## Adds an event for when player presses a key. ### This mod is client- and server-side. ### Added functions are: - `keyevent.register_on_keypress_bits([keys_to_be_pressed, ]func(keys, old_keys, dtime, player_name))` - `keys_to_be_pressed`: Optional. It can be a string, a table or a number. If any of these keys is changed, the event is triggered - `keys`: The pressed keys in bit format. - `old_keys`: The keys pressed before. - `dtime`: Time from last check. - `player_name`: Name of the player. Client-side this is `nil`. - `keyevent.register_on_keypress([keys_to_be_pressed, ]func(keys, old_keys, dtime, player_name))` - Same as above but `keys` and `old_keys` is given in table format.