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Use on_punch instead of register_on_punchnode
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112
jumping/init.lua
112
jumping/init.lua
@ -17,103 +17,29 @@ local cushionbox = {
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}
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}
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minetest.register_node("jumping:trampoline1", {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay1.png"
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},
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groups = {dig_immediate=2, bouncy=30, fall_damage_add_percent=-70},
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})
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minetest.register_node("jumping:trampoline2", {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay2.png"
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},
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drop = "jumping:trampoline1",
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groups = {not_in_creative_inventory = 1, dig_immediate=2, bouncy=50, fall_damage_add_percent=-70},
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})
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minetest.register_node("jumping:trampoline3", {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay3.png"
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},
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drop = "jumping:trampoline1",
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groups = {not_in_creative_inventory = 1, dig_immediate=2, bouncy=70, fall_damage_add_percent=-70},
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})
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minetest.register_node("jumping:trampoline4", {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay4.png"
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},
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drop = "jumping:trampoline1",
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groups = {not_in_creative_inventory = 1, dig_immediate=2, bouncy=90, fall_damage_add_percent=-70},
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})
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minetest.register_node("jumping:trampoline5", {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay5.png"
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},
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drop = "jumping:trampoline1",
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groups = {not_in_creative_inventory = 1, dig_immediate=2, bouncy=100, fall_damage_add_percent=-70},
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})
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minetest.register_node("jumping:trampoline6", {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay6.png"
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},
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drop = "jumping:trampoline1",
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groups = {not_in_creative_inventory = 1, dig_immediate=2, bouncy=110, fall_damage_add_percent=-70},
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})
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minetest.register_on_punchnode(function (pos, node)
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if string.find(node.name, "jumping:trampoline") then
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local id = string.sub(node.name, #node.name) --get number
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local trampoline_punch = function(pos, node)
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local id = string.sub(node.name, #node.name)
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id = id + 1
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if id == 7 then id = 1 end
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minetest.env:add_node(pos, {name = string.sub(node.name, 1, #node.name - 1)..id})
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end
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end)
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for i = 1, 6 do
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minetest.register_node("jumping:trampoline"..i, {
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description = "Trampoline",
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drawtype = "nodebox",
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node_box = trampolinebox,
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selection_box = trampolinebox,
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paramtype = "light",
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on_punch = trampoline_punch,
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tiles = {
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"jumping_trampoline_top.png",
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"jumping_trampoline_bottom.png",
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"jumping_trampoline_sides.png^jumping_trampoline_sides_overlay"..i..".png"
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},
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groups = {dig_immediate=2, bouncy=20+i*20, fall_damage_add_percent=-70},
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})
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end
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minetest.register_node("jumping:cushion", {
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description = "Cushion",
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