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add slender player potion
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@ -25,6 +25,6 @@ Changelog:
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- 1.0 - Added ability for custom lucky blocks to use their own block list
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- 1.1 - Spawning mobs can now select randomly from a table or single string
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- 1.2 - Code tidy and fixed wishing well replacements
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- 1.3 - Add lightning staff as rare drop, tidy code, lightning fire check, moustache helmet
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- 1.3 - Add lightning staff as rare drop, tidy code, lightning fire check, moustache helmet, slender potion
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Lucky Blocks: 261 (depending on mods enabled)
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Lucky Blocks: 263 (depending on mods enabled)
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66
blocks.lua
66
blocks.lua
@ -213,6 +213,70 @@ minetest.register_craft({
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}
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})
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-- custom function (slender player) and potion with recipe
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local function slender(pos, player)
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player:set_properties({
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visual_size = {x = 1.0, y = 1.5},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7 + .85, 0.3},
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eye_height = 1.47 + 0.73,
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stepheight = 0.9
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})
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minetest.chat_send_player(player:get_player_name(),
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green .. S("Slender Player!"))
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minetest.sound_play("default_place_node", {pos = pos, gain = 1.0}, true)
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minetest.after (180, function(player, pos) -- 3 minutes
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if player and player:is_player() then
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player:set_properties({
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visual_size = {x = 1.0, y = 1.0},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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eye_height = 1.47,
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stepheight = 0.6
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})
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minetest.sound_play("default_place_node", {pos = pos, gain = 1.0}, true)
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end
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end, player)
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end
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minetest.register_craftitem("lucky_block:slender_player_potion", {
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description = S("Slender Player Potion (DRINK ME)"),
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inventory_image = "lucky_slender_potion.png",
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on_use = function(itemstack, user, pointed_thing)
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itemstack:take_item()
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local pos = user:get_pos()
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local inv = user:get_inventory()
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local item = "vessels:glass_bottle"
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if inv:room_for_item("main", {name = item}) then
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inv:add_item("main", item)
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else
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minetest.add_item(pos, {name = item})
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end
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slender(pos, user)
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return itemstack
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end,
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groups = {vessel = 1},
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})
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minetest.register_craft({
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output = "lucky_block:slender_player_potion",
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recipe = {
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{"default:bush_sapling", "flowers:rose", "default:pine_bush_sapling"},
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{"dye:red", "default:apple", "dye:orange"},
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{"", "vessels:glass_bottle", ""},
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}
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})
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-- custom function (drop player inventory and replace with dry shrubs)
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local function bushy(pos, player)
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@ -328,7 +392,9 @@ lucky_block:add_blocks({
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{"cus", pint},
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{"cus", bushy},
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{"cus", punchy},
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{"cus", slender},
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{"dro", {"lucky_block:pint_sized_potion"}, 1},
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{"dro", {"lucky_block:slender_player_potion"}, 1},
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{"nod", "default:chest", 0, {
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{name = "default:stick", max = 10},
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{name = "default:acacia_bush_stem", max = 10},
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BIN
textures/lucky_slender_potion.png
Normal file
BIN
textures/lucky_slender_potion.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 160 B |
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