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https://github.com/minetest-mods/item_drop.git
synced 2024-12-22 22:02:26 +01:00
Add code for zero velocity mode
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parent
f91c73d2e3
commit
fced0590c6
30
init.lua
30
init.lua
@ -3,6 +3,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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minetest.settings:get("item_drop.pickup_sound_gain")) or 0.4
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local pickup_radius = tonumber(
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minetest.settings:get("item_drop.pickup_radius")) or 0.75
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local inner_radius = 1
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local pickup_age = tonumber(
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minetest.settings:get("item_drop.pickup_age")) or 0.5
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local key_triggered = minetest.settings:get_bool(
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@ -13,8 +14,28 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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end
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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-- gets the object's luaentity if it can be collected
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local function opt_get_ent(object)
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-- TODO add proper magnet range settings
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local zero_velocity_mode = pickup_age == -1
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and pickup_radius <= inner_radius
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-- opt_get_ent gets the object's luaentity if it can be collected
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local opt_get_ent, afterflight
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if zero_velocity_mode then
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function opt_get_ent(object)
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if object:is_player()
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or not vector.equals(object:getvelocity(), {x=0, y=0, z=0}) then
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return
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end
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local ent = object:get_luaentity()
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if not ent
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or ent.name ~= "__builtin:item"
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or ent.itemstring == "" then
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return
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end
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return ent
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end
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else
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function opt_get_ent(object)
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if object:is_player() then
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return
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end
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@ -29,7 +50,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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end
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-- take item or reset velocity after flying a second
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local function afterflight(object, inv, player)
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function afterflight(object, inv, player)
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local ent = opt_get_ent(object)
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if not ent then
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return
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@ -54,6 +75,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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})
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end
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end
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end
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local function pickupfunc(player)
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local keys_pressed = not key_triggered
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@ -98,7 +120,7 @@ if minetest.settings:get_bool("item_drop.enable_item_pickup") ~= false then
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if inv:room_for_item("main", ItemStack(ent.itemstring)) then
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local pos2 = object:getpos()
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local distance = vector.distance(pos, pos2)
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if distance <= 1 then
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if distance <= inner_radius then
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inv:add_item("main", ItemStack(
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ent.itemstring))
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minetest.sound_play("item_drop_pickup", {
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