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define hit entity as arrow
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init.lua
1
init.lua
@ -110,6 +110,7 @@ minetest.register_entity("lucky_block:temp", {
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visual_size = {x = 0, y = 0},
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visual_size = {x = 0, y = 0},
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visual = "sprite",
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visual = "sprite",
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textures = {"tnt_smoke.png"},
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textures = {"tnt_smoke.png"},
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_is_arrow = true,
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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