2015-12-11 13:48:18 +01:00
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-- Generate schematics
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local air = {name = "air"}
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local san = {name = "default:sand"}
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local sst = {name = "default:sandstone"}
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local ssb = {name = "default:sandstonebrick"}
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local luc = {name = "lucky_block:lucky_block"}
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local lav = {name = "default:lava_source"}
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local dir = {name = "default:dirt"}
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local sow = {name = "farming:soil_wet"}
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local wat = {name = "default:water_source"}
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local whe = {name = "farming:wheat_8"}
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local cot = {name = "farming:cotton_8"}
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local obg = {name = "default:obsidian_glass"}
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2017-07-23 16:37:52 +02:00
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local fir = {name = "fire:basic_flame"}
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local obs = {name = "default:obsidian"}
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2015-12-11 13:48:18 +01:00
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local platform = {
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size = {x = 5, y = 3, z = 5},
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data = {
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sst, sst, sst, sst, sst,
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ssb, ssb, ssb, ssb, ssb,
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ssb, ssb, ssb, ssb, ssb,
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sst, sst, sst, sst, sst,
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ssb, luc, air, luc, ssb,
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ssb, air, air, air, ssb,
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sst, sst, sst, sst, sst,
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ssb, air, air, air, ssb,
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ssb, air, air, air, ssb,
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sst, sst, sst, sst, sst,
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ssb, luc, air, luc, ssb,
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ssb, air, air, air, ssb,
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sst, sst, sst, sst, sst,
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ssb, ssb, ssb, ssb, ssb,
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ssb, ssb, ssb, ssb, ssb,
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},
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}
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local insta_farm = {
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size = {x = 5, y = 3, z = 3},
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data = {
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dir, dir, dir, dir, dir,
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sow, sow, sow, sow, sow,
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cot, cot, cot, cot, cot,
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sow, dir, dir, dir, sow,
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sow, wat, wat, wat, sow,
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cot, air, air, air, whe,
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dir, dir, dir, dir, san,
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sow, sow, sow, sow, sow,
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whe, whe, whe, whe, whe,
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},
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}
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local lava_trap = {
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size = {x = 3, y = 6, z = 3},
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data = {
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lav, lav, lav,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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lav, lav, lav,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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lav, lav, lav,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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},
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}
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local sand_trap = {
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size = {x = 3, y = 3, z = 3},
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data = {
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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},
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}
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local water_trap = {
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size = {x = 3, y = 3, z = 3},
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data = {
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, wat, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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},
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}
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2017-07-23 16:37:52 +02:00
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local fire_trap = {
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size = {x = 3, y = 3, z = 3},
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data = {
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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},
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}
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local obsidian_trap = {
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size = {x = 3, y = 3, z = 3},
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data = {
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obs, obs, obs,
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obs, obs, obs,
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obs, obs, obs,
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obs, air, obs,
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obs, air, obs,
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obs, lav, obs,
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obs, obs, obs,
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obs, obs, obs,
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obs, obs, obs,
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},
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}
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2015-12-11 13:48:18 +01:00
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-- add schematics to list
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lucky_block:add_schematics({
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{"watertrap", water_trap, {x = 1, y = 0, z = 1}},
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{"sandtrap", sand_trap, {x = 1, y = 0, z = 1}},
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{"lavatrap", lava_trap, {x = 1, y = 5, z = 1}},
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{"platform", platform, {x = 2, y = 1, z = 2}},
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{"instafarm", insta_farm, {x = 2, y = 2, z = 1}},
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2017-07-23 16:37:52 +02:00
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{"firetrap", fire_trap, {x = 1, y = 0, z = 1}},
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{"obsidiantrap", obsidian_trap, {x = 1, y = 0, z = 1}},
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2015-12-11 13:48:18 +01:00
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})
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2018-04-10 16:47:46 +02:00
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-- wishing well
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minetest.register_node("lucky_block:well_block", {
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description = "Well Block",
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tiles = {"default_glass.png"},
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groups = {not_in_creative_inventory = 1},
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})
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local path = minetest.get_modpath("lucky_block") .. "/schematics/"
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lucky_block:add_schematics({
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{"wishingwell", path .. "lb_wishing_well.mts", {x = 1, y = 1, z = 1}},
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})
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minetest.register_abm({
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label = "Lucky Block Wishing Well Block",
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nodenames = {"lucky_block:well_block"},
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interval = 4.0,
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chance = 1,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.2)) do
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if object and object:is_player() then
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minetest.swap_node(pos, {name = "default:glass"})
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minetest.sound_play("default_tool_breaks", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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})
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local blocks = {
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{"default:coalblock", 5},
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{"default:goldblock", 5},
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{"default:brick", 8},
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{"default:diamondblock", 4},
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{"default:mese", 5},
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{"default:snowblock", 7},
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}
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local tot = #blocks
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if minetest.registered_nodes["tnt:tnt_burning"] then
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tot = tot + 1
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blocks[tot] = {"tnt:tnt_burning", 8}
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tot = tot + 1
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blocks[tot] = {"tnt:tnt_burning", 8}
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end
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if minetest.registered_nodes["ethereal:crystal_block"] then
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tot = tot + 1
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blocks[tot] = {"ethereal:crystal_block", 5}
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end
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if minetest.registered_nodes["bones:bones"] then
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tot = tot + 1
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blocks[tot] = {"bones:bones", 5}
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end
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local b_no = math.random(#blocks)
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for n = 1, blocks[b_no][2] do
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local xx = math.random(-7, 7)
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local zz = math.random(-7, 7)
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local p2 = {x = pos.x + xx, y = pos.y + 7, z = pos.z + zz}
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local nod = minetest.registered_nodes[blocks[b_no][1]]
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local obj = minetest.add_entity(p2, "__builtin:falling_node")
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obj:get_luaentity():set_node(nod)
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end
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break
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end
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end
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end,
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})
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