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https://notabug.org/TenPlus1/lucky_block.git
synced 2024-07-07 16:05:20 +02:00
fix lightning staff glitch
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parent
fbdbde691b
commit
93c8d18a3c
26
blocks.lua
26
blocks.lua
@ -234,9 +234,6 @@ minetest.register_tool("lucky_block:lightning_staff", {
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range = 10,
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groups = {not_in_creative_inventory = 1},
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drops = "",
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on_drop = function(itemstack, user, pointed_thing) end,
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:get_pos()
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@ -272,20 +269,31 @@ on_drop = function(itemstack, user, pointed_thing) end,
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local damage = math.floor((4 / dist) * radius)
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local ent = objs[n]:get_luaentity()
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objs[n]:punch(tmp_ent, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, pos)
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-- if you blast yourself then delay hurt for bones mod if dead
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if objs[n] == user then
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minetest.after(0.1, function()
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objs[n]:punch(tmp_ent, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, pos)
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end)
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else
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objs[n]:punch(tmp_ent, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, pos)
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end
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end
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minetest.add_particle({
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pos = pos,
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pos = {x = pos.x, y = pos.y + 4, z = pos.z},
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velocity = {x = 0, y = 0, z = 0},
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acceleration = {x = 0, y = 0, z = 0},
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expirationtime = 1.0,
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collisiondetection = false,
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texture = "lucky_lightning.png",
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size = math.random(100, 150),
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size = 100,
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glow = 15,
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})
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