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Added new api commands
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@ -14,3 +14,4 @@ https://forum.minetest.net/viewtopic.php?f=9&t=13284
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Released under WTFPL
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Released under WTFPL
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0.1 - Initial release
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0.1 - Initial release
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0.2 - New api commands added thanks to blert2112
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25
api.txt
25
api.txt
@ -123,3 +123,28 @@ Add gold block with wood sound, then after 2 seconds remove with pop
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-= Lightning Strike (no settings, Lucky Block is hit by lightning and deals damage)
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-= Lightning Strike (no settings, Lucky Block is hit by lightning and deals damage)
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{"lig"}
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{"lig"}
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Additional Commands thanks to blert2112
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lucky_block:purge_block_list()
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This removes all pre-defined lucky blocks and leaves the super lucky block.
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lucky_block:purge_chest_items()
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This removes all pre-defined chest_stuff items and leaves it empty.
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lucky_block:add_chest_items(list)
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This command adds items to the chest_stuff list for use inside of lucky chests:
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lucky_block:add_chest_items({
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{name = "default:apple", max = 3},
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{name = "default:steel_ingot", max = 2},
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{name = "default:gold_ingot", max = 2},
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{name = "default:diamond", max = 1},
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{name = "default:pick_steel", max = 1}
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})
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21
init.lua
21
init.lua
@ -14,7 +14,12 @@ function lucky_block:add_blocks(list)
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end
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end
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end
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end
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-- import blocks
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-- call to purge the block list
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function lucky_block:purge_block_list()
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lucky_list = {{"nod", "lucky_block:super_lucky_block", 0}}
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end
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-- import default blocks
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dofile(minetest.get_modpath("lucky_block").."/blocks.lua")
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dofile(minetest.get_modpath("lucky_block").."/blocks.lua")
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-- for random colour selection
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-- for random colour selection
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@ -32,6 +37,18 @@ local chest_stuff = {
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{name = "default:pick_steel", max = 1}
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{name = "default:pick_steel", max = 1}
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}
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}
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-- call to purge the chest items list
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function lucky_block:purge_chest_items()
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chest_stuff = {}
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end
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-- ability to add chest items
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function lucky_block:add_chest_items(list)
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for s = 1, #list do
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table.insert(chest_stuff, list[s])
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end
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end
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-- particle effects
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-- particle effects
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function effect(pos, amount, texture, max_size)
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function effect(pos, amount, texture, max_size)
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minetest.add_particlespawner({
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minetest.add_particlespawner({
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@ -82,7 +99,6 @@ end
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-- explosion
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-- explosion
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function explosion(pos, radius)
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function explosion(pos, radius)
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local pos = vector.round(pos)
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local vm = VoxelManip()
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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@ -148,7 +164,6 @@ function explosion(pos, radius)
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end
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end
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function fill_chest(pos, items)
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function fill_chest(pos, items)
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local stacks = items or {}
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local stacks = items or {}
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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