make "cursor" character flash via an animated texture

This commit is contained in:
Vanessa Dannenberg 2018-08-15 03:47:56 -04:00
parent 5c6285a292
commit 54b5ac53ad
2 changed files with 17 additions and 5 deletions

@ -133,6 +133,11 @@ for i = 32, 129 do
local groups = { cracky = 2, not_in_creative_inventory = 1}
local light = LIGHT_MAX-2
local description = S("Alphanumeric LED marquee panel ("..i..")")
local tiles = {
{ name="led_marquee_base.png", color="white"},
{ name="led_marquee_leds_off.png", color="white"},
"led_marquee_char_"..i..".png",
}
if i == 32 then
groups = {cracky = 2}
@ -140,15 +145,22 @@ for i = 32, 129 do
description = S("Alphanumeric LED marquee panel")
end
if i == 129 then
tiles = {
{ name="led_marquee_base.png", color="white"},
{ name="led_marquee_leds_off.png", color="white"},
{
name = "led_marquee_char_129.png",
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.75}
}
}
end
minetest.register_node("led_marquee:char_"..i, {
description = description,
drawtype = "mesh",
mesh = "led_marquee.obj",
tiles = {
{ name="led_marquee_base.png", color="white"},
{ name="led_marquee_leds_off.png", color="white"},
"led_marquee_char_"..i..".png",
},
tiles = tiles,
palette="palette.png",
use_texture_alpha = true,
groups = groups,

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