add mineclone support, tweak and tidy code

This commit is contained in:
tenplus1 2022-08-27 15:28:18 +01:00
parent 77296a2da4
commit c3adb5d606
13 changed files with 1894 additions and 1312 deletions

@ -28,5 +28,6 @@ Changelog:
- 1.3 - Add lightning staff as rare drop, tidy code, lightning fire check, slender potion
- 1.4 - Bug fix falling nodes, add worm farm drops
- 1.5 - Filled chests can now add tools with custom wear levels, code tidy and tweaks
- 1.6 - Add support for mineclone2 game, tweak and tidy code, add new screenshot
Lucky Blocks: 266 (depending on mods enabled)

1064
blocks.lua

File diff suppressed because it is too large Load Diff

534
blocks_def.lua Normal file

@ -0,0 +1,534 @@
local S = lucky_block.intllib
local MP = minetest.get_modpath("lucky_block")
-- default mod
if lucky_block.def_mod then
-- chest items
lucky_block:add_chest_items({
{name = "default:wood", max = 5},
{name = "default:apple", max = 3},
{name = "default:steel_ingot", max = 3},
{name = "default:gold_ingot", max = 3, chance = 2},
{name = "default:diamond", max = 2, chance = 3},
{name = "default:mese_crystal_fragment", max = 3, chance = 3},
{name = "default:pick_steel", max = 1, chance = 2, min_wear = 20000, max_wear = 65536}
})
local dpath = minetest.get_modpath("default") .. "/schematics/"
-- Default tree schematics
lucky_block:add_schematics({
{"appletree", dpath .. "apple_tree_from_sapling.mts", {x = 3, y = 1, z = 3}},
{"jungletree", dpath .. "jungle_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"defpinetree", dpath .. "pine_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"acaciatree", dpath .. "acacia_tree_from_sapling.mts", {x = 4, y = 1, z = 4}},
{"aspentree", dpath .. "aspen_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"largecactus", dpath .. "large_cactus.mts", {x = 2, y = 1, z = 2}},
{"defaultbush", dpath .. "bush.mts", {x = 1, y = 1, z = 1}},
{"acaciabush", dpath .. "acacia_bush.mts", {x = 1, y = 1, z = 1}},
{"corals", MP .. "/schematics/corals.mts", {x = 2, y = 1, z = 2}}
})
-- Default lucky blocks
lucky_block:add_blocks({
{"nod", {"default:chest"}, 0},
{"lig"},
{"fal", {"default:wood", "default:gravel", "default:sand",
"default:desert_sand", "default:stone", "default:dirt",
"default:goldblock"}, 0},
{"sch", "watertrap", 1, true},
{"tel"},
{"dro", {"default:apple"}, 10},
{"sch", "appletree", 0, false},
{"dro", {"default:snow"}, 10},
{"nod", "default:chest", 0, {
{name = "bucket:bucket_water", max = 1},
{name = "default:wood", max = 3},
{name = "default:pick_diamond", max = 1},
{name = "default:coal_lump", max = 3}
}},
{"sch", "sandtrap", 1, true},
{"sch", "defpinetree", 0, false},
{"sch", "lavatrap", 1, true},
{"dro", {"default:mese_crystal_fragment"}, 15},
{"dro", {"default:mese_crystal"}, 10},
{"dro", {"default:mese"}, 1},
{"exp", 2},
{"sch", "acaciabush", 0, false},
{"nod", "default:diamondblock", 0},
{"nod", "default:steelblock", 0},
{"nod", "default:dirt", 0},
{"nod", "default:chest", 0, {
{name = "default:dirt", max = 15},
{name = "default:dirt_with_dry_grass", max = 15},
{name = "default:dirt_with_rainforest_litter", max = 15},
{name = "default:dirt_with_grass", max = 15},
{name = "default:dirt_with_snow", max = 15},
}},
{"dro", {"dye:"}, 10, true},
{"dro", {"default:sword_steel"}},
{"sch", "jungletree", 0, false},
{"sch", "sandtrap", 1, true, {{"default:sand", "default:silver_sand"}} },
{"dro", {"default:pick_steel"}},
{"dro", {"default:shovel_steel"}},
{"exp"},
{"dro", {"default:coal_lump"}, 3},
{"sch", "defaultbush", 0, false},
{"tro", "default:mese", "tnt_blast", true},
{"sch", "acaciatree", 0, false},
{"dro", {"default:axe_steel"}},
{"dro", {"default:sword_bronze"}},
{"exp", 3},
{"nod", "default:chest", 0, {
{name = "default:acacia_sapling", max = 10},
{name = "default:aspen_sapling", max = 10},
{name = "default:pine_sapling", max = 10},
{name = "default:sapling", max = 10},
{name = "default:junglesapling", max = 10},
{name = "default:acacia_bush_sapling", max = 5},
{name = "default:bush_sapling", max = 5},
}},
{"sch", "platform", 1, true},
{"nod", "default:wood", 0},
{"dro", {"default:pick_bronze"}},
{"sch", "aspentree", 0, false},
{"dro", {"default:shovel_bronze"}},
{"nod", "default:gravel", 0},
{"sch", "sandtrap", 1, true, {{"default:sand", "default:gravel"}} },
{"sch", "largecactus", 0, false},
{"dro", {"default:axe_bronze"}},
{"dro", {"default:bookshelf", "default:book", "default:paper"}, 5},
{"dro", {"default:fence_wood"}, 10},
{"dro", {"default:fence_acacia_wood"}, 10},
{"dro", {"default:fence_aspen_wood"}, 10},
{"dro", {"default:fence_junglewood"}, 10},
{"dro", {"default:fence_pine_wood"}, 10},
{"sch", "obsidiantrap", 1, true},
{"sch", "sandtrap", 1, true, {{"default:sand", "default:desert_sand"}} },
{"nod", "default:chest", 0, {
{name = "default:acacia_wood", max = 10},
{name = "default:aspen_wood", max = 10},
{name = "default:pine_wood", max = 10},
{name = "default:wood", max = 10},
{name = "default:junglewood", max = 10},
}},
{"nod", "default:chest", 0, {
{name = "default:acacia_tree", max = 10},
{name = "default:aspen_tree", max = 10},
{name = "default:pine_tree", max = 10},
{name = "default:tree", max = 10},
{name = "default:jungletree", max = 10},
}},
{"dro", {"default:coral_brown"}, 5},
{"dro", {"default:coral_orange"}, 5},
{"dro", {"default:coral_skeleton"}, 5},
{"sch", "corals", 0, true},
{"dro", {"default:mese_post_light"}, 5},
{"dro", {"default:fence_wood"}, 5},
{"nod", "default:mese_post_light"},
{"dro", {"default:silver_sand"}, 20},
{"dro", {"default:sand"}, 20},
{"dro", {"default:desert_sand"}, 20},
{"dro", {"default:gravel"}, 15},
{"nod", "default:chest", 0, {
{name = "default:silver_sand", max = 20},
{name = "default:silver_sandstone", max = 20},
{name = "default:desert_sand", max = 20},
{name = "default:silver_sandstone", max = 20},
{name = "default:sand", max = 20},
{name = "default:sandstone", max = 20},
{name = "default:gravel", max = 20},
}},
{"dro", {"default:obsidian"}, 14}
})
-- Additional Wishing Well Styles
lucky_block:add_blocks({
{"sch", "wishingwell", 0, true},
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:silver_sandstone_brick"},
{"stairs:slab_stonebrick", "stairs:slab_silver_sandstone_brick"},
{"default:fence_wood", "default:fence_aspen_wood"},
{"default:steelblock", "default:tinblock"},
} },
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:sandstonebrick"},
{"stairs:slab_stonebrick", "stairs:slab_sandstonebrick"},
{"default:fence_wood", "default:fence_junglewood"},
{"default:steelblock", "default:goldblock"},
} },
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:desert_stonebrick"},
{"stairs:slab_stonebrick", "stairs:slab_desert_stonebrick"},
{"default:fence_wood", "default:fence_acacia_wood"},
{"default:steelblock", "default:copperblock"},
} },
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "default:desert_sandstone_brick"},
{"stairs:slab_stonebrick", "stairs:slab_desert_sandstone_brick"},
{"default:fence_wood", "default:fence_pine_wood"},
{"default:steelblock", "default:bronzeblock"},
} },
})
end
-- wool mod
if minetest.get_modpath("wool") then
lucky_block:add_blocks({
{"sch", "sandtrap", 1, true, {{"default:sand", "wool:red"}} },
{"dro", {"wool:"}, 10, true},
{"sch", "sandtrap", 1, true, {{"default:sand", "wool:green"}} },
{"dro", {"wool:white"}, 10}
})
end
-- Flowers mod
if minetest.get_modpath("flowers") then
lucky_block:add_blocks({
{"nod", "flowers:rose", 0},
{"dro", {"flowers:mushroom_red"}, 5},
{"dro", {"flowers:mushroom_brown"}, 5},
{"dro", {"flowers:rose", "flowers:tulip", "flowers:dandelion_yellow",
"flowers:geranium", "flowers:viola", "flowers:dandelion_white"}, 12},
{"nod", "default:chest", 0, {
{name = "flowers:geranium", max = 15},
{name = "flowers:viola", max = 15},
{name = "flowers:dandelion_white", max = 15},
{name = "flowers:dandelion_yellow", max = 15},
{name = "flowers:tulip", max = 15},
{name = "flowers:rose", max = 15},
{name = "flowers:mushroom_brown", max = 10},
{name = "flowers:mushroom_red", max = 10},
{name = "flowers:waterlily", max = 10}
}}
})
end
-- Doors mod
if minetest.get_modpath("doors") then
lucky_block:add_blocks({
{"dro", {"doors:door_wood"}},
{"dro", {"doors:door_steel"}},
{"dro", {"doors:door_glass"}},
{"dro", {"doors:door_obsidian_glass"}},
{"dro", {"doors:trapdoor"}},
{"dro", {"doors:trapdoor_steel"}},
{"dro", {"doors:gate_acacia_wood_closed"}},
{"dro", {"doors:gate_aspen_wood_closed"}},
{"dro", {"doors:gate_wood_closed"}},
{"dro", {"doors:gate_pine_wood_closed"}},
{"dro", {"doors:gate_junglewood_closed"}}
})
end
-- Screwdriver mod
if minetest.get_modpath("screwdriver") then
if screwdriver and screwdriver.handler then
minetest.register_tool(":screwdriver:screwdriver_magenta", {
description = S("Super Mega Magenta Ultra Screwdriver 2500"
.. "\n(left-click to rotate face, right-click to rotates axis)"),
inventory_image = "screwdriver.png^[colorize:#ff009970",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing,
screwdriver.ROTATE_FACE, 2500)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing,
screwdriver.ROTATE_AXIS, 2500)
return itemstack
end
})
end
lucky_block:add_blocks({
{"dro", {"screwdriver:screwdriver"}},
{"dro", {"screwdriver:screwdriver_magenta"}},
})
end
-- Vessels mod
if minetest.get_modpath("vessels") then
lucky_block:add_blocks({
{"dro", {"vessels:shelf", "vessels:drinking_glass", "vessels:glass_bottle",
"vessels:steel_bottle", "vessels:glass_fragments"}, 5},
{"nod", "vessels:drinking_glass", 0},
{"nod", "vessels:glass_bottle", 0},
{"nod", "vessels:steel_bottle", 0}
})
end
-- Farming mod (default)
if minetest.get_modpath("farming") then
lucky_block:add_blocks({
{"dro", {"farming:bread"}, 5},
{"sch", "instafarm", 0, true},
{"nod", "default:water_source", 1},
{"nod", "farming:straw", 0},
{"dro", {"farming:straw"}, 8}
})
end
-- Boats mod
if minetest.get_modpath("boats") then
lucky_block:add_blocks({
{"dro", {"boats:boat"}}
})
end
-- Beds mod
if minetest.get_modpath("beds") then
lucky_block:add_blocks({
{"dro", {"beds:bed"}},
{"dro", {"beds:fancy_bed"}}
})
end
-- Walls mod
if minetest.get_modpath("walls") then
lucky_block:add_blocks({
{"dro", {"walls:cobble"}, 10},
{"dro", {"walls:mossycobble"}, 10},
{"dro", {"walls:desertcobble"}, 10}
})
end
-- Carts mod
if minetest.get_modpath("carts")
or minetest.get_modpath("boost_cart") then
lucky_block:add_blocks({
{"dro", {"carts:cart"}},
{"dro", {"default:rail"}, 10},
{"dro", {"carts:powerrail"}, 5},
{"dro", {"carts:brakerail"}, 5}
})
end
-- 3D Armor mod
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:boots_wood"}},
{"dro", {"3d_armor:leggings_wood"}},
{"dro", {"3d_armor:chestplate_wood"}},
{"dro", {"3d_armor:helmet_wood"}},
{"tel"},
{"dro", {"3d_armor:boots_steel"}},
{"dro", {"3d_armor:leggings_steel"}},
{"dro", {"3d_armor:chestplate_steel"}},
{"dro", {"3d_armor:helmet_steel"}},
{"dro", {"3d_armor:boots_gold"}},
{"dro", {"3d_armor:leggings_gold"}},
{"dro", {"3d_armor:chestplate_gold"}},
{"exp"},
{"dro", {"3d_armor:helmet_gold"}},
{"dro", {"3d_armor:boots_cactus"}},
{"dro", {"3d_armor:leggings_cactus"}},
{"dro", {"3d_armor:chestplate_cactus"}},
{"dro", {"3d_armor:helmet_cactus"}},
{"dro", {"3d_armor:boots_bronze"}},
{"dro", {"3d_armor:leggings_bronze"}},
{"dro", {"3d_armor:chestplate_bronze"}},
{"dro", {"3d_armor:helmet_bronze"}},
{"lig"}
})
end
-- 3D Armor's Shields mod
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_wood"}},
{"dro", {"shields:shield_steel"}},
{"dro", {"shields:shield_gold"}},
{"dro", {"shields:shield_cactus"}},
{"dro", {"shields:shield_bronze"}},
{"exp", 2}
})
end
-- Fire mod
if minetest.get_modpath("fire") then
lucky_block:add_blocks({
{"dro", {"fire:flint_and_steel"}},
{"dro", {"default:flint"}, 5},
{"nod", "fire:basic_flame", 1},
{"nod", "fire:permanent_flame", 1},
{"sch", "firetrap", 1, true},
})
end
-- TNT mod
if minetest.get_modpath("tnt") then
local p = "tnt:tnt_burning"
lucky_block:add_blocks({
{"dro", {"tnt:gunpowder"}, 5},
{"fal", {p, p, p, p, p}, 1, true, 4},
{"nod", "tnt:tnt_burning", 0}
})
end
-- More Ore's mod
if minetest.get_modpath("moreores") then
lucky_block:add_blocks({
{"nod", "moreores:tin_block", 0},
{"nod", "moreores:silver_block", 0},
{"fal", {"default:sand", "default:sand", "default:sand", "default:sand",
"default:sand", "default:sand", "moreores:mithril_block"}, 0},
{"dro", {"moreores:pick_silver"}},
{"dro", {"moreores:pick_mithril"}},
{"tro", "moreores:silver_block"},
{"dro", {"moreores:shovel_silver"}},
{"dro", {"moreores:shovel_mithril"}},
{"dro", {"moreores:axe_silver"}},
{"dro", {"moreores:axe_mithril"}},
{"tro", "moreores:mithril_block"},
{"dro", {"moreores:hoe_silver"}},
{"dro", {"moreores:hoe_mithril"}},
{"lig"},
{"nod", "default:chest", 0, {
{name = "moreores:silver_lump", max = 10},
{name = "moreores:mithril_lump", max = 10},
{name = "default:copper_lump", max = 10},
{name = "default:gold_lump", max = 10},
{name = "default:iron_lump", max = 10},
{name = "default:tin_lump", max = 10},
{name = "default:coal_lump", max = 10},
{name = "default:clay_lump", max = 10}
}}
})
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:helmet_mithril"}},
{"dro", {"3d_armor:chestplate_mithril"}},
{"dro", {"3d_armor:leggings_mithril"}},
{"dro", {"3d_armor:boots_mithril"}}
})
end
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_mithril"}}
})
end
end -- END moreores
-- Bags mod
if minetest.get_modpath("bags") or minetest.get_modpath("sfinv_bags") then
minetest.register_craftitem(":bags:spar", {
description = "Spar Bag",
inventory_image = "bags_spar.png",
groups = {bagslots = 2, flammable = 2}
})
lucky_block:add_blocks({
{"dro", {"bags:spar"}},
{"dro", {"bags:small"}},
{"dro", {"bags:medium"}},
{"dro", {"bags:large"}},
{"dro", {"bags:trolley"}}
})
end
-- Nether Mod
if minetest.get_modpath("nether") then
local p = "nether:"
-- add well blocks
lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone", 4}
lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone_deep", 4}
-- add lucky blocks
lucky_block:add_blocks({
{"flo", 3, {"nether:rack", "nether:brick", "nether:brick_cracked"}, 1},
{"flo", 3, {"nether:rack_deep", "nether:brick_deep"}, 1},
{"flo", 3, {"nether:basalt", "nether:basalt_hewn", "nether:basalt_chiselled"}, 1},
{"nod", "nether:glowstone", 0},
{"nod", "nether:glowstone_deep", 0},
{"exp", 3},
{"fal", {p.."sand", p.."sand", p.."sand", p.."sand", p.."sand", p.."glowstone"}, 0},
{"nod", "nether:lava_crust", 1},
{"nod", "default:chest", 0, {
{name = p.."fence_nether_brick", max = 5},
{name = p.."rack_wall", max = 5},
{name = p.."rack", max = 5},
{name = p.."axe_nether", max = 1},
{name = p.."sword_nether", max = 1},
{name = p.."nether_lump", max = 3}
}},
{"exp", 2},
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", p.."brick"},
{"stairs:slab_stonebrick", "stairs:slab_nether_brick"},
{"default:fence_wood", p.."fence_nether_brick"},
{"default:steelblock", p.."basalt_chiselled"},
{"default:water_source", "default:lava_source"},
{"default:glass", "default:obsidian_glass"}
}},
{"lig"},
{"sch", "platform", 1, true, {
{"default:sandstonebrick", p.."brick_deep"},
{"default:sandstone", p.."rack_deep"},
{"lucky_block:lucky_block", "lucky_block:super_lucky_block"}
}},
{"nod", "default:chest", 0, {
{name = p.."rack_deep_wall", max = 5},
{name = p.."rack_deep", max = 5},
{name = p.."pick_nether", max = 1},
{name = p.."shovel_nether", max = 1},
{name = p.."nether_lump", max = 3}
}},
})
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:helmet_nether"}},
{"dro", {"3d_armor:chestplate_nether"}},
{"dro", {"3d_armor:leggings_nether"}},
{"dro", {"3d_armor:boots_nether"}}
})
end
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_nether"}}
})
end
if minetest.get_modpath("xpanes") and minetest.registered_nodes["nether:geode"] then
lucky_block:add_blocks({
{"dro", {"xpanes:nether_crystal_pane_flat"}, 5},
{"nod", "nether_geode", 0},
{"dro", {"nether_geode"}, 3}
})
end
end

398
blocks_lb.lua Normal file

@ -0,0 +1,398 @@
local S = lucky_block.intllib
-- custom function (punches player with 5 damage)
local function punchy(pos, player)
player:punch(player, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5}
}, nil)
minetest.sound_play("player_damage", {pos = pos, gain = 1.0}, true)
minetest.chat_send_player(player:get_player_name(),
lucky_block.green .. S("Stop hitting yourself!"))
end
-- custom function (pint sized player) and potion with recipe
local function pint(pos, player)
player:set_properties({
visual_size = {x = 0.5, y = 0.5},
collisionbox = {-0.15, 0.0, -0.15, 0.15, .85, 0.15},
eye_height = 0.73,
stepheight = 0.3
})
minetest.chat_send_player(player:get_player_name(),
lucky_block.green .. S("Pint Sized Player!"))
minetest.sound_play(lucky_block.snd_pop2, {pos = pos, gain = 1.0}, true)
minetest.after (180, function(player, pos) -- 3 minutes
if player and player:is_player() then
player:set_properties({
visual_size = {x = 1.0, y = 1.0},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
eye_height = 1.47,
stepheight = 0.6
})
minetest.sound_play(lucky_block.snd_pop2, {
pos = player:get_pos(), gain = 1.0}, true)
end
end, player)
end
-- pint sized potion item
minetest.register_craftitem("lucky_block:pint_sized_potion", {
description = S("Pint Sized Potion (DRINK ME)"),
inventory_image = "lucky_pint_sized_potion.png",
groups = {vessel = 1},
on_use = function(itemstack, user, pointed_thing)
itemstack:take_item()
local pos = user:get_pos()
local inv = user:get_inventory()
local item = "vessels:glass_bottle"
if inv:room_for_item("main", {name = item}) then
inv:add_item("main", item)
else
minetest.add_item(pos, {name = item})
end
pint(pos, user)
return itemstack
end
})
-- pint sized potion recipe (default)
if lucky_block.mod_def then
minetest.register_craft({
output = "lucky_block:pint_sized_potion",
recipe = {
{"default:bush_sapling", "flowers:tulip", "default:acacia_bush_sapling"},
{"dye:blue", "default:apple", "dye:cyan"},
{"", "vessels:glass_bottle", ""}
}
})
end
-- custom function (slender player) and potion with recipe
local function slender(pos, player)
player:set_properties({
visual_size = {x = 1.0, y = 1.5},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7 + .85, 0.3},
eye_height = 1.47 + 0.73,
stepheight = 0.9
})
minetest.chat_send_player(player:get_player_name(),
lucky_block.green .. S("Slender Player!"))
minetest.sound_play(lucky_block.snd_pop2, {pos = pos, gain = 1.0}, true)
minetest.after (180, function(player, pos) -- 3 minutes
if player and player:is_player() then
player:set_properties({
visual_size = {x = 1.0, y = 1.0},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
eye_height = 1.47,
stepheight = 0.6
})
minetest.sound_play(lucky_block.snd_pop2, {
pos = player:get_pos(), gain = 1.0}, true)
end
end, player)
end
-- slender player potion item
minetest.register_craftitem("lucky_block:slender_player_potion", {
description = S("Slender Player Potion (DRINK ME)"),
inventory_image = "lucky_slender_potion.png",
groups = {vessel = 1},
on_use = function(itemstack, user, pointed_thing)
itemstack:take_item()
local pos = user:get_pos()
local inv = user:get_inventory()
local item = "vessels:glass_bottle"
if inv:room_for_item("main", {name = item}) then
inv:add_item("main", item)
else
minetest.add_item(pos, {name = item})
end
slender(pos, user)
return itemstack
end
})
-- slender player potion recipe
if lucky_block.mod_def then
minetest.register_craft({
output = "lucky_block:slender_player_potion",
recipe = {
{"default:bush_sapling", "flowers:rose", "default:pine_bush_sapling"},
{"dye:red", "default:apple", "dye:orange"},
{"", "vessels:glass_bottle", ""}
}
})
end
-- lightning staff
minetest.register_tool("lucky_block:lightning_staff", {
description = S("Lightning Staff"),
inventory_image = "lucky_lightning_staff.png",
range = 10,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
local pos = user:get_pos()
if pointed_thing.type == "object" then
pos = pointed_thing.ref:get_pos()
elseif pointed_thing.type == "node" then
pos = pointed_thing.above
end
if not pos then return end
local bnod = pos and minetest.get_node_or_nil(pos)
local bref = bnod and minetest.registered_items[bnod.name]
if bref and bref.buildable_to == true then
minetest.set_node(pos, {name = "fire:basic_flame"})
end
local radius = 4
local objs = minetest.get_objects_inside_radius(pos, radius)
local obj_pos, dist
-- add temp entity to cause damage
local tmp_ent = minetest.add_entity(pos, "lucky_block:temp")
for n = 1, #objs do
obj_pos = objs[n]:get_pos()
dist = vector.distance(pos, obj_pos)
if dist < 1 then dist = 1 end
local damage = math.floor((4 / dist) * radius)
local ent = objs[n]:get_luaentity()
-- if you blast yourself then delay hurt for bones mod if dead
if objs[n] == user then
minetest.after(0.1, function()
objs[n]:punch(tmp_ent, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage, fire = 1}
}, pos)
end)
else
objs[n]:punch(tmp_ent, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage, fire = 1}
}, pos)
end
end
minetest.add_particle({
pos = {x = pos.x, y = pos.y + 4, z = pos.z},
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = 1.0,
collisiondetection = false,
texture = "lucky_lightning.png",
size = 100,
glow = 15
})
minetest.sound_play("lightning", {
pos = pos, gain = 1.0, max_hear_distance = 25}, true)
itemstack:add_wear(65535 / 50) -- 50 uses
return itemstack
end
})
-- custom function (drop player inventory and replace with items and show msg)
local function dropsy(pos, player, def)
local player_inv = player:get_inventory()
pos = player:get_pos() or pos
for i = 1, player_inv:get_size("main") do
local obj = minetest.add_item(pos, player_inv:get_stack("main", i))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9
})
end
player_inv:set_stack("main", i, def.item)
end
minetest.chat_send_player(player:get_player_name(), lucky_block.green .. S(def.msg))
end
local tex = lucky_block.mod_mcl and "default_glass.png" or "default_obsidian_glass.png^[brighten"
-- void mirror block (place to see through solid walls)
minetest.register_node("lucky_block:void_mirror", {
description = S("Void Mirror (Place to see through solid walls during daytime)"),
drawtype = "normal",
tiles = {tex},
use_texture_alpha = "clip",
groups = {handy = 1, snappy = 3, not_in_creative_inventory = 1},
sounds = lucky_block.snd_glass,
_mcl_hardness = 0.6
})
-- Troll item drop
local function fake_items(pos, player, def)
for n = 1, 25 do
minetest.add_particle({
time = 15,
pos = {
x = pos.x + math.random(-20, 20) / 10,
y = pos.y,
z = pos.z + math.random(-20, 20) / 10
},
velocity = {x = 0, y = 2, z = 0},
acceleration = {x = 0, y = -10, z = 0},
expirationtime = 4,
maxsize = 4,
texture = def.tex,
glow = 2,
size = 5,
collisiondetection = true,
vertical = true
})
end
minetest.chat_send_player(player:get_player_name(),
lucky_block.green .. S("Wow! So many faux " .. def.txt .. "!"))
end
-- Void Pick (disable for mineclone since it has silk touch tools)
if not lucky_block.mod_mcl then
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- are we holding Crystal Shovel?
if not digger
or digger:get_wielded_item():get_name() ~= "lucky_block:pick_void" then
return old_handle_node_drops(pos, drops, digger)
end
local nn = minetest.get_node(pos).name
if nn == "default:furnace_active"
or nn:find("xpanes:")
or nn:find("door")
or minetest.get_item_group(nn, "cracky") == 0 then
return old_handle_node_drops(pos, drops, digger)
end
return old_handle_node_drops(pos, {ItemStack(nn)}, digger)
end
minetest.register_tool("lucky_block:pick_void", {
description = "Void pick (Soft Touch)",
inventory_image = "lucky_void_pick.png",
wield_image = "lucky_void_pick.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 3,
groupcaps = {
cracky = {
times = {[1] = 2.4, [2] = 1.2, [3] = 0.60},
uses = 20,
maxlevel = 3
}
},
damage_groups = {fleshy = 5},
},
groups = {pickaxe = 1, not_in_creative_inventory = 1},
sound = {breaks = "default_tool_breaks"}
})
end
-- add custom functions and special drops
lucky_block:add_blocks({
{"cus", pint},
{"cus", punchy},
{"cus", slender},
{"dro", {"lucky_block:pint_sized_potion"}, 1},
{"dro", {"lucky_block:slender_player_potion"}, 1},
{"dro", {"lucky_block:void_mirror"}}
})
-- custom items for default mod
if lucky_block.mod_def then
lucky_block:add_blocks({
{"cus", dropsy, {item = "default:dry_shrub", msg = "Dry shrub takeover!"} },
{"cus", fake_items, {tex = "default_diamond.png", txt = "diamonds"} },
{"cus", fake_items, {tex = "default_gold_ingot.png", txt = "ingots"} },
{"cus", fake_items, {tex = "default_mese_crystal.png", txt = "crystals"} },
{"nod", "default:chest", 0, {
{name = "lucky_block:pick_void", max = 1, chance = 7},
{name = "default:stone_with_coal", max = 5},
{name = "default:stone_with_iron", max = 5},
{name = "default:stone_with_copper", max = 5},
{name = "default:stone_with_mese", max = 5},
{name = "default:stone_with_gold", max = 5},
{name = "default:stone_with_diamond", max = 5}
}},
{"nod", "default:chest", 0, {
{name = "default:stick", max = 10},
{name = "default:acacia_bush_stem", max = 10},
{name = "default:bush_stem", max = 10},
{name = "default:pine_bush_stem", max = 10},
{name = "default:grass_1", max = 10},
{name = "default:dry_grass_1", max = 10},
{name = "lucky_block:lightning_staff", max = 1, chance = 10}
}}
})
end

463
blocks_mcl.lua Normal file

@ -0,0 +1,463 @@
local S = lucky_block.intllib
-- chest items
lucky_block:add_chest_items({
{name = "mcl_core:wood", max = 5},
{name = "mcl_core:apple", max = 3},
{name = "mcl_core:iron_ingot", max = 3},
{name = "mcl_core:gold_ingot", max = 3, chance = 2},
{name = "mcl_core:diamond", max = 2, chance = 3},
{name = "mcl_core:pick_iron", max = 1, chance = 2, min_wear = 20000, max_wear = 65536}
})
local mpath = minetest.get_modpath("mcl_core") .. "/schematics/"
-- Default tree schematics
lucky_block:add_schematics({
{"oaktree1", mpath .. "mcl_core_oak_large_1.mts", {x = 2, y = 1, z = 2}},
-- {"oaktree2", mpath .. "mcl_core_oak_large_2.mts", {x = 1, y = 1, z = 1}},
-- {"oaktree3", mpath .. "mcl_core_oak_large_3.mts", {x = 1, y = 1, z = 1}},
-- {"oaktree4", mpath .. "mcl_core_oak_large_4.mts", {x = 1, y = 1, z = 1}},
-- {"oaktreeclassic", mpath .. "mcl_core_oak_classic.mts", {x = 1, y = 1, z = 1}},
{"oaktreeswamp", mpath .. "mcl_core_oak_swamp.mts", {x = 3, y = 1, z = 3}},
{"mangrovetree1", mpath .. "mcl_mangrove_tree_1.mts", {x = 3, y = 1, z = 3}},
-- {"mangrovetree2", mpath .. "mcl_mangrove_tree_2.mts", {x = 1, y = 1, z = 1}},
-- {"mangrovetree3", mpath .. "mcl_mangrove_tree_3.mts", {x = 1, y = 1, z = 1}},
-- {"mangrovetree4", mpath .. "mcl_mangrove_tree_4.mts", {x = 1, y = 1, z = 1}},
-- {"mangrovetree5", mpath .. "mcl_mangrove_tree_5.mts", {x = 1, y = 1, z = 1}},
{"jungletree", mpath .. "mcl_core_jungle_tree.mts", {x = 2, y = 1, z = 2}},
{"sprucetree1", mpath .. "mcl_core_spruce_huge_1.mts", {x = 5, y = 1, z = 5}},
-- {"sprucetree2", mpath .. "mcl_core_spruce_huge_2.mts", {x = 1, y = 1, z = 1}},
-- {"sprucetree3", mpath .. "mcl_core_spruce_huge_3.mts", {x = 1, y = 1, z = 1}},
-- {"sprucetree4", mpath .. "mcl_core_spruce_huge_4.mts", {x = 1, y = 1, z = 1}},
{"birchtree", mpath .. "mcl_core_birch.mts", {x = 2, y = 1, z = 2}},
{"birchtreetall", mpath .. "mcl_core_birch_tall.mts", {x = 3, y = 1, z = 3}},
{"darkoaktree", mpath .. "mcl_core_dark_oak.mts", {x = 5, y = 1, z = 5}},
{"brownmushroom1", mpath .. "mcl_mushrooms_huge_brown.mts", {x = 3, y = 1, z = 3}},
-- {"brownmushroom2", mpath .. "mcl_mushrooms_giant_brown.mts", {x = 1, y = 1, z = 1}},
{"redmushroom1", mpath .. "mcl_mushrooms_huge_red.mts", {x = 3, y = 1, z = 3}},
-- {"redmushroom2", mpath .. "mcl_mushrooms_giant_red.mts", {x = 1, y = 1, z = 1}}
})
-- mineclone tree's
lucky_block:add_blocks({
{"sch", "oaktree1", 0, false},
{"sch", "oaktreeswamp", 0, false},
{"sch", "mangrovetree1", 0, false},
{"sch", "jungletree", 0, false},
{"sch", "sprucetree1", 0, false},
{"sch", "birchtree", 0, false},
{"sch", "birchtreetall", 0, false},
{"sch", "darkoaktree", 0, false},
{"sch", "brownmushroom1", 0, false},
{"sch", "redmushroom1", 0, false}
})
-- mineclone lucky blocks
lucky_block:add_blocks({
{"nod", {"mcl_chests_small:chest"}, 0},
{"lig"},
{"fal", {
"mcl_core:wood", "mcl_core:gravel", "mcl_core:sand",
"mcl_core:sand", "mcl_core:stone", "mcl_core:dirt", "mcl_core:goldblock"
}, 0},
{"sch", "watertrap", 1, true, {
{"default:water_source", "mcl_core:water_source"},
{"default:obsidian_glass", "mcl_core:glass"}
}},
{"tel"},
{"dro", {"mcl_core:apple"}, 10},
{"dro", {"mcl_core:snow"}, 10},
{"sch", "sandtrap", 1, true, {
{"default:sand", "mcl_core:sand"}
}},
{"sch", "lavatrap", 1, true, {
{"default:lava_source", "mcl_core:lava_source"}
}},
{"exp", 2},
{"nod", "mcl_core:diamondblock", 0},
{"nod", "mcl_core:ironblock", 0},
{"nod", "mcl_core:dirt", 0},
{"nod", "mcl_chests:chest_small", 0, {
{name = "mcl_core:dirt", max = 15},
{name = "mcl_core:mycelium", max = 15},
{name = "mcl_core:podzol", max = 15},
{name = "mcl_core:coarse_dirt", max = 15},
{name = "mcl_core:dirt_with_grass", max = 15},
}},
{"dro", {"default:sword_steel"}},
{"sch", "jungletree", 0, false},
{"dro", {
"mcl_core:axe_iron", "mcl_core:pick_iron",
"mcl_core:shovel_iron", "mcl_core:sword_iron"
}},
{"exp"},
{"dro", {"mcl_core:coal_lump"}, 3},
{"tro", "mcl_core:diamondblock", "tnt_explode", true},
{"exp", 3},
{"nod", "mcl_chests:chest_small", 0, {
{name = "mcl_core:acaciasapling", max = 10},
{name = "mcl_core:darksapling", max = 10},
{name = "mcl_core:birchsapling", max = 10},
{name = "mcl_core:junglesapling", max = 10},
{name = "mcl_core:sapling", max = 10},
{name = "mcl_core:sprucesapling", max = 10},
{name = "mcl_core:deadbush", max = 5},
}},
{"sch", "platform", 1, true, {
{"default:sandstone", "mcl_core:sandstone"},
{"default:sandstonebrick", "mcl_core:sandstone"}
}},
{"nod", "mcl_core:wood", 0},
{"nod", "mcl_core:gravel", 0},
{"sch", "sandtrap", 1, true, {{"default:sand", "mcl_core:gravel"}} },
{"sch", "obsidiantrap", 1, true, {
{"default:obsidian", "mcl_core:obsidian"},
{"default:lava_source", "mcl_core:lava_source"}
}},
{"nod", "mcl_chests:chest_small", 0, {
{name = "mcl_core:wood", max = 10},
{name = "mcl_core:acaciawood", max = 10},
{name = "mcl_core:darkwood", max = 10},
{name = "mcl_core:junglewood", max = 10},
{name = "mcl_core:birchwood", max = 10},
{name = "mcl_core:sprucewood", max = 10},
}},
{"nod", "mcl_chests:chest_small", 0, {
{name = "mcl_core:tree", max = 10},
{name = "mcl_core:acaciatree", max = 10},
{name = "mcl_core:darktree", max = 10},
{name = "mcl_core:jungletree", max = 10},
{name = "mcl_core:birchtree", max = 10},
{name = "mcl_core:sprucetree", max = 10},
}},
{"dro", {"mcl_core:sand"}, 20},
{"dro", {"mcl_core:gravel"}, 15},
{"nod", "mcl_chests:chest_small", 0, {
{name = "mcl_core:sand", max = 20},
{name = "mcl_core:sandstone", max = 20},
{name = "mcl_core:gravel", max = 20},
}},
{"dro", {"mcl_core:obsidian"}, 14}
})
-- Additional Wishing Well Styles
lucky_block:add_blocks({
{"sch", "wishingwell", 0, true, {
{"default:stonebrick", "mcl_core:sandstone"},
{"stairs:slab_stonebrick", "mcl_stairs:slab_sandstone"},
{"default:fence_wood", "mcl_fences:fence"},
{"default:steelblock", "mcl_core:ironblock"},
{"default:glass", "mcl_core:glass"}
}}
})
-- mcl_dye
if minetest.get_modpath("mcl_dye") then
lucky_block:add_blocks({
{"dro", {"mcl_dye:"}, 10, true}
})
end
-- mcl_buckets
if minetest.get_modpath("mcl_buckets") then
lucky_block:add_blocks({
{"dro", {"mcl_buckets:bucket_empty"}, 5},
{"dro", {"mcl_buckets:bucket_lava"}},
{"dro", {"mcl_buckets:bucket_water"}},
{"dro", {"mcl_buckets:bucket_cod"}},
{"dro", {"mcl_buckets:bucket_salmon"}},
})
end
-- mcl_books
if minetest.get_modpath("mcl_books") then
lucky_block:add_blocks({
{"nod", "mcl_books:bookshelf"},
{"dro", {"mcl_books:bookshelf", "mcl_books:book", "mcl_core:paper"}, 5},
})
end
-- mcl_wool
if minetest.get_modpath("mcl_wool") then
lucky_block:add_blocks({
{"sch", "sandtrap", 1, true, {{"default:sand", "mcl_wool:red"}} },
{"dro", {"mcl_wool:"}, 10, true},
{"sch", "sandtrap", 1, true, {{"default:sand", "mcl_wool:green"}} },
{"dro", {"mcl_wool:white"}, 10}
})
end
-- mcl_flowers
if minetest.get_modpath("mcl_flowers") then
local tmp = "mcl_flowers:"
lucky_block:add_blocks({
{"dro", {
tmp.."tallgrass", tmp.."peony", tmp.."sunflower", tmp.."double_grass",
tmp.."double_fern", tmp.."fern", tmp.."waterlily", tmp.."poppy",
tmp.."dandelion", tmp.."oxeye_daisy", tmp.."tulip_orange",
tmp.."tulip_pink", tmp.."tulip_red", tmp.."tulip_white",
tmp.."allium", tmp.."azure_bluet", tmp.."blue_orchid"
}, 12},
{"nod", "mcl_chests:chest_small", 0, {
{name = tmp.."tallgrass", max = 10},
{name = tmp.."peony", max = 10},
{name = tmp.."sunflower", max = 10},
{name = tmp.."double_grass", max = 10},
{name = tmp.."double_fern", max = 10},
{name = tmp.."fern", max = 10},
{name = tmp.."waterlily", max = 10},
{name = tmp.."poppy", max = 10},
{name = tmp.."dandelion", max = 10},
{name = tmp.."oxeye_daisy", max = 10},
{name = tmp.."tulip_orange", max = 10},
{name = tmp.."tulip_pink", max = 10},
{name = tmp.."tulip_white", max = 10},
{name = tmp.."tulip_red", max = 10},
{name = tmp.."allium", max = 10},
{name = tmp.."azure_bluet", max = 10},
{name = tmp.."blue_orchid", max = 10}
}}
})
end
-- mcl_doors
if minetest.get_modpath("mcl_doors") then
lucky_block:add_blocks({
{"dro", {"mcl_doors:wooden_door"}},
{"dro", {"mcl_doors:acacia_door"}},
{"dro", {"mcl_doors:birch_door"}},
{"dro", {"mcl_doors:dark_oak_door"}},
{"dro", {"mcl_doors:jungle_door"}},
{"dro", {"mcl_doors:spruce_door"}},
{"dro", {"mcl_doors:iron_door"}},
{"dro", {"mcl_doors:wooden_trapdoor"}},
{"dro", {"mcl_doors:acacia_trapdoor"}},
{"dro", {"mcl_doors:birch_trapdoor"}},
{"dro", {"mcl_doors:dark_oak_trapdoor"}},
{"dro", {"mcl_doors:jungle_trapdoor"}},
{"dro", {"mcl_doors:spruce_trapdoor"}},
{"dro", {"mcl_doors:iron_trapdoor"}}
})
end
-- mcl_fences
if minetest.get_modpath("mcl_fences") then
local tmp = "mcl_fences:"
lucky_block:add_blocks({
{"dro", {
tmp.."fence", tmp.."spruce_fence", tmp.."birch_fence",
tmp.."jungle_fence", tmp.."dark_oak_fence", tmp.."acacia_fence"
}, 10},
{"dro", {
tmp.."fence_gate", tmp.."spruce_fence_gate", tmp.."birch_fence_gate",
tmp.."jungle_fence_gate", tmp.."dark_oak_fence_gate", tmp.."acacia_fence_gate"
}, 5}
})
end
-- Screwdriver mod
if minetest.get_modpath("screwdriver") then
if screwdriver and screwdriver.handler then
minetest.register_tool(":screwdriver:screwdriver_magenta", {
description = S("Super Mega Magenta Ultra Screwdriver 2500"
.. "\n(left-click to rotate face, right-click to rotates axis)"),
inventory_image = "screwdriver.png^[colorize:#ff009970",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing,
screwdriver.ROTATE_FACE, 2500)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing,
screwdriver.ROTATE_AXIS, 2500)
return itemstack
end
})
end
lucky_block:add_blocks({
{"dro", {"screwdriver:screwdriver"}},
{"dro", {"screwdriver:screwdriver_magenta"}},
})
end
-- mcl_farming
if minetest.get_modpath("mcl_farming") then
lucky_block:add_blocks({
{"dro", {"mcl_farming:beetroot_item"}, 5},
{"dro", {"mcl_farming:carrot_item"}, 5},
{"dro", {"mcl_farming:melon_item"}, 5},
{"dro", {"mcl_farming:potato_item"}, 5},
{"dro", {"mcl_farming:potato_item_baked"}, 5},
{"dro", {"mcl_farming:potato_item_poison"}, 3},
{"nod", "mcl_farming:pumpkin"},
{"dro", {"mcl_farming:pumpkin_pie"}, 3},
{"dro", {"mcl_farming:wheat_item"}, 10},
{"dro", {"mcl_farming:bread"}, 5},
{"dro", {"mcl_farming:cookie"}, 5},
{"nod", "mcl_farming:hay_block"},
{"dro", {"mcl_farming:hay_block"}, 4},
{"nod", "mcl_core:water_source", 1},
{"sch", "instafarm", 0, true, {
{"farming:soil_wet", "mcl_farming:soil_wet"},
{"default:dirt", "mcl_core:dirt"},
{"default:water_source", "mcl_core:water_source"},
{"farming:wheat_8", "mcl_farming:wheat"},
{"farming:cotton_8", "mcl_farming:carrot"}
}},
{"nod", "mcl_chests:chest_small", 0, {
{name = "mcl_farming:beetroot_seeds", max = 10},
{name = "mcl_farming:melon_seeds", max = 10},
{name = "mcl_farming:pumpkin_seeds", max = 10},
{name = "mcl_farming:wheat_seeds", max = 10},
{name = "mcl_farming:wheat_item", max = 10},
{name = "mcl_farming:melon", max = 2},
{name = "mcl_farming:pumpkin", max = 2}
}}
})
end
-- mcl_boats
if minetest.get_modpath("mcl_boats") then
lucky_block:add_blocks({
{"dro", {"mcl_boats:boat"}}
})
end
-- mcl_beds
if minetest.get_modpath("mcl_beds") then
lucky_block:add_blocks({
{"dro", {"mcl_beds:bed_"}, 1, true}
})
end
-- mcl_walls
if minetest.get_modpath("mcl_walls") then
lucky_block:add_blocks({
{"dro", {"mcl_walls:cobble"}, 10},
{"dro", {"mcl_walls:mossycobble"}, 10},
{"dro", {"mcl_walls:andesite"}, 10},
{"dro", {"mcl_walls:granite"}, 10},
{"dro", {"mcl_walls:diorite"}, 10},
{"dro", {"mcl_walls:brick"}, 10},
{"dro", {"mcl_walls:sandstone"}, 10},
{"dro", {"mcl_walls:redsandstone"}, 10},
{"dro", {"mcl_walls:stonebrick"}, 10},
{"dro", {"mcl_walls:stonebrickmossy"}, 10},
{"dro", {"mcl_walls:prismarine"}, 10},
{"dro", {"mcl_walls:endbricks"}, 10},
{"dro", {"mcl_walls:netherbrick"}, 10},
{"dro", {"mcl_walls:rednetherbrick"}, 10},
{"dro", {"mcl_walls:mudbrick"}, 10}
})
end
-- mcl_minecarts
if minetest.get_modpath("mcl_minecarts") then
lucky_block:add_blocks({
{"dro", {"mcl_minecarts:minecart"}},
{"dro", {"mcl_minecarts:chest_minecart"}},
{"dro", {"mcl_minecarts:rail"}, 10},
{"dro", {"mcl_minecarts:golden_rail"}, 5},
{"dro", {"mcl_minecarts:activator_rail"}, 5},
{"dro", {"mcl_minecarts:detector_rail"}, 5}
})
end
-- mcl_armor
if minetest.get_modpath("mcl_armor") then
local tmp = "mcl_armor:"
lucky_block:add_blocks({
{"dro", {
tmp.."leather_helmet", tmp.."leather_chestplate",
tmp.."leather_leggings", tmp.."leather_boots"
}, 1},
{"dro", {
tmp.."gold_helmet", tmp.."gold_chestplate",
tmp.."gold_leggings", tmp.."gold_boots"
}, 1},
{"dro", {
tmp.."chain_helmet", tmp.."chain_chestplate",
tmp.."chain_leggings", tmp.."chain_boots"
}, 1},
{"dro", {
tmp.."iron_helmet", tmp.."iron_chestplate",
tmp.."iron_leggings", tmp.."iron_boots"
}, 1},
{"dro", {
tmp.."diamond_helmet", tmp.."diamond_chestplate",
tmp.."diamond_leggings", tmp.."diamond_boots"
}, 1},
{"dro", {
tmp.."netherite_helmet", tmp.."netherite_chestplate",
tmp.."netherite_leggings", tmp.."netherite_boots"
}, 1}
})
end
-- mcl_fire
if minetest.get_modpath("mcl_fire") then
lucky_block:add_blocks({
{"dro", {"mcl_fire:flint_and_steel"}},
{"nod", "mcl_fire:fire", 1},
{"nod", "mcl_fire:eternal_fire", 1},
{"sch", "firetrap", 1, true, { {"fire:basic_flame", "mcl_fire:fire"} }},
})
end
-- mcl_tnt
if minetest.get_modpath("mcl_tnt") then
local p = "mcl_tnt:tnt"
lucky_block:add_blocks({
{"dro", {"mcl_mobitems:gunpowder"}, 5},
{"fal", {p, p, p, p, p}, 1, true, 4},
{"nod", p, 0}
})
end
-- mobs_mc
if minetest.get_modpath("mobs_mc") then
lucky_block:add_blocks({
--{"spw", {"entity name"}, how many to spawn, tamed, owned, range, nametag}
{"spa", {"mobs_mc:bat"}, 3, nil, nil, 5, nil},
{"spa", {"mobs_mc:chicken"}, 4, nil, nil, 5, "Chicken Squad"},
{"spa", {"mobs_mc:creeper"}, 1, nil, nil, 3, "Mr. Boombastic"},
{"spa", {"mobs_mc:parrot"}, 4, nil, nil, 5, "Parrot Party"},
{"spa", {"mobs_mc:sheep"}, 1, true, true, 5, nil},
{"spa", {"mobs_mc:silverfish"}, 5, nil, nil, 5, nil},
{"spa", {"mobs_mc:spider"}, 3, nil, nil, 5, nil},
{"spa", {"mobs_mc:witch"}, 1, nil, nil, 3, "Ezmerelda"},
{"spa", {"mobs_mc:wolf"}, 2, nil, nil, 3, nil},
{"spa", {"mobs_mc:zombie"}, 3, nil, nil, 5, nil},
{"spa", {"mobs_mc:pig"}, 2, nil, nil, 5, nil}
})
end

161
blocks_mod.lua Normal file

@ -0,0 +1,161 @@
-- extra doors mod
if minetest.get_modpath("extra_doors") then
lucky_block:add_blocks({
{"dro", {"default:steel_rod"}, 10},
{"dro", {"extra_doors:door_woodpanel1"}, 1},
{"dro", {"extra_doors:door_woodglass1"}, 1},
{"dro", {"extra_doors:door_woodglass2"}, 1},
{"dro", {"extra_doors:door_door_japanese"}, 1},
{"dro", {"extra_doors:door_door_french"}, 1},
{"dro", {"extra_doors:door_door_cottage1"}, 1},
{"dro", {"extra_doors:door_door_cottage2"}, 1},
{"dro", {"extra_doors:door_door_barn1"}, 1},
{"lig"},
{"dro", {"extra_doors:door_door_barn2"}, 1},
{"dro", {"extra_doors:door_door_castle1"}, 1},
{"dro", {"extra_doors:door_door_castle2"}, 1},
{"dro", {"extra_doors:door_door_mansion1"}, 1},
{"dro", {"extra_doors:door_door_mansion2"}, 1},
{"dro", {"extra_doors:door_door_dungeon1"}, 1},
{"dro", {"extra_doors:door_door_dungeon2"}, 1},
{"dro", {"extra_doors:door_door_steelpanel1"}, 1},
{"dro", {"extra_doors:door_door_steelglass1"}, 1},
{"dro", {"extra_doors:door_door_steelglass2"}, 1}
})
end
-- Home Decor mod
if minetest.get_modpath("homedecor") then
lucky_block:add_blocks({
{"nod", "homedecor:toilet", 0},
{"nod", "homedecor:table", 0},
{"nod", "homedecor:chair", 0},
{"nod", "homedecor:table_lamp_off", 0},
{"dro", {"homedecor:plastic_sheeting", "homedecor:plastic_base"}, 15},
{"dro", {"homedecor:roof_tile_terracotta"}, 20},
{"dro", {"homedecor:shutter_oak"}, 5},
{"dro", {"homedecor:shutter_black"}, 5},
{"dro", {"homedecor:shutter_dark_grey"}, 5},
{"dro", {"homedecor:shutter_grey"}, 5},
{"dro", {"homedecor:shutter_white"}, 5},
{"dro", {"homedecor:shutter_mahogany"}, 5},
{"dro", {"homedecor:shutter_yellow"}, 5},
{"dro", {"homedecor:shutter_forest_green"}, 5},
{"dro", {"homedecor:shutter_light_blue"}, 5},
{"dro", {"homedecor:shutter_violet"}, 5},
{"dro", {"homedecor:table_legs_wrought_iron", "homedecor:utility_table_legs"}, 5},
{"dro", {"homedecor:pole_wrought_iron"}, 10},
{"dro", {"homedecor:fence_picket_white"}, 20}
})
end
-- Caverealms
if minetest.get_modpath("caverealms") then
lucky_block:add_blocks({
{"sch", "sandtrap", 1, true, {{"default:sand", "caverealms:coal_dust"}} },
{"sch", "obsidiantrap", 1, true, {{"default:obsidian",
"caverealms:glow_obsidian_brick_2"}} },
{"flo", 5, {"caverealms:stone_with_moss"}, 2},
{"flo", 5, {"caverealms:stone_with_lichen"}, 2},
{"flo", 5, {"caverealms:stone_with_algae"}, 2},
})
end
-- Moreblocks mod
if minetest.get_modpath("moreblocks") then
local p = "moreblocks:"
local lav = {name = "default:lava_source"}
local air = {name = "air"}
local trs = {name = p .. "trap_stone"}
local trg = {name = p .. "trap_glow_glass"}
local trapstone_trap = {
size = {x = 3, y = 6, z = 3},
data = {
lav, lav, lav, air, air, air, air, air, air,
air, air, air, air, air, air, trs, trs, trs,
lav, lav, lav, air, air, air, air, air, air,
air, air, air, air, trg, air, trs, air, trs,
lav, lav, lav, air, air, air, air, air, air,
air, air, air, air, air, air, trs, trs, trs
}
}
lucky_block:add_schematics({
{"trapstonetrap", trapstone_trap, {x = 1, y = 6, z = 1}}
})
lucky_block:add_blocks({
{"dro", {p.."wood_tile"}, 10},
{"dro", {p.."wood_tile_center"}, 10},
{"dro", {p.."wood_tile_full"}, 10},
{"dro", {p.."wood_tile_offset"}, 10},
{"dro", {p.."circle_stone_bricks"}, 20},
{"dro", {p.."grey_bricks"}, 20},
{"dro", {p.."stone_tile"}, 10},
{"dro", {p.."split_stone_tile"}, 10},
{"dro", {p.."split_stone_tile_alt"}, 10},
{"flo", 5, {"moreblocks:stone_tile", "moreblocks:split_stone_tile"}, 2},
{"dro", {p.."tar", p.."cobble_compressed"}, 10},
{"dro", {p.."cactus_brick"}, 10},
{"dro", {p.."cactus_checker"}, 10},
{"nod", {p.."empty_bookshelf"}, 0},
{"dro", {p.."coal_stone"}, 10},
{"dro", {p.."coal_checker"}, 10},
{"dro", {p.."coal_stone_bricks"}, 10},
{"dro", {p.."coal_glass"}, 10},
{"exp", 3},
{"dro", {p.."iron_stone"}, 10},
{"dro", {p.."iron_checker"}, 10},
{"dro", {p.."iron_stone_bricks"}, 10},
{"dro", {p.."iron_glass"}, 10},
{"dro", {p.."trap_obsidian"}, 10},
{"dro", {p.."trap_sandstone"}, 10},
{"dro", {p.."trap_desert_stone"}, 10},
{"dro", {p.."trap_stone"}, 10},
{"dro", {p.."trap_glass"}, 10},
{"dro", {p.."trap_glow_glass"}, 10},
{"dro", {p.."trap_obsidian_glass"}, 10},
{"lig"},
{"sch", "trapstonetrap", 0, true},
{"dro", {p.."all_faces_tree"}, 10},
{"dro", {p.."all_faces_jungle_tree"}, 10},
{"dro", {p.."all_faces_pine_tree"}, 10},
{"dro", {p.."all_faces_acacia_tree"}, 10},
{"dro", {p.."all_faces_aspen_tree"}, 10},
{"flo", 3, {p.."all_faces_acacia_tree"}, 1},
{"dro", {p.."plankstone"}, 10},
{"fal", {p.."all_faces_tree", p.."all_faces_tree", p.."all_faces_tree",
p.."all_faces_tree", p.."all_faces_tree"}, 0},
{"dro", {p.."glow_glass"}, 10},
{"dro", {p.."super_glow_glass"}, 10},
{"dro", {p.."clean_glass"}, 10},
{"nod", "default:chest", 0, {
{name = p.."rope", max = 10},
{name = p.."sweeper", max = 1},
{name = p.."circular_saw", max = 1},
{name = p.."grey_bricks", max = 10},
{name = p.."tar", max = 3}
}},
{"flo", 3, {"moreblocks:copperpatina"}, 1}
})
end
-- worm farm mod
if minetest.get_modpath("worm_farm") then
lucky_block:add_blocks({
{"nod", "default:chest", 0, {
{name = "ethereal:worm", max = 5},
{name = "worm_farm:worm_tea", max = 5},
{name = "ethereal:worm", max = 5},
{name = "worm_farm:worm_farm", max = 1}
}},
{"cus", dropsy, {item = "ethereal:worm", msg = "Worm Attack!"}},
{"dro", {"worm_farm:worm_farm"}, 1}
})
end

@ -1,5 +1,6 @@
default
default?
tnt?
screwdriver?
intllib?
mcl_core?
mcl_sounds?

221
init.lua

@ -1,12 +1,60 @@
lucky_block = {}
-- mod check
local def = minetest.get_modpath("default")
local mcl = minetest.get_modpath("mcl_core")
-- global
lucky_block = {
mod_def = def,
mod_mcl = mcl,
snd_stone = def and default.node_sound_stone_defaults(),
snd_wood = def and default.node_sound_wood_defaults(),
snd_glass = def and default.node_sound_glass_defaults(),
snd_pop = "default_hard_footstep",
snd_pop2 = "default_place_node",
def_item = "default:coal_lump",
def_node = mcl and "mcl_core:dirt" or "default:dirt",
def_flame = mcl and "mcl_fire:fire" or "fire:basic_flame",
def_gold = mcl and "mcl_core:goldblock" or "default:goldblock",
def_glass = mcl and "mcl_core:glass" or "default:glass",
green = minetest.get_color_escape_sequence("#1eff00")
}
lucky_schems = {}
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator and minetest.get_translator("lucky_block") or
dofile(MP .. "/intllib.lua")
-- quick sound setup
if mcl then
lucky_block.snd_glass = mcl_sounds.node_sound_glass_defaults()
lucky_block.snd_wood = mcl_sounds.node_sound_wood_defaults()
lucky_block.snd_stone = mcl_sounds.node_sound_stone_defaults()
end
-- translation support
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("lucky_block") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
else
gettext = intllib.Getter() -- old text file method
end
S = gettext
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
lucky_block.intllib = S
-- default blocks
@ -42,27 +90,22 @@ function lucky_block:add_schematics(list)
end
-- import schematics and default blocks
dofile(minetest.get_modpath("lucky_block") .. "/schems.lua")
dofile(minetest.get_modpath("lucky_block") .. "/blocks.lua")
-- for random colour selection
local all_colours = {
"grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta",
"orange", "violet", "brown", "pink", "dark_grey", "dark_green", "white"
}
-- default items in chests
local chest_stuff = {
{name = "default:wood", max = 5},
{name = "default:apple", max = 3},
{name = "default:steel_ingot", max = 3},
{name = "default:gold_ingot", max = 3, chance = 2},
{name = "default:diamond", max = 2, chance = 3},
{name = "default:mese_crystal_fragment", max = 3, chance = 3},
{name = "default:pick_steel", max = 1, chance = 2, min_wear = 20000, max_wear = 65536}
}
if lucky_block.mcl then
all_colours = {
"red", "blue", "cyan", "grey", "silver", "black", "yellow", "green", "magenta",
"orange", "purple", "brown", "pink", "lime", "light_blue", "white"
}
end
-- default chests items
local chest_stuff = {}
-- call to purge the chest item list
@ -198,14 +241,9 @@ local function explode(pos, radius, sound)
if minetest.get_modpath("tnt") and tnt and tnt.boom
and not minetest.is_protected(pos, "") then
tnt.boom(pos, {
radius = radius,
damage_radius = radius,
sound = sound
})
tnt.boom(pos, {radius = radius, damage_radius = radius, sound = sound})
else
minetest.sound_play(sound, {
pos = pos, gain = 1.0, max_hear_distance = 32}, true)
minetest.sound_play(sound, {pos = pos, gain = 1.0, max_hear_distance = 32}, true)
entity_physics(pos, radius)
@ -259,14 +297,15 @@ local lb_node = function(pos, digger, def)
end
if not minetest.registered_nodes[nod] then
nod = "default:goldblock"
nod = lucky_block.def_node
end
effect(pos, 25, "tnt_smoke.png", 8, 8, 2, 1, 0)
minetest.set_node(pos, {name = nod})
if nod == "default:chest" then
if nod == "default:chest"
or nod == "mcl_chests:chest_small" then
fill_chest(pos, items)
end
end
@ -370,7 +409,7 @@ local lb_teleport = function(pos, digger, def)
effect(pos, 25, "tnt_smoke.png", 8, 8, 1, -10, 0)
minetest.chat_send_player(digger:get_player_name(),
minetest.get_color_escape_sequence("#1eff00") .. S("Random Teleport!"))
lucky_block.green .. S("Random Teleport!"))
end
@ -392,7 +431,7 @@ local lb_drop = function(pos, digger, def)
end
if not minetest.registered_items[item] then
item = "default:coal_lump"
item = lucky_block.def_item
end
local obj = minetest.add_item(pos, item)
@ -412,7 +451,7 @@ local lb_drop = function(pos, digger, def)
local item = def[2][1]
if not minetest.registered_items[item] then
item = ItemStack("default:coal_lump " .. tonumber(num))
item = ItemStack(lucky_block.def_item .. " " .. tonumber(num))
else
item = ItemStack(item .. " " .. tonumber(num))
end
@ -436,7 +475,7 @@ local lb_lightning = function(pos, digger, def)
local nod = def[2]
if not minetest.registered_nodes[nod] then
nod = "fire:basic_flame"
nod = lucky_block.def_flame
end
pos = digger:get_pos()
@ -523,16 +562,14 @@ local lb_troll = function(pos, def)
local snd = def[3]
local exp = def[4]
if not minetest.registered_nodes[nod] then
nod = lucky_block.def_gold
end
minetest.set_node(pos, {name = nod})
if snd then
minetest.sound_play(snd, {
pos = pos, gain = 1.0, max_hear_distance = 10}, true)
end
if not minetest.registered_nodes[nod] then
nod = "default:goldblock"
minetest.sound_play(snd, {pos = pos, gain = 1.0, max_hear_distance = 10}, true)
end
minetest.after(2.0, function()
@ -546,7 +583,7 @@ local lb_troll = function(pos, def)
minetest.set_node(pos, {name = "air"})
minetest.sound_play("default_hard_footstep", {
minetest.sound_play(lucky_block.snd_pop, {
pos = pos, gain = 1.0, max_hear_distance = 10}, true)
end
end)
@ -556,7 +593,7 @@ end
local lb_floor = function(pos, def)
local size = def[2] or 1
local nods = def[3] or {"default:dirt"}
local nods = def[3] or {lucky_block.def_node}
local offs = def[4] or 0
local num = 1
@ -565,13 +602,16 @@ local lb_floor = function(pos, def)
minetest.after(0.5 * num, function()
local nod = nods[math.random(#nods)]
local def = minetest.registered_nodes[nod]
local snd = def and def.sounds and def.sounds.place
minetest.set_node({
x = (pos.x + x) - offs,
y = pos.y - 1,
z = (pos.z + z) - offs
}, {name = nods[math.random(#nods)]})
z = (pos.z + z) - offs}, {name = nod})
minetest.sound_play("default_place_node", {
minetest.sound_play(snd, {
pos = pos, gain = 1.0, max_hear_distance = 10}, true)
end)
@ -591,67 +631,44 @@ function lucky_block:open(pos, digger, blocks_list)
math.randomseed(minetest.get_timeofday() + pos.x + pos.z - os.time())
local luck = math.random(#blocks_list) ; -- luck = 1
local action = blocks_list[luck][1]
local result = blocks_list[luck]
local action = result[1]
-- print ("luck ["..luck.." of "..#blocks_list.."]", action)
-- place schematic
if action == "sch" then
lb_schematic(pos, digger, blocks_list[luck])
if action == "sch" then lb_schematic(pos, digger, result)
-- place node (if chest then fill chest)
elseif action == "nod" then
lb_node(pos, digger, blocks_list[luck])
elseif action == "nod" then lb_node(pos, digger, result)
-- place entity
elseif action == "spw" then
lb_spawn(pos, digger, blocks_list[luck])
elseif action == "spw" then lb_spawn(pos, digger, result)
-- explosion
elseif action == "exp" then
lb_explode(pos, blocks_list[luck])
elseif action == "exp" then lb_explode(pos, result)
-- teleport
elseif action == "tel" then
lb_teleport(pos, digger, blocks_list[luck])
elseif action == "tel" then lb_teleport(pos, digger, result)
-- drop items
elseif action == "dro" then
lb_drop(pos, digger, blocks_list[luck])
elseif action == "dro" then lb_drop(pos, digger, result)
-- lightning strike
elseif action == "lig" then
lb_lightning(pos, digger, blocks_list[luck])
elseif action == "lig" then lb_lightning(pos, digger, result)
-- falling nodes
elseif action == "fal" then
lb_falling(pos, digger, blocks_list[luck])
elseif action == "fal" then lb_falling(pos, digger, result)
-- troll block, disappears or explodes after 2 seconds
elseif action == "tro" then
lb_troll(pos, blocks_list[luck])
elseif action == "tro" then lb_troll(pos, result)
-- floor paint
elseif action == "flo" then
lb_floor(pos, blocks_list[luck])
elseif action == "flo" then lb_floor(pos, result)
-- custom function
elseif action == "cus" then
local func = blocks_list[luck][2]
local def = blocks_list[luck][3]
if func then func(pos, digger, def) end
if result[2] then result[2](pos, digger, result[3]) end
end
end
@ -670,9 +687,9 @@ minetest.register_node("lucky_block:lucky_block", {
is_ground_content = false,
paramtype = "light",
light_source = 3,
groups = {oddly_breakable_by_hand = 3, unbreakable = 1},
groups = {handy = 2, oddly_breakable_by_hand = 3, unbreakable = 1},
drop = {},
sounds = default.node_sound_wood_defaults(),
sounds = lucky_block.snd_wood,
on_dig = function(pos, node, digger)
@ -681,7 +698,10 @@ minetest.register_node("lucky_block:lucky_block", {
lucky_block:open(pos, digger)
end,
on_blast = function() end
on_blast = function() end,
_mcl_hardness = 0.6,
_mcl_blast_resistance = 1200
})
minetest.register_craft({
@ -707,9 +727,9 @@ minetest.register_node("lucky_block:super_lucky_block", {
sunlight_propagates = false,
is_ground_content = false,
paramtype = "light",
groups = {cracky = 1, level = 2, unbreakable = 1},
groups = {pickaxey = 5, cracky = 1, level = 2, unbreakable = 1, material_stone = 1},
drop = {},
sounds = default.node_sound_stone_defaults(),
sounds = lucky_block.snd_stone,
on_construct = function(pos)
@ -731,7 +751,7 @@ minetest.register_node("lucky_block:super_lucky_block", {
if math.random(5) == 1 then
pos.y = pos.y + 0.5
minetest.add_item(pos, "default:goldblock " .. math.random(5))
minetest.add_item(pos, lucky_block.def_gold .. " " .. math.random(5))
end
else
@ -739,10 +759,35 @@ minetest.register_node("lucky_block:super_lucky_block", {
end
end,
on_blast = function() end
on_blast = function() end,
_mcl_hardness = 2,
_mcl_blast_resistance = 1200
})
local path = minetest.get_modpath("lucky_block")
-- import schematics
dofile(path .. "/schems.lua")
-- wishing well & drops
dofile(path .. "/wishing_well.lua")
-- lucky block special items and blocks
dofile(path .. "/blocks_lb.lua")
-- if mineclone detected then load specific lucky blocks
if mcl then
dofile(path .. "/blocks_mcl.lua")
else
dofile(path .. "/blocks_def.lua")
end
-- 3rd party mod lucky blocks
dofile(path .. "/blocks_mod.lua")
minetest.after(0, function()
print("[MOD] Lucky Blocks loaded: ", #lucky_list)
end)

@ -1,4 +1,4 @@
name = lucky_block
depends = default
optional_depends = tnt, screwdriver, intllib
depends =
optional_depends = default, mcl_core, mcl_sounds, tnt, screwdriver, intllib
description = Adds lucky blocks into the game which may give good, bad, hurtful items when open :)

@ -152,36 +152,6 @@ local obsidian_trap = {
}
}
local stb = {name = "default:steelblock", param1 = 255}
local sbr = {name = "default:stonebrick", param1 = 255}
local fwd = {name = "default:fence_wood", param1 = 255}
local slb = {name = "stairs:slab_stonebrick", param1 = 255}
local wbl = {name = "lucky_block:well_block", param1 = 255}
local gla = {name = "default:glass", param1 = 255}
local wishing_well = {
size = {x = 3, y = 5, z = 3},
data = {
stb,sbr,stb,
sbr,sbr,sbr,
fwd,air,fwd,
fwd,air,fwd,
slb,slb,slb,
sbr,wbl,sbr,
sbr,wat,sbr,
air,air,air,
air,air,air,
slb,gla,slb,
stb,sbr,stb,
sbr,sbr,sbr,
fwd,air,fwd,
fwd,air,fwd,
slb,slb,slb
}
}
-- add schematics to list
lucky_block:add_schematics({
@ -191,130 +161,5 @@ lucky_block:add_schematics({
{"platform", platform, {x = 2, y = 1, z = 2}},
{"instafarm", insta_farm, {x = 2, y = 2, z = 1}},
{"firetrap", fire_trap, {x = 1, y = 0, z = 1}},
{"obsidiantrap", obsidian_trap, {x = 1, y = 0, z = 1}},
{"wishingwell", wishing_well, {x = 1, y = 1, z = 1}}
})
-- wishing well
minetest.register_node("lucky_block:well_block", {
description = "Well Block",
tiles = {"default_glass.png"},
light_source = 5,
groups = {not_in_creative_inventory = 1, unbreakable = 1},
on_blast = function() end,
drop = {}
})
-- Global list containing well blocks that can be dropped
lucky_block.wellblocks = {
{"default:ice", 5},
{"default:bronzeblock", 2},
{"default:lava_source", 7},
{"default:coalblock", 4},
{"default:sand", 7},
{"default:goldblock", 2},
{"default:cactus", 5},
{"default:cobble", 5},
{"default:brick", 5},
{"fire:permanent_flame", 7},
{"default:desert_sand", 7},
{"default:grass_5", 7},
{"default:obsidian", 4},
{"default:diamondblock", 2},
{"default:dirt", 7},
{"default:clay", 5},
{"default:copperblock", 2},
{"default:mese", 2},
{"default:silver_sand", 7},
{"default:snowblock", 7},
{"default:mossycobble", 5},
{"default:lava_source", 5},
{"default:blueberry_bush_leaves_with_berries", 4},
{"default:coral_skeleton", 4},
{"default:coral_orange", 4},
{"default:coral_brown", 4},
{"default:gravel", 5},
{"default:permafrost_with_moss", 4},
{"default:stone_with_diamond", 4},
{"default:stone_with_gold", 4},
{"default:stone_with_copper", 4},
{"default:lava_source", 4},
{"default:stone_with_mese", 4},
{"default:stone_with_coal", 4},
{"default:stone_with_tin", 4},
{"default:stone_with_iron", 4},
{"fire:permanent_flame", 7}
}
local add_wblock = function(name, number)
local total = #lucky_block.wellblocks
lucky_block.wellblocks[total + 1] = {name, number}
end
-- Add additional well blocks
if minetest.get_modpath("tnt") then
add_wblock("tnt:tnt_burning", 8)
add_wblock("tnt:tnt_burning", 4)
add_wblock("tnt:tnt_burning", 8)
end
if minetest.get_modpath("ethereal") then
add_wblock("ethereal:crystal_block", 2)
end
if minetest.get_modpath("bones") then
add_wblock("bones:bones", 4)
end
minetest.register_abm({
label = "Lucky Block Wishing Well Block",
nodenames = {"lucky_block:well_block"},
interval = 2,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.2)) do
if object and object:is_player() then
minetest.swap_node(pos, {name = "default:glass"})
minetest.sound_play("default_tool_breaks", {
pos = pos, gain = 1.0, max_hear_distance = 5}, true)
local b_no = math.random(#lucky_block.wellblocks)
local item = lucky_block.wellblocks[b_no][1]
for n = 1, lucky_block.wellblocks[b_no][2] do
local nod = table.copy(minetest.registered_nodes[item])
if nod then
local obj = minetest.add_entity({
x = pos.x + math.random(-7, 7),
y = pos.y + 7,
z = pos.z + math.random(-7, 7)
}, "__builtin:falling_node")
if obj then
local ent = obj:get_luaentity()
if ent then
nod.param2 = 1 -- set default rotation
ent:set_node(nod)
end
end
end
end
break
end
end
end
{"obsidiantrap", obsidian_trap, {x = 1, y = 0, z = 1}}
})

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@ -0,0 +1,198 @@
-- well block (player stands near and it triggers drops)
minetest.register_node("lucky_block:well_block", {
description = "Well Block",
tiles = {"default_glass.png"},
light_source = 5,
groups = {not_in_creative_inventory = 1, unbreakable = 1},
on_blast = function() end,
drop = {}
})
-- wishing well schematic layout
local stb = {name = "default:steelblock", param1 = 255}
local sbr = {name = "default:stonebrick", param1 = 255}
local fwd = {name = "default:fence_wood", param1 = 255}
local slb = {name = "stairs:slab_stonebrick", param1 = 255}
local wbl = {name = "lucky_block:well_block", param1 = 255}
local gla = {name = "default:glass", param1 = 255}
local air = {name = "air"}
local wishing_well = {
size = {x = 3, y = 5, z = 3},
data = {
stb,sbr,stb,
sbr,sbr,sbr,
fwd,air,fwd,
fwd,air,fwd,
slb,slb,slb,
sbr,wbl,sbr,
sbr,wat,sbr,
air,air,air,
air,air,air,
slb,gla,slb,
stb,sbr,stb,
sbr,sbr,sbr,
fwd,air,fwd,
fwd,air,fwd,
slb,slb,slb
}
}
-- add schematic to list
lucky_block:add_schematics({
{"wishingwell", wishing_well, {x = 1, y = 1, z = 1}}
})
-- Global list containing well blocks that can be dropped
lucky_block.wellblocks = {}
-- helper function
local add_wblock = function(list)
for s = 1, #list do
table.insert(lucky_block.wellblocks, list[s])
end
end
if lucky_block.mod_def then
add_wblock({
{"default:ice", 5},
{"default:bronzeblock", 2},
{"default:lava_source", 7},
{"default:coalblock", 4},
{"default:sand", 7},
{"default:goldblock", 2},
{"default:cactus", 5},
{"default:cobble", 5},
{"default:brick", 5},
{"fire:permanent_flame", 7},
{"default:desert_sand", 7},
{"default:grass_5", 7},
{"default:obsidian", 4},
{"default:diamondblock", 2},
{"default:dirt", 7},
{"default:clay", 5},
{"default:copperblock", 2},
{"default:mese", 2},
{"default:silver_sand", 7},
{"default:snowblock", 7},
{"default:mossycobble", 5},
{"default:lava_source", 5},
{"default:blueberry_bush_leaves_with_berries", 4},
{"default:coral_skeleton", 4},
{"default:coral_orange", 4},
{"default:coral_brown", 4},
{"default:gravel", 5},
{"default:permafrost_with_moss", 4},
{"default:stone_with_diamond", 4},
{"default:stone_with_gold", 4},
{"default:stone_with_copper", 4},
{"default:lava_source", 4},
{"default:stone_with_mese", 4},
{"default:stone_with_coal", 4},
{"default:stone_with_tin", 4},
{"default:stone_with_iron", 4},
{"fire:permanent_flame", 7}
})
end
if minetest.get_modpath("tnt") then
add_wblock({
{"tnt:tnt_burning", 8},
{"tnt:tnt_burning", 4},
{"tnt:tnt_burning", 8}
})
end
if minetest.get_modpath("ethereal") then
add_wblock({
{"ethereal:crystal_block", 2}
})
end
if minetest.get_modpath("bones") then
add_wblock({
{"bones:bones", 4}
})
end
if lucky_block.mod_mcl then
add_wblock({
{"mcl_core:diamondblock", 4},
{"mcl_core:goldblock", 4},
{"mcl_core:lava_source", 4},
{"mcl_core:water_source", 4},
{"mcl_core:sand", 7},
{"mcl_core:gravel", 7},
{"mcl_core:obsidian", 4},
{"mcl_core:ironblock", 4},
{"mcl_core:sandstone", 7},
{"mcl_core:snow", 7}
})
end
-- abm function to detect player and trigger drops
minetest.register_abm({
label = "Lucky Block Wishing Well Block",
nodenames = {"lucky_block:well_block"},
interval = 2,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.2)) do
if object and object:is_player() then
minetest.swap_node(pos, {name = lucky_block.def_glass})
minetest.sound_play("default_tool_breaks", {
pos = pos, gain = 1.0, max_hear_distance = 5}, true)
local b_no = math.random(#lucky_block.wellblocks)
local item = lucky_block.wellblocks[b_no][1]
for n = 1, lucky_block.wellblocks[b_no][2] do
local nod = table.copy(minetest.registered_nodes[item])
if nod then
local obj = minetest.add_entity({
x = pos.x + math.random(-7, 7),
y = pos.y + 7,
z = pos.z + math.random(-7, 7)
}, "__builtin:falling_node")
if obj then
local ent = obj:get_luaentity()
if ent then
nod.param2 = 1 -- set default rotation
ent:set_node(nod)
end
end
end
end
break
end
end
end
})