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Make items (that are close to the player) dissapear after the time, that is specified by remove_items in minetest.conf
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parent
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commit
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7
init.lua
7
init.lua
@ -85,6 +85,13 @@ function minetest.handle_node_drops(pos, drops, digger)
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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end
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end
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