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tweak well drop code
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parent
a3dad2b089
commit
77296a2da4
58
schems.lua
58
schems.lua
@ -37,8 +37,8 @@ local platform = {
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sst, sst, sst, sst, sst,
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sst, sst, sst, sst, sst,
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ssb, ssb, ssb, ssb, ssb,
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ssb, ssb, ssb, ssb, ssb,
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ssb, ssb, ssb, ssb, ssb,
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ssb, ssb, ssb, ssb, ssb
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},
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}
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}
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}
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local insta_farm = {
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local insta_farm = {
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@ -54,8 +54,8 @@ local insta_farm = {
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dir, dir, dir, dir, san,
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dir, dir, dir, dir, san,
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sow, sow, sow, sow, sow,
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sow, sow, sow, sow, sow,
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whe, whe, whe, whe, whe,
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whe, whe, whe, whe, whe
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},
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}
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}
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}
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local lava_trap = {
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local lava_trap = {
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@ -80,8 +80,8 @@ local lava_trap = {
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air,
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air, air, air
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},
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}
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}
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}
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local sand_trap = {
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local sand_trap = {
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@ -97,8 +97,8 @@ local sand_trap = {
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san,
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san, san, san
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},
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}
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}
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}
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local water_trap = {
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local water_trap = {
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@ -114,8 +114,8 @@ local water_trap = {
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg,
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obg, obg, obg
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},
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}
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}
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}
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local fire_trap = {
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local fire_trap = {
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@ -131,8 +131,8 @@ local fire_trap = {
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir,
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fir, fir, fir
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},
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}
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}
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}
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local obsidian_trap = {
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local obsidian_trap = {
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@ -148,8 +148,8 @@ local obsidian_trap = {
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obs, obs, obs,
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obs, obs, obs,
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obs, obs, obs,
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obs, obs, obs,
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obs, obs, obs,
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obs, obs, obs
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},
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}
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}
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}
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local stb = {name = "default:steelblock", param1 = 255}
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local stb = {name = "default:steelblock", param1 = 255}
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@ -160,9 +160,7 @@ local wbl = {name = "lucky_block:well_block", param1 = 255}
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local gla = {name = "default:glass", param1 = 255}
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local gla = {name = "default:glass", param1 = 255}
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local wishing_well = {
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local wishing_well = {
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size = {x = 3, y = 5, z = 3},
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size = {x = 3, y = 5, z = 3},
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data = {
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data = {
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stb,sbr,stb,
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stb,sbr,stb,
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sbr,sbr,sbr,
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sbr,sbr,sbr,
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@ -180,8 +178,8 @@ local wishing_well = {
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sbr,sbr,sbr,
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sbr,sbr,sbr,
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fwd,air,fwd,
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fwd,air,fwd,
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fwd,air,fwd,
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fwd,air,fwd,
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slb,slb,slb,
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slb,slb,slb
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},
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}
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}
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}
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-- add schematics to list
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-- add schematics to list
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@ -194,7 +192,7 @@ lucky_block:add_schematics({
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{"instafarm", insta_farm, {x = 2, y = 2, z = 1}},
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{"instafarm", insta_farm, {x = 2, y = 2, z = 1}},
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{"firetrap", fire_trap, {x = 1, y = 0, z = 1}},
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{"firetrap", fire_trap, {x = 1, y = 0, z = 1}},
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{"obsidiantrap", obsidian_trap, {x = 1, y = 0, z = 1}},
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{"obsidiantrap", obsidian_trap, {x = 1, y = 0, z = 1}},
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{"wishingwell", wishing_well, {x = 1, y = 1, z = 1}},
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{"wishingwell", wishing_well, {x = 1, y = 1, z = 1}}
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})
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})
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-- wishing well
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-- wishing well
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@ -205,7 +203,7 @@ minetest.register_node("lucky_block:well_block", {
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light_source = 5,
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light_source = 5,
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groups = {not_in_creative_inventory = 1, unbreakable = 1},
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groups = {not_in_creative_inventory = 1, unbreakable = 1},
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on_blast = function() end,
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on_blast = function() end,
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drop = {},
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drop = {}
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})
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})
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@ -271,10 +269,9 @@ if minetest.get_modpath("bones") then
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end
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end
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minetest.register_abm({
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minetest.register_abm({
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label = "Lucky Block Wishing Well Block",
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label = "Lucky Block Wishing Well Block",
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nodenames = {"lucky_block:well_block"},
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nodenames = {"lucky_block:well_block"},
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interval = 2.0,
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interval = 2,
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chance = 1,
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chance = 1,
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catch_up = false,
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catch_up = false,
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@ -287,17 +284,14 @@ minetest.register_abm({
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minetest.swap_node(pos, {name = "default:glass"})
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minetest.swap_node(pos, {name = "default:glass"})
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minetest.sound_play("default_tool_breaks", {
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minetest.sound_play("default_tool_breaks", {
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pos = pos,
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pos = pos, gain = 1.0, max_hear_distance = 5}, true)
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gain = 1.0,
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max_hear_distance = 5
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}, true)
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local b_no = math.random(#lucky_block.wellblocks)
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local b_no = math.random(#lucky_block.wellblocks)
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local item = lucky_block.wellblocks[b_no][1]
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local item = lucky_block.wellblocks[b_no][1]
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for n = 1, lucky_block.wellblocks[b_no][2] do
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for n = 1, lucky_block.wellblocks[b_no][2] do
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local nod = minetest.registered_nodes[item]
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local nod = table.copy(minetest.registered_nodes[item])
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if nod then
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if nod then
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@ -307,8 +301,14 @@ minetest.register_abm({
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z = pos.z + math.random(-7, 7)
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z = pos.z + math.random(-7, 7)
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}, "__builtin:falling_node")
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}, "__builtin:falling_node")
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if obj and obj:get_luaentity() then
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if obj then
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obj:get_luaentity():set_node(nod)
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local ent = obj:get_luaentity()
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if ent then
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nod.param2 = 1 -- set default rotation
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ent:set_node(nod)
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end
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end
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end
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end
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end
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end
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end
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