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Added custom function ability
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@ -16,3 +16,4 @@ Changelog:
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- 0.1 - Initial release
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- 0.2 - New api commands added thanks to blert2112
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- 0.3 - New blocks added, also error checking, new options and schematic rehaul
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- 0.4 - Added ability to add custom functions within lucky blocks
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22
api.txt
22
api.txt
@ -263,6 +263,28 @@ Strike player and place permanent flame
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{"lig", "fire:permanent_flame"}
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Custom Function
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---------------
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This allows mod makers to use there own functions when opening lucky blocks and
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passes the block position and player opening it.
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{"cus", myfunction}
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e.g.
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Punch player and deal 5 damage points (function first then line to add l.block)
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local function punchy(pos, player)
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player:punch(player, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5}
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}, nil)
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end
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{"cus", punchy}
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Final Words
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===========
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15
init.lua
15
init.lua
@ -3,8 +3,17 @@ lucky_block = {}
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lucky_schems = {}
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lucky_block.seed = PseudoRandom(os.time())
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-- example custom function (punches player with 5 damage)
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local function punchy(pos, player)
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player:punch(player, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5}
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}, nil)
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end
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-- default blocks
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local lucky_list = {
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{"cus", punchy},
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{"fal", {"default:wood", "default:gravel", "default:sand", "default:desert_sand", "default:stone", "default:dirt", "default:goldblock"}, 0},
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{"lig"},
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{"nod", "lucky_block:super_lucky_block", 0},
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@ -503,6 +512,12 @@ local lucky_block = function(pos, digger)
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end
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end)
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-- custom function
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elseif action == "cus" then
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local func = lucky_list[luck][2]
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func(pos, digger)
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end
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end
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