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add special pick drop
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parent
68ad859852
commit
7d98557652
53
blocks.lua
53
blocks.lua
@ -812,3 +812,56 @@ lucky_block:add_blocks({
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{"cus", fake_items, {tex = "default_gold_ingot.png", txt = "ingots"} },
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{"cus", fake_items, {tex = "default_mese_crystal.png", txt = "crystals"} },
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})
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-- Void Pick
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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-- are we holding Crystal Shovel?
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if not digger
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or digger:get_wielded_item():get_name() ~= "lucky_block:pick_void" then
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return old_handle_node_drops(pos, drops, digger)
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end
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local nn = minetest.get_node(pos).name
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if minetest.get_item_group(nn, "cracky") == 0 then
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return old_handle_node_drops(pos, drops, digger)
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end
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return old_handle_node_drops(pos, {ItemStack(nn)}, digger)
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end
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minetest.register_tool("lucky_block:pick_void", {
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description = "Void pick",
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inventory_image = "lucky_void_pick.png",
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wield_image = "lucky_void_pick.png^[transformR90",
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tool_capabilities = {
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full_punch_interval = 1.2,
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max_drop_level = 3,
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groupcaps = {
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cracky = {
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times = {[1] = 2.4, [2] = 1.2, [3] = 0.60},
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uses = 20,
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maxlevel = 3
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}
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},
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damage_groups = {fleshy = 5},
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},
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groups = {pickaxe = 1},
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sound = {breaks = "default_tool_breaks"}
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})
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lucky_block:add_blocks({
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{"nod", "default:chest", 0, {
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{name = "lucky_block:pick_void", max = 1, chance = 7},
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{name = "default:stone_with_coal", max = 5},
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{name = "default:stone_with_iron", max = 5},
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{name = "default:stone_with_copper", max = 5},
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{name = "default:stone_with_mese", max = 5},
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{name = "default:stone_with_gold", max = 5},
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{name = "default:stone_with_diamond", max = 5},
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}}
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})
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BIN
textures/lucky_void_pick.png
Normal file
BIN
textures/lucky_void_pick.png
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After Width: | Height: | Size: 153 B |
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