_collect are executed before and after an item
|
||||
-- is collected by a player
|
||||
before_collect = function(entity, pos, player)
|
||||
end,
|
||||
after_collect = function(entity, pos, player)
|
||||
end,
|
||||
}
|
||||
|
||||
if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false and
|
||||
minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
local pickup_gain = tonumber(
|
||||
@ -53,6 +72,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
|
||||
-- adds the item to the inventory and removes the object
|
||||
local function collect_item(ent, pos, player)
|
||||
item_drop.before_collect(ent, pos, player)
|
||||
minetest.sound_play("item_drop_pickup", {
|
||||
pos = pos,
|
||||
gain = pickup_gain,
|
||||
@ -94,6 +114,7 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
end
|
||||
end
|
||||
ent:on_punch(player)
|
||||
item_drop.after_collect(ent, pos, player)
|
||||
end
|
||||
|
||||
-- opt_get_ent gets the object's luaentity if it can be collected
|
||||
@ -139,7 +160,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
end
|
||||
local item = ItemStack(ent.itemstring)
|
||||
if inv
|
||||
and inv:room_for_item("main", item) then
|
||||
and inv:room_for_item("main", item)
|
||||
and can_pickup(ent, player) then
|
||||
collect_item(ent, object:get_pos(), player)
|
||||
else
|
||||
-- the acceleration will be reset by the object's on_step
|
||||
@ -224,7 +246,8 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
for i = 1,#objectlist do
|
||||
local object = objectlist[i]
|
||||
local ent = opt_get_ent(object)
|
||||
if ent then
|
||||
if ent
|
||||
and item_drop.can_pickup(ent, player) then
|
||||
if not inv then
|
||||
inv = player:get_inventory()
|
||||
if not inv then
|
||||
@ -242,10 +265,13 @@ minetest.settings:get_bool("enable_item_pickup") ~= false then
|
||||
flying_item = vector.distance(pos, pos2) > pickup_radius
|
||||
end
|
||||
if not flying_item then
|
||||
-- collect one item at a time to avoid the loud pop
|
||||
-- The item is near enough to pick it
|
||||
collect_item(ent, pos, player)
|
||||
-- Collect one item at a time to avoid the loud pop
|
||||
return true
|
||||
end
|
||||
-- The item is not too far a way but near enough to be
|
||||
-- magnetised, make it fly to the player
|
||||
local vel = vector.multiply(vector.subtract(pos, pos2), 3)
|
||||
vel.y = vel.y + 0.6
|
||||
object:set_velocity(vel)
|
||||
|
Loading…
Reference in New Issue
Block a user