mirror of
https://notabug.org/TenPlus1/lucky_block.git
synced 2024-07-15 16:29:31 +02:00
use tnt.boom for explosions when TNT mod active, otherwise do entity damage
This commit is contained in:
parent
b12e8ce2f4
commit
9dd5b60b18
6
api.txt
6
api.txt
@ -241,13 +241,13 @@ Explosion
|
|||||||
Now we start adding the bad lucky blocks that cause damage to the player by
|
Now we start adding the bad lucky blocks that cause damage to the player by
|
||||||
adding explosions.
|
adding explosions.
|
||||||
|
|
||||||
{"exp", radius, fire}
|
{"exp", radius}
|
||||||
|
|
||||||
e.g.
|
e.g.
|
||||||
|
|
||||||
Cause explosion with radius of 4 and fire enabled.
|
Cause explosion with damage radius of 4.
|
||||||
|
|
||||||
{"exp", 4, true}
|
{"exp", 4}
|
||||||
|
|
||||||
|
|
||||||
Lightning Strike
|
Lightning Strike
|
||||||
|
@ -29,7 +29,7 @@ lucky_block:add_blocks({
|
|||||||
{"sch", "defpinetree", 0, false},
|
{"sch", "defpinetree", 0, false},
|
||||||
{"sch", "lavatrap", 1, true},
|
{"sch", "lavatrap", 1, true},
|
||||||
{"dro", {"default:mese_crystal_fragment", "default:mese_crystal"}, 10},
|
{"dro", {"default:mese_crystal_fragment", "default:mese_crystal"}, 10},
|
||||||
{"exp", 2, true},
|
{"exp", 2},
|
||||||
{"nod", "default:diamondblock", 0},
|
{"nod", "default:diamondblock", 0},
|
||||||
{"nod", "default:steelblock", 0},
|
{"nod", "default:steelblock", 0},
|
||||||
{"nod", "default:dirt", 0},
|
{"nod", "default:dirt", 0},
|
||||||
|
@ -1 +1,2 @@
|
|||||||
default
|
default
|
||||||
|
tnt?
|
||||||
|
184
init.lua
184
init.lua
@ -52,7 +52,7 @@ local lucky_list = {
|
|||||||
{"fal", {"default:wood", "default:gravel", "default:sand", "default:desert_sand", "default:stone", "default:dirt", "default:goldblock"}, 0},
|
{"fal", {"default:wood", "default:gravel", "default:sand", "default:desert_sand", "default:stone", "default:dirt", "default:goldblock"}, 0},
|
||||||
{"lig"},
|
{"lig"},
|
||||||
{"nod", "lucky_block:super_lucky_block", 0},
|
{"nod", "lucky_block:super_lucky_block", 0},
|
||||||
{"exp", 2, true},
|
{"exp", 2},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -119,28 +119,35 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- particle effects
|
-- particle effects
|
||||||
function effect(pos, amount, texture, max_size)
|
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
|
||||||
|
|
||||||
|
radius = radius or 2
|
||||||
|
min_size = min_size or 0.5
|
||||||
|
max_size = max_size or 1
|
||||||
|
gravity = gravity or -10
|
||||||
|
glow = glow or 0
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = amount,
|
amount = amount,
|
||||||
time = 0.5,
|
time = 0.25,
|
||||||
minpos = {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
|
minpos = pos,
|
||||||
maxpos = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
|
maxpos = pos,
|
||||||
minvel = {x = -5, y = -5, z = -5},
|
minvel = {x = -radius, y = -radius, z = -radius},
|
||||||
maxvel = {x = 5, y = 5, z = 5},
|
maxvel = {x = radius, y = radius, z = radius},
|
||||||
minacc = {x = -4, y = -4, z = -4},
|
minacc = {x = 0, y = gravity, z = 0},
|
||||||
maxacc = {x = 4, y = 4, z = 4},
|
maxacc = {x = 0, y = gravity, z = 0},
|
||||||
minexptime = 1,
|
minexptime = 0.1,
|
||||||
maxexptime = 3,
|
maxexptime = 1,
|
||||||
minsize = 0.5,
|
minsize = min_size,
|
||||||
maxsize = (max_size or 1),
|
maxsize = max_size,
|
||||||
texture = texture,
|
texture = texture,
|
||||||
|
glow = glow,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- modified from TNT mod to deal entity damage only
|
-- modified from TNT mod to deal entity damage only
|
||||||
function entity_physics(pos, radius)
|
local function entity_physics(pos, radius)
|
||||||
|
|
||||||
radius = radius * 2
|
radius = radius * 2
|
||||||
|
|
||||||
@ -174,96 +181,22 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- get node but use fallback for nil or unknown
|
-- get node but use fallback for nil or unknown
|
||||||
function node_ok(pos, fallback)
|
local node_ok = function(pos, fallback)
|
||||||
|
|
||||||
fallback = fallback or "default:dirt"
|
fallback = fallback or "default:dirt"
|
||||||
|
|
||||||
local node = minetest.get_node_or_nil(pos)
|
local node = minetest.get_node_or_nil(pos)
|
||||||
|
|
||||||
if not node then
|
if node and minetest.registered_nodes[node.name] then
|
||||||
return minetest.registered_nodes[fallback]
|
|
||||||
end
|
|
||||||
|
|
||||||
local nodef = minetest.registered_nodes[node.name]
|
|
||||||
|
|
||||||
if nodef then
|
|
||||||
return node
|
return node
|
||||||
end
|
end
|
||||||
|
|
||||||
return minetest.registered_nodes[fallback]
|
return {name = fallback}
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- set content id's
|
|
||||||
local c_air = minetest.get_content_id("air")
|
|
||||||
local c_ignore = minetest.get_content_id("ignore")
|
|
||||||
local c_obsidian = minetest.get_content_id("default:obsidian")
|
|
||||||
local c_brick = minetest.get_content_id("default:obsidianbrick")
|
|
||||||
local c_chest = minetest.get_content_id("default:chest_locked")
|
|
||||||
|
|
||||||
-- explosion
|
|
||||||
function explosion(pos, radius, fire)
|
|
||||||
|
|
||||||
-- play explosion sound
|
|
||||||
minetest.sound_play("tnt_explode", {
|
|
||||||
pos = pos,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = 16
|
|
||||||
})
|
|
||||||
|
|
||||||
-- if area protected then no blast damage
|
|
||||||
if minetest.is_protected(pos, "") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local vm = VoxelManip()
|
|
||||||
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
|
||||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
|
||||||
local data = vm:get_data()
|
|
||||||
local p = {}
|
|
||||||
local pr = PseudoRandom(os.time())
|
|
||||||
|
|
||||||
for z = -radius, radius do
|
|
||||||
for y = -radius, radius do
|
|
||||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
|
||||||
for x = -radius, radius do
|
|
||||||
|
|
||||||
p.x = pos.x + x
|
|
||||||
p.y = pos.y + y
|
|
||||||
p.z = pos.z + z
|
|
||||||
|
|
||||||
if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius)
|
|
||||||
and data[vi] ~= c_air
|
|
||||||
and data[vi] ~= c_ignore
|
|
||||||
and data[vi] ~= c_obsidian
|
|
||||||
and data[vi] ~= c_brick
|
|
||||||
and data[vi] ~= c_chest then
|
|
||||||
|
|
||||||
local n = node_ok(p).name
|
|
||||||
local on_blast = minetest.registered_nodes[n].on_blast
|
|
||||||
|
|
||||||
if on_blast then
|
|
||||||
return on_blast(p)
|
|
||||||
else
|
|
||||||
if fire and minetest.registered_nodes[n].groups.flammable then
|
|
||||||
minetest.set_node(p, {name = "fire:basic_flame"})
|
|
||||||
else
|
|
||||||
minetest.set_node(p, {name = "air"})
|
|
||||||
end
|
|
||||||
|
|
||||||
effect(p, 5, "tnt_smoke.png", 5)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
vi = vi + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- fill chest with random items from list
|
-- fill chest with random items from list
|
||||||
function fill_chest(pos, items)
|
local function fill_chest(pos, items)
|
||||||
|
|
||||||
local stacks = items or {}
|
local stacks = items or {}
|
||||||
local inv = minetest.get_meta(pos):get_inventory()
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
@ -340,7 +273,7 @@ local lucky_block = function(pos, digger)
|
|||||||
nod = "default:goldblock"
|
nod = "default:goldblock"
|
||||||
end
|
end
|
||||||
|
|
||||||
effect(pos, 25, "tnt_smoke.png", 8)
|
effect(pos, 25, "tnt_smoke.png", 8, 8, 2, 1, 0)
|
||||||
|
|
||||||
minetest.set_node(pos, {name = nod})
|
minetest.set_node(pos, {name = nod})
|
||||||
|
|
||||||
@ -406,10 +339,23 @@ local lucky_block = function(pos, digger)
|
|||||||
elseif action == "exp" then
|
elseif action == "exp" then
|
||||||
|
|
||||||
local rad = lucky_list[luck][2] or 2
|
local rad = lucky_list[luck][2] or 2
|
||||||
local fire = lucky_list[luck][3]
|
local snd = lucky_list[luck][3] or "tnt_explode"
|
||||||
|
|
||||||
explosion(pos, rad, fire)
|
if minetest.get_modpath("tnt") and tnt and tnt.boom then
|
||||||
entity_physics(pos, rad)
|
|
||||||
|
tnt.boom(pos, {
|
||||||
|
radius = rad,
|
||||||
|
damage_radius = rad,
|
||||||
|
sound = snd,
|
||||||
|
})
|
||||||
|
else
|
||||||
|
minetest.sound_play(snd, {pos = pos, gain = 1.0,
|
||||||
|
max_hear_distance = 32})
|
||||||
|
|
||||||
|
entity_physics(pos, rad)
|
||||||
|
|
||||||
|
effect(pos, 32, "tnt_smoke.png", rad * 3, rad * 5, rad, 1, 0)
|
||||||
|
end
|
||||||
|
|
||||||
-- teleport
|
-- teleport
|
||||||
elseif action == "tel" then
|
elseif action == "tel" then
|
||||||
@ -421,10 +367,12 @@ local lucky_block = function(pos, digger)
|
|||||||
pos.x = pos.y + lucky_block.seed:next(-y_range, y_range)
|
pos.x = pos.y + lucky_block.seed:next(-y_range, y_range)
|
||||||
pos.x = pos.z + lucky_block.seed:next(-xz_range, xz_range)
|
pos.x = pos.z + lucky_block.seed:next(-xz_range, xz_range)
|
||||||
|
|
||||||
effect(pos, 25, "tnt_smoke.png", 8)
|
effect(pos, 25, "tnt_smoke.png", 8, 8, 1, -10, 0)
|
||||||
|
|
||||||
digger:setpos(pos, false)
|
digger:setpos(pos, false)
|
||||||
|
|
||||||
|
effect(pos, 25, "tnt_smoke.png", 8, 8, 1, -10, 0)
|
||||||
|
|
||||||
minetest.chat_send_player(digger:get_player_name(), "Random Teleport!")
|
minetest.chat_send_player(digger:get_player_name(), "Random Teleport!")
|
||||||
|
|
||||||
-- drop items
|
-- drop items
|
||||||
@ -653,7 +601,7 @@ minetest.register_node('lucky_block:super_lucky_block', {
|
|||||||
|
|
||||||
minetest.set_node(pos, {name = "air"})
|
minetest.set_node(pos, {name = "air"})
|
||||||
|
|
||||||
effect(pos, 25, "tnt_smoke.png", 8)
|
effect(pos, 25, "tnt_smoke.png", 8, 8, 1, -10, 0)
|
||||||
|
|
||||||
minetest.sound_play("fart1", {
|
minetest.sound_play("fart1", {
|
||||||
pos = pos,
|
pos = pos,
|
||||||
@ -667,46 +615,6 @@ minetest.register_node('lucky_block:super_lucky_block', {
|
|||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
-- used to drop items inside a chest or container
|
|
||||||
local drop_items = function(pos, invstring)
|
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos) ; if not meta then return end
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
|
|
||||||
for i = 1, inv:get_size(invstring) do
|
|
||||||
|
|
||||||
local m_stack = inv:get_stack(invstring, i)
|
|
||||||
local obj = minetest.add_item(pos, m_stack)
|
|
||||||
|
|
||||||
if obj then
|
|
||||||
|
|
||||||
obj:setvelocity({
|
|
||||||
x = math.random(-10, 10) / 9,
|
|
||||||
y = 3,
|
|
||||||
z = math.random(-10, 10) / 9
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- override chest node so it drops items on explode
|
|
||||||
minetest.override_item("default:chest", {
|
|
||||||
|
|
||||||
on_blast = function(p)
|
|
||||||
|
|
||||||
minetest.after(0, function()
|
|
||||||
|
|
||||||
drop_items(p, "main")
|
|
||||||
|
|
||||||
minetest.set_node(p, {name = "air"})
|
|
||||||
end)
|
|
||||||
end,
|
|
||||||
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
minetest.after(0, function()
|
minetest.after(0, function()
|
||||||
print ("[MOD] Lucky Blocks loaded (" .. #lucky_list .. " in total)")
|
print ("[MOD] Lucky Blocks loaded (" .. #lucky_list .. " in total)")
|
||||||
end)
|
end)
|
||||||
|
Loading…
Reference in New Issue
Block a user