2015-09-21 12:55:29 +02:00
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Lucky Block API
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===============
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Please make sure that lucky_block appears in the depends.txt file of your mod.
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USAGE: (check blocks.lua for many examples)
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lucky_block:add_block({line})
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LINE COMMANDS:
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-= Place Node
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{"nod", "node name", position, chest items}
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e.g.
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Replace Lucky Block with Dirt Block
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{"nod", "default:dirt", 0}
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Place Fire at player position
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{"nod", "fire:basic_flame", 1}
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Replace Lucky Block with chest containing random items from default list
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{"nod", "default:chest", 0}
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Replace Lucky Block with chest containing random items PLUS a few extra
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{"nod", "default:chest", 0, {{name="flowers:rose", max=5}, {name="default:goldblock", max=2}}}
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-= Drop Item(s)
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{"dro", {"item names"}, number to drop, random colour}
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e.g.
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Drop 5x Torches
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{"dro", {"default:torch"}, 5}
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Drop 10x randomly Coloured Wool (colour name added to end of item string)
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{"dro", {"wool:"}, 10, true}
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Drop 5x random Tools from list
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{"dro", {"default:pick_mese", "default:shovel_steel", "default:axe_diamond"}, 5}
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-= Place Schematic
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{"sch", "filename / schematic table", position, {schematic xyz offset}, force placement}
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e.g.
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Replace Lucky Block with Tree
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{"sch", minetest.get_modpath("default").."/schematics/apple_tree.mts", 0, {x=1, y=0, z=1}, false}
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Place 2x Lava at player position
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{"sch", {
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size = {x = 1, y = 2, z = 1},
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data = {
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{name="default:lava_source", param1=255}, {name="default:lava_source", param1=255},
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}, 1, {x=0, y=0, z=0}, true}
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-= Spawn Entity(s)
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{"spw", "entity name", number to spawn, tamed, owned}
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e.g.
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Spawn 2x Dirt Monsters
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{"spw", "mobs:dirt_monster", 2}
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Spawn 5x randomly coloured Sheep (random colour only works with sheep)
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{"spw", "mobs:sheep", 5}
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Spawn NPC who is tamed and owned by player
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{"spw", "mobs:npc", 1, true, true}
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-= Falling Blocks
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{"fal", {node list}, position}
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e.g.
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Remove Lucky Block and Drop 2x Sand topped with 1x Gold Block
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{"fal", {"default:sand", "default:sand", "default:goldblock"}, 0}
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Drop 2x Obsidian onto player
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{"fal", {"default:obsidian", "default:obsidian"}, 1}
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-= Troll Block
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{"tro", "node name", "sound", explosion},
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e.g.
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Add diamond block then after 2 seconds remove with explosion
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{"tro", "default:diamondblock", nil, true}
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Add gold block with wood sound, then after 2 seconds remove with pop
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{"tro", "default:goldblock", "default_wood_footstep", nil}
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-= Explosion (no settings, Lucky Block explodes and deals damage to all nearby)
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{"exp"}
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-= Teleport (no settings, player teleports +/- 10 blocks in any direction)
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{"tel"}
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-= Lightning Strike (no settings, Lucky Block is hit by lightning and deals damage)
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{"lig"}
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2015-09-30 12:19:47 +02:00
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Additional Commands thanks to blert2112
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lucky_block:purge_block_list()
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This removes all pre-defined lucky blocks and leaves the super lucky block.
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lucky_block:purge_chest_items()
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This removes all pre-defined chest_stuff items and leaves it empty.
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lucky_block:add_chest_items(list)
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This command adds items to the chest_stuff list for use inside of lucky chests:
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lucky_block:add_chest_items({
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{name = "default:apple", max = 3},
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{name = "default:steel_ingot", max = 2},
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{name = "default:gold_ingot", max = 2},
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{name = "default:diamond", max = 1},
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{name = "default:pick_steel", max = 1}
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})
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