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https://notabug.org/TenPlus1/lucky_block.git
synced 2024-12-05 03:03:47 +01:00
add some nil checks for entities, add nether mod lucky blocks
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parent
e8795fd9a7
commit
c177ecdeb3
78
blocks.lua
78
blocks.lua
@ -735,6 +735,84 @@ lucky_block:add_blocks({
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})
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end
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-- Nether Mod
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if minetest.get_modpath("nether") then
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local p = "nether:"
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-- add well blocks
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lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone", 4}
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lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone_deep", 4}
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-- add lucky blocks
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lucky_block:add_blocks({
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{"flo", 3, {"nether:rack", "nether:brick", "nether:brick_cracked"}, 1},
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{"flo", 3, {"nether:rack_deep", "nether:brick_deep"}, 1},
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{"flo", 3, {"nether:basalt", "nether:basalt_hewn", "nether:basalt_chiselled"}, 1},
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{"nod", "nether:glowstone", 0},
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{"nod", "nether:glowstone_deep", 0},
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{"exp", 3},
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{"fal", {p.."sand", p.."sand", p.."sand", p.."sand", p.."sand", p.."glowstone"}, 0},
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{"nod", "nether:lava_crust", 1},
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{"nod", "default:chest", 0, {
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{name = p.."fence_nether_brick", max = 5},
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{name = p.."rack_wall", max = 5},
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{name = p.."rack", max = 5},
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{name = p.."axe_nether", max = 1},
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{name = p.."sword_nether", max = 1},
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{name = p.."nether_lump", max = 3},
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}},
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{"exp", 2},
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{"sch", "wishingwell", 0, true, {
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{"default:stonebrick", p.."brick"},
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{"stairs:slab_stonebrick", "stairs:slab_nether_brick"},
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{"default:fence_wood", p.."fence_nether_brick"},
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{"default:steelblock", p.."basalt_chiselled"},
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{"default:water_source", "default:lava_source"},
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{"default:glass", "default:obsidian_glass"}
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}},
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{"lig"},
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{"sch", "platform", 1, true, {
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{"default:sandstonebrick", p.."brick_deep"},
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{"default:sandstone", p.."rack_deep"},
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{"lucky_block:lucky_block", "lucky_block:super_lucky_block"}
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}},
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{"nod", "default:chest", 0, {
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{name = p.."rack_deep_wall", max = 5},
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{name = p.."rack_deep", max = 5},
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{name = p.."pick_nether", max = 1},
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{name = p.."shovel_nether", max = 1},
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{name = p.."nether_lump", max = 3}
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}},
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})
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if minetest.get_modpath("3d_armor") then
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lucky_block:add_blocks({
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{"dro", {"3d_armor:helmet_nether"}},
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{"dro", {"3d_armor:chestplate_nether"}},
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{"dro", {"3d_armor:leggings_nether"}},
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{"dro", {"3d_armor:boots_nether"}}
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})
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end
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if minetest.get_modpath("shields") then
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lucky_block:add_blocks({
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{"dro", {"shields:shield_nether"}}
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})
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end
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if minetest.get_modpath("xpanes") and minetest.registered_nodes["nether:geode"] then
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lucky_block:add_blocks({
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{"dro", {"xpanes:nether_crystal_pane_flat"}, 5},
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{"nod", "nether_geode", 0},
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{"dro", {"nether_geode"}, 3}
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})
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end
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end
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-- Additional Wishing Well Styles
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lucky_block:add_blocks({
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{"sch", "wishingwell", 0, true},
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52
init.lua
52
init.lua
@ -309,28 +309,38 @@ local lb_spawn = function(pos, digger, def)
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entity = "mobs:sheep" .. colour
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end
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if entity == "mobs_animal:sheep" then
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local colour = "_" .. all_colours[math.random(#all_colours)]
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entity = "mobs_animal:sheep" .. colour
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end
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-- has entity been registered?
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if minetest.registered_entities[entity] then
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local ent = minetest.add_entity(pos2, entity):get_luaentity()
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local obj = minetest.add_entity(pos2, entity)
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if tame then
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ent.tamed = true
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end
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if obj then
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if own then
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ent.owner = digger:get_player_name()
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end
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local ent = obj:get_luaentity()
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if name then
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ent.nametag = name
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ent.object:set_properties({
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nametag = name,
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nametag_color = "#FFFF00"
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})
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if tame then
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ent.tamed = true
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end
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if own then
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ent.owner = digger:get_player_name()
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end
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if name then
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ent.nametag = name
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ent.object:set_properties({
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nametag = name,
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nametag_color = "#FFFF00"
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})
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end
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else
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print ("[lucky_block] " .. entity .. " could not be spawned")
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end
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else
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print ("[lucky_block] " .. entity .. " could not be spawned")
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end
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end
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end
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@ -495,11 +505,15 @@ local lb_falling = function(pos, digger, def)
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if n then
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local ent = minetest.add_entity(
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pos2, "__builtin:falling_node"):get_luaentity()
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local obj = minetest.add_entity(pos2, "__builtin:falling_node")
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if ent then
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ent:set_node(n)
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if obj then
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local ent = obj:get_luaentity()
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if ent then
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ent:set_node(n)
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end
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end
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end
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end)
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