tweak code

This commit is contained in:
TenPlus1 2017-08-04 10:33:10 +01:00
parent cfc5120c57
commit b1bbd66884

@ -1,7 +1,6 @@
lucky_block = {}
lucky_schems = {}
lucky_block.seed = PseudoRandom(os.time())
-- example custom function (punches player with 5 damage)
@ -180,21 +179,6 @@ local function entity_physics(pos, radius)
end
-- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback)
fallback = fallback or "default:dirt"
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return {name = fallback}
end
-- fill chest with random items from list
local function fill_chest(pos, items)
@ -317,11 +301,14 @@ local lucky_block = function(pos, digger)
for i = 1, num do
pos2.x = pos.x + lucky_block.seed:next(-range, range)
pos2.x = pos.x + math.random(-range, range)
pos2.y = pos.y + 1
pos2.z = pos.z + lucky_block.seed:next(-range, range)
pos2.z = pos.z + math.random(-range, range)
if minetest.registered_nodes[node_ok(pos2).name].walkable == false then
local nod = minetest.get_node(pos2)
local def = minetest.registered_nodes[nod.name]
if def and def.walkable == false then
local entity = lucky_list[luck][2]
@ -373,9 +360,9 @@ local lucky_block = function(pos, digger)
local xz_range = lucky_list[luck][2] or 10
local y_range = lucky_list[luck][3] or 5
pos.x = pos.x + lucky_block.seed:next(-xz_range, xz_range)
pos.x = pos.y + lucky_block.seed:next(-y_range, y_range)
pos.x = pos.z + lucky_block.seed:next(-xz_range, xz_range)
pos.x = pos.x + math.random(-xz_range, xz_range)
pos.x = pos.y + math.random(-y_range, y_range)
pos.x = pos.z + math.random(-xz_range, xz_range)
effect(pos, 25, "tnt_smoke.png", 8, 8, 1, -10, 0)
@ -480,8 +467,8 @@ local lucky_block = function(pos, digger)
minetest.after(0.5 * s, function()
if spread then
pos2.x = pos.x + lucky_block.seed:next(-range, range)
pos2.z = pos.z + lucky_block.seed:next(-range, range)
pos2.x = pos.x + math.random(-range, range)
pos2.z = pos.z + math.random(-range, range)
end
local n = minetest.registered_nodes[nods[s]]
@ -570,6 +557,8 @@ minetest.register_node('lucky_block:lucky_block', {
minetest.set_node(pos, {name = "air"})
lucky_block(pos, digger)
end,
on_blast = function() end,
})
minetest.register_craft({
@ -622,13 +611,15 @@ minetest.register_node('lucky_block:super_lucky_block', {
if math.random(1, 5) == 1 then
pos.y = pos.y + 0.5
minetest.add_item(pos, "default:goldblock 5")
minetest.add_item(pos, "default:goldblock " .. math.random(1, 5))
end
else
minetest.set_node(pos, {name = "lucky_block:lucky_block"})
end
end,
on_blast = function() end,
})