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https://github.com/mt-mods/led_marquee.git
synced 2024-12-29 00:47:28 +01:00
make "cursor" character flash via an animated texture
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5c6285a292
commit
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22
init.lua
22
init.lua
@ -133,6 +133,11 @@ for i = 32, 129 do
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local groups = { cracky = 2, not_in_creative_inventory = 1}
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local light = LIGHT_MAX-2
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local description = S("Alphanumeric LED marquee panel ("..i..")")
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local tiles = {
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{ name="led_marquee_base.png", color="white"},
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{ name="led_marquee_leds_off.png", color="white"},
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"led_marquee_char_"..i..".png",
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}
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if i == 32 then
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groups = {cracky = 2}
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@ -140,15 +145,22 @@ for i = 32, 129 do
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description = S("Alphanumeric LED marquee panel")
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end
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if i == 129 then
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tiles = {
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{ name="led_marquee_base.png", color="white"},
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{ name="led_marquee_leds_off.png", color="white"},
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{
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name = "led_marquee_char_129.png",
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animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
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}
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}
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end
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minetest.register_node("led_marquee:char_"..i, {
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description = description,
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drawtype = "mesh",
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mesh = "led_marquee.obj",
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tiles = {
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{ name="led_marquee_base.png", color="white"},
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{ name="led_marquee_leds_off.png", color="white"},
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"led_marquee_char_"..i..".png",
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},
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tiles = tiles,
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palette="palette.png",
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use_texture_alpha = true,
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groups = groups,
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Before Width: | Height: | Size: 361 B After Width: | Height: | Size: 360 B |
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