local S = lucky_block.intllib local MP = minetest.get_modpath("lucky_block") -- default mod if lucky_block.def_mod then -- chest items lucky_block:add_chest_items({ {name = "default:wood", max = 5}, {name = "default:apple", max = 3}, {name = "default:steel_ingot", max = 3}, {name = "default:gold_ingot", max = 3, chance = 2}, {name = "default:diamond", max = 2, chance = 3}, {name = "default:mese_crystal_fragment", max = 3, chance = 3}, {name = "default:pick_steel", max = 1, chance = 2, min_wear = 20000, max_wear = 65536} }) local dpath = minetest.get_modpath("default") .. "/schematics/" -- Default tree schematics lucky_block:add_schematics({ {"appletree", dpath .. "apple_tree_from_sapling.mts", {x = 3, y = 1, z = 3}}, {"jungletree", dpath .. "jungle_tree_from_sapling.mts", {x = 2, y = 1, z = 2}}, {"defpinetree", dpath .. "pine_tree_from_sapling.mts", {x = 2, y = 1, z = 2}}, {"acaciatree", dpath .. "acacia_tree_from_sapling.mts", {x = 4, y = 1, z = 4}}, {"aspentree", dpath .. "aspen_tree_from_sapling.mts", {x = 2, y = 1, z = 2}}, {"largecactus", dpath .. "large_cactus.mts", {x = 2, y = 1, z = 2}}, {"defaultbush", dpath .. "bush.mts", {x = 1, y = 1, z = 1}}, {"acaciabush", dpath .. "acacia_bush.mts", {x = 1, y = 1, z = 1}}, {"corals", MP .. "/schematics/corals.mts", {x = 2, y = 1, z = 2}} }) -- Default lucky blocks lucky_block:add_blocks({ {"nod", {"default:chest"}, 0}, {"lig"}, {"fal", {"default:wood", "default:gravel", "default:sand", "default:desert_sand", "default:stone", "default:dirt", "default:goldblock"}, 0}, {"sch", "watertrap", 1, true}, {"tel"}, {"dro", {"default:apple"}, 10}, {"sch", "appletree", 0, false}, {"dro", {"default:snow"}, 10}, {"nod", "default:chest", 0, { {name = "bucket:bucket_water", max = 1}, {name = "default:wood", max = 3}, {name = "default:pick_diamond", max = 1}, {name = "default:coal_lump", max = 3} }}, {"sch", "sandtrap", 1, true}, {"sch", "defpinetree", 0, false}, {"sch", "lavatrap", 1, true}, {"dro", {"default:mese_crystal_fragment"}, 15}, {"dro", {"default:mese_crystal"}, 10}, {"dro", {"default:mese"}, 1}, {"exp", 2}, {"sch", "acaciabush", 0, false}, {"nod", "default:diamondblock", 0}, {"nod", "default:steelblock", 0}, {"nod", "default:dirt", 0}, {"nod", "default:chest", 0, { {name = "default:dirt", max = 15}, {name = "default:dirt_with_dry_grass", max = 15}, {name = "default:dirt_with_rainforest_litter", max = 15}, {name = "default:dirt_with_grass", max = 15}, {name = "default:dirt_with_snow", max = 15}, }}, {"dro", {"dye:"}, 10, true}, {"dro", {"default:sword_steel"}}, {"sch", "jungletree", 0, false}, {"sch", "sandtrap", 1, true, {{"default:sand", "default:silver_sand"}} }, {"dro", {"default:pick_steel"}}, {"dro", {"default:shovel_steel"}}, {"exp"}, {"dro", {"default:coal_lump"}, 3}, {"sch", "defaultbush", 0, false}, {"tro", "default:mese", "tnt_blast", true}, {"sch", "acaciatree", 0, false}, {"dro", {"default:axe_steel"}}, {"dro", {"default:sword_bronze"}}, {"exp", 3}, {"nod", "default:chest", 0, { {name = "default:acacia_sapling", max = 10}, {name = "default:aspen_sapling", max = 10}, {name = "default:pine_sapling", max = 10}, {name = "default:sapling", max = 10}, {name = "default:junglesapling", max = 10}, {name = "default:acacia_bush_sapling", max = 5}, {name = "default:bush_sapling", max = 5}, }}, {"sch", "platform", 1, true}, {"nod", "default:wood", 0}, {"dro", {"default:pick_bronze"}}, {"sch", "aspentree", 0, false}, {"dro", {"default:shovel_bronze"}}, {"nod", "default:gravel", 0}, {"sch", "sandtrap", 1, true, {{"default:sand", "default:gravel"}} }, {"sch", "largecactus", 0, false}, {"dro", {"default:axe_bronze"}}, {"dro", {"default:bookshelf", "default:book", "default:paper"}, 5}, {"dro", {"default:fence_wood"}, 10}, {"dro", {"default:fence_acacia_wood"}, 10}, {"dro", {"default:fence_aspen_wood"}, 10}, {"dro", {"default:fence_junglewood"}, 10}, {"dro", {"default:fence_pine_wood"}, 10}, {"sch", "obsidiantrap", 1, true}, {"sch", "sandtrap", 1, true, {{"default:sand", "default:desert_sand"}} }, {"nod", "default:chest", 0, { {name = "default:acacia_wood", max = 10}, {name = "default:aspen_wood", max = 10}, {name = "default:pine_wood", max = 10}, {name = "default:wood", max = 10}, {name = "default:junglewood", max = 10}, }}, {"nod", "default:chest", 0, { {name = "default:acacia_tree", max = 10}, {name = "default:aspen_tree", max = 10}, {name = "default:pine_tree", max = 10}, {name = "default:tree", max = 10}, {name = "default:jungletree", max = 10}, }}, {"dro", {"default:coral_brown"}, 5}, {"dro", {"default:coral_orange"}, 5}, {"dro", {"default:coral_skeleton"}, 5}, {"sch", "corals", 0, true}, {"dro", {"default:mese_post_light"}, 5}, {"dro", {"default:fence_wood"}, 5}, {"nod", "default:mese_post_light"}, {"dro", {"default:silver_sand"}, 20}, {"dro", {"default:sand"}, 20}, {"dro", {"default:desert_sand"}, 20}, {"dro", {"default:gravel"}, 15}, {"nod", "default:chest", 0, { {name = "default:silver_sand", max = 20}, {name = "default:silver_sandstone", max = 20}, {name = "default:desert_sand", max = 20}, {name = "default:silver_sandstone", max = 20}, {name = "default:sand", max = 20}, {name = "default:sandstone", max = 20}, {name = "default:gravel", max = 20}, }}, {"dro", {"default:obsidian"}, 14} }) -- Additional Wishing Well Styles lucky_block:add_blocks({ {"sch", "wishingwell", 0, true}, {"sch", "wishingwell", 0, true, { {"default:stonebrick", "default:silver_sandstone_brick"}, {"stairs:slab_stonebrick", "stairs:slab_silver_sandstone_brick"}, {"default:fence_wood", "default:fence_aspen_wood"}, {"default:steelblock", "default:tinblock"}, } }, {"sch", "wishingwell", 0, true, { {"default:stonebrick", "default:sandstonebrick"}, {"stairs:slab_stonebrick", "stairs:slab_sandstonebrick"}, {"default:fence_wood", "default:fence_junglewood"}, {"default:steelblock", "default:goldblock"}, } }, {"sch", "wishingwell", 0, true, { {"default:stonebrick", "default:desert_stonebrick"}, {"stairs:slab_stonebrick", "stairs:slab_desert_stonebrick"}, {"default:fence_wood", "default:fence_acacia_wood"}, {"default:steelblock", "default:copperblock"}, } }, {"sch", "wishingwell", 0, true, { {"default:stonebrick", "default:desert_sandstone_brick"}, {"stairs:slab_stonebrick", "stairs:slab_desert_sandstone_brick"}, {"default:fence_wood", "default:fence_pine_wood"}, {"default:steelblock", "default:bronzeblock"}, } }, }) end -- wool mod if minetest.get_modpath("wool") then lucky_block:add_blocks({ {"sch", "sandtrap", 1, true, {{"default:sand", "wool:red"}} }, {"dro", {"wool:"}, 10, true}, {"sch", "sandtrap", 1, true, {{"default:sand", "wool:green"}} }, {"dro", {"wool:white"}, 10} }) end -- Flowers mod if minetest.get_modpath("flowers") then lucky_block:add_blocks({ {"nod", "flowers:rose", 0}, {"dro", {"flowers:mushroom_red"}, 5}, {"dro", {"flowers:mushroom_brown"}, 5}, {"dro", {"flowers:rose", "flowers:tulip", "flowers:dandelion_yellow", "flowers:geranium", "flowers:viola", "flowers:dandelion_white"}, 12}, {"nod", "default:chest", 0, { {name = "flowers:geranium", max = 15}, {name = "flowers:viola", max = 15}, {name = "flowers:dandelion_white", max = 15}, {name = "flowers:dandelion_yellow", max = 15}, {name = "flowers:tulip", max = 15}, {name = "flowers:rose", max = 15}, {name = "flowers:mushroom_brown", max = 10}, {name = "flowers:mushroom_red", max = 10}, {name = "flowers:waterlily", max = 10} }} }) end -- Doors mod if minetest.get_modpath("doors") then lucky_block:add_blocks({ {"dro", {"doors:door_wood"}}, {"dro", {"doors:door_steel"}}, {"dro", {"doors:door_glass"}}, {"dro", {"doors:door_obsidian_glass"}}, {"dro", {"doors:trapdoor"}}, {"dro", {"doors:trapdoor_steel"}}, {"dro", {"doors:gate_acacia_wood_closed"}}, {"dro", {"doors:gate_aspen_wood_closed"}}, {"dro", {"doors:gate_wood_closed"}}, {"dro", {"doors:gate_pine_wood_closed"}}, {"dro", {"doors:gate_junglewood_closed"}} }) end -- Screwdriver mod if minetest.get_modpath("screwdriver") then if screwdriver and screwdriver.handler then minetest.register_tool(":screwdriver:screwdriver_magenta", { description = S("Super Mega Magenta Ultra Screwdriver 2500" .. "\n(left-click to rotate face, right-click to rotates axis)"), inventory_image = "screwdriver.png^[colorize:#ff009970", groups = {not_in_creative_inventory = 1}, on_use = function(itemstack, user, pointed_thing) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 2500) return itemstack end, on_place = function(itemstack, user, pointed_thing) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 2500) return itemstack end }) end lucky_block:add_blocks({ {"dro", {"screwdriver:screwdriver"}}, {"dro", {"screwdriver:screwdriver_magenta"}}, }) end -- Vessels mod if minetest.get_modpath("vessels") then lucky_block:add_blocks({ {"dro", {"vessels:shelf", "vessels:drinking_glass", "vessels:glass_bottle", "vessels:steel_bottle", "vessels:glass_fragments"}, 5}, {"nod", "vessels:drinking_glass", 0}, {"nod", "vessels:glass_bottle", 0}, {"nod", "vessels:steel_bottle", 0} }) end -- Farming mod (default) if minetest.get_modpath("farming") then lucky_block:add_blocks({ {"dro", {"farming:bread"}, 5}, {"sch", "instafarm", 0, true}, {"nod", "default:water_source", 1}, {"nod", "farming:straw", 0}, {"dro", {"farming:straw"}, 8} }) end -- Boats mod if minetest.get_modpath("boats") then lucky_block:add_blocks({ {"dro", {"boats:boat"}} }) end -- Beds mod if minetest.get_modpath("beds") then lucky_block:add_blocks({ {"dro", {"beds:bed"}}, {"dro", {"beds:fancy_bed"}} }) end -- Walls mod if minetest.get_modpath("walls") then lucky_block:add_blocks({ {"dro", {"walls:cobble"}, 10}, {"dro", {"walls:mossycobble"}, 10}, {"dro", {"walls:desertcobble"}, 10} }) end -- Carts mod if minetest.get_modpath("carts") or minetest.get_modpath("boost_cart") then lucky_block:add_blocks({ {"dro", {"carts:cart"}}, {"dro", {"default:rail"}, 10}, {"dro", {"carts:powerrail"}, 5}, {"dro", {"carts:brakerail"}, 5} }) end -- 3D Armor mod if minetest.get_modpath("3d_armor") then lucky_block:add_blocks({ {"dro", {"3d_armor:boots_wood"}}, {"dro", {"3d_armor:leggings_wood"}}, {"dro", {"3d_armor:chestplate_wood"}}, {"dro", {"3d_armor:helmet_wood"}}, {"tel"}, {"dro", {"3d_armor:boots_steel"}}, {"dro", {"3d_armor:leggings_steel"}}, {"dro", {"3d_armor:chestplate_steel"}}, {"dro", {"3d_armor:helmet_steel"}}, {"dro", {"3d_armor:boots_gold"}}, {"dro", {"3d_armor:leggings_gold"}}, {"dro", {"3d_armor:chestplate_gold"}}, {"exp"}, {"dro", {"3d_armor:helmet_gold"}}, {"dro", {"3d_armor:boots_cactus"}}, {"dro", {"3d_armor:leggings_cactus"}}, {"dro", {"3d_armor:chestplate_cactus"}}, {"dro", {"3d_armor:helmet_cactus"}}, {"dro", {"3d_armor:boots_bronze"}}, {"dro", {"3d_armor:leggings_bronze"}}, {"dro", {"3d_armor:chestplate_bronze"}}, {"dro", {"3d_armor:helmet_bronze"}}, {"lig"} }) end -- 3D Armor's Shields mod if minetest.get_modpath("shields") then lucky_block:add_blocks({ {"dro", {"shields:shield_wood"}}, {"dro", {"shields:shield_steel"}}, {"dro", {"shields:shield_gold"}}, {"dro", {"shields:shield_cactus"}}, {"dro", {"shields:shield_bronze"}}, {"exp", 2} }) end -- Fire mod if minetest.get_modpath("fire") then lucky_block:add_blocks({ {"dro", {"fire:flint_and_steel"}}, {"dro", {"default:flint"}, 5}, {"nod", "fire:basic_flame", 1}, {"nod", "fire:permanent_flame", 1}, {"sch", "firetrap", 1, true}, }) end -- TNT mod if minetest.get_modpath("tnt") then local p = "tnt:tnt_burning" lucky_block:add_blocks({ {"dro", {"tnt:gunpowder"}, 5}, {"fal", {p, p, p, p, p}, 1, true, 4}, {"nod", "tnt:tnt_burning", 0} }) end -- More Ore's mod if minetest.get_modpath("moreores") then lucky_block:add_blocks({ {"nod", "moreores:tin_block", 0}, {"nod", "moreores:silver_block", 0}, {"fal", {"default:sand", "default:sand", "default:sand", "default:sand", "default:sand", "default:sand", "moreores:mithril_block"}, 0}, {"dro", {"moreores:pick_silver"}}, {"dro", {"moreores:pick_mithril"}}, {"tro", "moreores:silver_block"}, {"dro", {"moreores:shovel_silver"}}, {"dro", {"moreores:shovel_mithril"}}, {"dro", {"moreores:axe_silver"}}, {"dro", {"moreores:axe_mithril"}}, {"tro", "moreores:mithril_block"}, {"dro", {"moreores:hoe_silver"}}, {"dro", {"moreores:hoe_mithril"}}, {"lig"}, {"nod", "default:chest", 0, { {name = "moreores:silver_lump", max = 10}, {name = "moreores:mithril_lump", max = 10}, {name = "default:copper_lump", max = 10}, {name = "default:gold_lump", max = 10}, {name = "default:iron_lump", max = 10}, {name = "default:tin_lump", max = 10}, {name = "default:coal_lump", max = 10}, {name = "default:clay_lump", max = 10} }} }) if minetest.get_modpath("3d_armor") then lucky_block:add_blocks({ {"dro", {"3d_armor:helmet_mithril"}}, {"dro", {"3d_armor:chestplate_mithril"}}, {"dro", {"3d_armor:leggings_mithril"}}, {"dro", {"3d_armor:boots_mithril"}} }) end if minetest.get_modpath("shields") then lucky_block:add_blocks({ {"dro", {"shields:shield_mithril"}} }) end end -- END moreores -- Bags mod if minetest.get_modpath("bags") or minetest.get_modpath("sfinv_bags") then minetest.register_craftitem(":bags:spar", { description = "Spar Bag", inventory_image = "bags_spar.png", groups = {bagslots = 2, flammable = 2} }) lucky_block:add_blocks({ {"dro", {"bags:spar"}}, {"dro", {"bags:small"}}, {"dro", {"bags:medium"}}, {"dro", {"bags:large"}}, {"dro", {"bags:trolley"}} }) end -- Nether Mod if minetest.get_modpath("nether") then local p = "nether:" -- add well blocks lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone", 4} lucky_block.wellblocks[#lucky_block.wellblocks + 1] = {p.."glowstone_deep", 4} -- add lucky blocks lucky_block:add_blocks({ {"flo", 3, {"nether:rack", "nether:brick", "nether:brick_cracked"}, 1}, {"flo", 3, {"nether:rack_deep", "nether:brick_deep"}, 1}, {"flo", 3, {"nether:basalt", "nether:basalt_hewn", "nether:basalt_chiselled"}, 1}, {"nod", "nether:glowstone", 0}, {"nod", "nether:glowstone_deep", 0}, {"exp", 3}, {"fal", {p.."sand", p.."sand", p.."sand", p.."sand", p.."sand", p.."glowstone"}, 0}, {"nod", "nether:lava_crust", 1}, {"nod", "default:chest", 0, { {name = p.."fence_nether_brick", max = 5}, {name = p.."rack_wall", max = 5}, {name = p.."rack", max = 5}, {name = p.."axe_nether", max = 1}, {name = p.."sword_nether", max = 1}, {name = p.."nether_lump", max = 3} }}, {"exp", 2}, {"sch", "wishingwell", 0, true, { {"default:stonebrick", p.."brick"}, {"stairs:slab_stonebrick", "stairs:slab_nether_brick"}, {"default:fence_wood", p.."fence_nether_brick"}, {"default:steelblock", p.."basalt_chiselled"}, {"default:water_source", "default:lava_source"}, {"default:glass", "default:obsidian_glass"} }}, {"lig"}, {"sch", "platform", 1, true, { {"default:sandstonebrick", p.."brick_deep"}, {"default:sandstone", p.."rack_deep"}, {"lucky_block:lucky_block", "lucky_block:super_lucky_block"} }}, {"nod", "default:chest", 0, { {name = p.."rack_deep_wall", max = 5}, {name = p.."rack_deep", max = 5}, {name = p.."pick_nether", max = 1}, {name = p.."shovel_nether", max = 1}, {name = p.."nether_lump", max = 3} }}, }) if minetest.get_modpath("3d_armor") then lucky_block:add_blocks({ {"dro", {"3d_armor:helmet_nether"}}, {"dro", {"3d_armor:chestplate_nether"}}, {"dro", {"3d_armor:leggings_nether"}}, {"dro", {"3d_armor:boots_nether"}} }) end if minetest.get_modpath("shields") then lucky_block:add_blocks({ {"dro", {"shields:shield_nether"}} }) end if minetest.get_modpath("xpanes") and minetest.registered_nodes["nether:geode"] then lucky_block:add_blocks({ {"dro", {"xpanes:nether_crystal_pane_flat"}, 5}, {"nod", "nether_geode", 0}, {"dro", {"nether_geode"}, 3} }) end end