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Fix falling node check
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2
init.lua
2
init.lua
@ -469,7 +469,7 @@ local lucky_block = function(pos, digger)
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local n = minetest.registered_nodes[nods[s]]
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local n = minetest.registered_nodes[nods[s]]
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local obj = minetest.add_entity(pos2, "__builtin:falling_node")
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local obj = minetest.add_entity(pos2, "__builtin:falling_node")
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if obj then
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if obj and n then
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obj:get_luaentity():set_node(n)
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obj:get_luaentity():set_node(n)
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else
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else
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obj:remove()
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obj:remove()
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