diff --git a/README.md b/README.md index 32b06a1..0b5d5fc 100644 --- a/README.md +++ b/README.md @@ -20,4 +20,4 @@ Changelog: - 0.5 - Explosions now have radius and fire setting, also added new blocks - 0.6 - Use TNT mod for explosions and if not active do entity damage only -Lucky Blocks: 117 (depending on mods enabled) +Lucky Blocks: 118 (depending on mods enabled) diff --git a/blocks.lua b/blocks.lua index 5ee0da5..581be19 100644 --- a/blocks.lua +++ b/blocks.lua @@ -106,6 +106,7 @@ if screwdriver and screwdriver.handler then minetest.register_tool(":screwdriver:screwdriver_magenta", { description = "Super Mega Magenta Ultra Screwdriver 2500\n(left-click to rotate face, right-click to rotates axis)", inventory_image = "screwdriver.png^[colorize:#ff009970", + groups = {not_in_creative_inventory = 1}, on_use = function(itemstack, user, pointed_thing) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 2500) @@ -291,3 +292,17 @@ lucky_block:add_blocks({ {"dro", {"bonemeal:mulch", "bonemeal:bonemeal", "bonemeal:fertiliser"}, 10}, }) end + +-- Special items +minetest.register_node("lucky_block:void_mirror", { + description = "Void Mirror (Place to see through solid walls during daytime)", + drawtype = "normal", + tiles = {"default_obsidian_glass.png^[brighten"}, + use_texture_alpha = true, + groups = {snappy = 3, not_in_creative_inventory = 1}, + sounds = default.node_sound_glass_defaults(), +}) + +lucky_block:add_blocks({ + {"dro", {"lucky_block:void_mirror"}, 1}, +})