lucky_block/blocks.lua

366 lines
12 KiB
Lua

-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-- Default tree schematics
local dpath = minetest.get_modpath("default") .. "/schematics/"
lucky_block:add_schematics({
{"appletree", dpath .. "apple_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"jungletree", dpath .. "jungle_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"defpinetree", dpath .. "pine_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"acaciatree", dpath .. "acacia_tree_from_sapling.mts", {x = 4, y = 1, z = 4}},
{"aspentree", dpath .. "aspen_tree_from_sapling.mts", {x = 2, y = 1, z = 2}},
{"corals", dpath .. "corals.mts", {x = 2, y = 1, z = 2}},
{"largecactus", dpath .. "large_cactus.mts", {x = 2, y = 0, z = 0}},
{"defaultbush", dpath .. "bush.mts", {x = 1, y = 1, z = 1}},
{"acaciabush", dpath .. "acacia_bush.mts", {x = 1, y = 1, z = 1}},
})
-- Default blocks
lucky_block:add_blocks({
{"sch", "watertrap", 1, true},
{"tel"},
{"dro", {"wool:"}, 10, true},
{"dro", {"default:apple"}, 10},
{"sch", "appletree", 0, false},
{"dro", {"default:snow"}, 10},
{"nod", "default:chest", 0, {
{name = "bucket:bucket_water", max = 1},
{name = "default:wood", max = 3},
{name = "default:pick_diamond", max = 1},
{name = "default:coal_lump", max = 3}}},
{"sch", "sandtrap", 1, true},
{"sch", "defpinetree", 0, false},
{"sch", "lavatrap", 1, true},
{"dro", {"default:mese_crystal_fragment", "default:mese_crystal"}, 10},
{"exp", 2},
{"sch", "acaciabush", 0, false},
{"nod", "default:diamondblock", 0},
{"nod", "default:steelblock", 0},
{"nod", "default:dirt", 0},
{"dro", {"dye:"}, 10, true},
{"dro", {"default:sword_steel"}, 1},
{"sch", "jungletree", 0, false},
{"dro", {"default:pick_steel"}, 1},
{"dro", {"default:shovel_steel"}, 1},
{"dro", {"default:coal_lump"}, 3},
{"sch", "defaultbush", 0, false},
{"tro", "default:mese", "tnt_blast", true},
{"sch", "acaciatree", 0, false},
{"dro", {"default:axe_steel"}, 1},
{"dro", {"default:sword_bronze"}, 1},
{"exp", 3},
{"sch", "platform", 1, true},
{"nod", "default:wood", 0},
{"dro", {"default:pick_bronze"}, 1},
{"sch", "aspentree", 0, false},
{"dro", {"default:shovel_bronze"}, 1},
{"nod", "default:gravel", 0},
{"sch", "largecactus", 0, false},
{"dro", {"default:axe_bronze"}, 1},
{"dro", {"default:bookshelf", "default:book", "default:paper"}, 5},
{"dro", {"default:fence_wood", "default:fence_acacia_wood", "default:fence_aspen_wood",
"default:fence_junglewood", "default:fence_pine_wood"}, 15},
{"sch", "obsidiantrap", 1, true},
})
-- default coral blocks
if minetest.registered_nodes["default:coral_brown"] then
lucky_block:add_blocks({
{"dro", {"default:coral_brown", "default:coral_orange", "default:coral_skeleton"}, 5},
{"sch", "corals", 0, true},
})
end
-- default mese post light or sands
if minetest.registered_nodes["default:mese_post_light"] then
lucky_block:add_blocks({
{"dro", {"default:mese_post_light", "default:fence_wood"}, 5},
{"nod", "default:mese_post_light"},
{"dro", {"default:silver_sand", "default:sand", "default:desert_sand"}, 25},
})
end
-- Flowers mod
if minetest.get_modpath("flowers") then
lucky_block:add_blocks({
{"nod", "flowers:rose", 0},
{"dro", {"flowers:mushroom_red", "flowers:mushroom_brown"}, 5},
{"dro", {"flowers:rose", "flowers:tulip", "flowers:dandelion_yellow",
"flowers:geranium", "flowers:viola", "flowers:dandelion_white"}, 12},
})
end
-- Doors mod
if minetest.get_modpath("doors") then
lucky_block:add_blocks({
{"dro", {"doors:door_wood", "doors:door_steel", "doors:door_glass",
"doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel"}, 1},
{"dro", {"doors:gate_acacia_wood_closed", "doors:gate_aspen_wood_closed", "doors:gate_wood_closed",
"doors:gate_pine_wood_closed", "doors:gate_junglewood_closed"}, 5},
})
end
-- Screwdriver mod
if minetest.get_modpath("screwdriver") then
if screwdriver and screwdriver.handler then
minetest.register_tool(":screwdriver:screwdriver_magenta", {
description = S("Super Mega Magenta Ultra Screwdriver 2500\n(left-click to rotate face, right-click to rotates axis)"),
inventory_image = "screwdriver.png^[colorize:#ff009970",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 2500)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 2500)
return itemstack
end,
})
end
lucky_block:add_blocks({
{"dro", {"screwdriver:screwdriver"}, 1},
{"dro", {"screwdriver:screwdriver_magenta"}, 1},
})
end
-- Vessels mod
if minetest.get_modpath("vessels") then
lucky_block:add_blocks({
{"dro", {"vessels:shelf", "vessels:drinking_glass", "vessels:glass_bottle",
"vessels:steel_bottle", "vessels:glass_fragments"}, 5},
})
end
-- Farming mod (default)
if minetest.get_modpath("farming") then
lucky_block:add_blocks({
{"dro", {"farming:bread"}, 5},
{"sch", "instafarm", 0, true},
{"nod", "default:water_source", 1},
})
end
-- Home Decor mod
if minetest.get_modpath("homedecor") then
lucky_block:add_blocks({
{"nod", "homedecor:toilet", 0},
{"nod", "homedecor:table", 0},
{"nod", "homedecor:chair", 0},
{"nod", "homedecor:table_lamp_off", 0},
})
end
-- Boats mod
if minetest.get_modpath("boats") then
lucky_block:add_blocks({
{"dro", {"boats:boat"}, 1},
})
end
-- Beds mod
if minetest.get_modpath("beds") then
lucky_block:add_blocks({
{"dro", {"beds:bed", "beds:fancy_bed"}, 1},
})
end
-- Walls mod
if minetest.get_modpath("walls") then
lucky_block:add_blocks({
{"dro", {"walls:cobble"}, 10},
{"dro", {"walls:mossycobble"}, 10},
{"dro", {"walls:desertcobble"}, 10},
})
end
-- Carts mod
if minetest.get_modpath("carts")
or minetest.get_modpath("boost_cart") then
lucky_block:add_blocks({
{"dro", {"boats:boat"}, 1},
{"dro", {"default:rail"}, 10},
{"dro", {"carts:powerrail"}, 5},
})
end
-- 3D Armor mod
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:boots_wood", "3d_armor:leggings_wood", "3d_armor:chestplate_wood", "3d_armor:helmet_wood"}, 1},
{"dro", {"3d_armor:boots_steel", "3d_armor:leggings_steel", "3d_armor:chestplate_steel", "3d_armor:helmet_steel"}, 1},
{"dro", {"3d_armor:boots_gold", "3d_armor:leggings_gold", "3d_armor:chestplate_gold", "3d_armor:helmet_gold"}, 1},
{"dro", {"3d_armor:boots_cactus", "3d_armor:leggings_cactus", "3d_armor:chestplate_cactus", "3d_armor:helmet_cactus"}, 1},
{"dro", {"3d_armor:boots_bronze", "3d_armor:leggings_bronze", "3d_armor:chestplate_bronze", "3d_armor:helmet_bronze"}, 1},
{"lig"},
})
end
-- 3D Armor's Shields mod
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_wood"}, 1},
{"dro", {"shields:shield_steel"}, 1},
{"dro", {"shields:shield_gold"}, 1},
{"dro", {"shields:shield_cactus"}, 1},
{"dro", {"shields:shield_bronze"}, 1},
{"exp", 2},
})
end
-- Fire mod
if minetest.get_modpath("fire") then
lucky_block:add_blocks({
{"dro", {"fire:flint_and_steel", "default:flint"}, 1},
{"nod", "fire:basic_flame", 1},
{"nod", "fire:permanent_flame", 1},
{"sch", "firetrap", 1, true},
})
end
-- TNT mod
if minetest.get_modpath("tnt") then
local p = "tnt:tnt_burning"
lucky_block:add_blocks({
{"dro", {"tnt:gunpowder"}, 5, true},
{"fal", {p, p, p, p, p}, 1, true, 4},
})
end
-- More Ore's mod
if minetest.get_modpath("moreores") then
lucky_block:add_blocks({
{"nod", "moreores:tin_block", 0},
{"nod", "moreores:silver_block", 0},
{"fal", {"default:sand", "default:sand", "default:sand", "default:sand", "default:sand", "default:sand", "moreores:mithril_block"}, 0},
{"dro", {"moreores:pick_silver"}, 1},
{"dro", {"moreores:pick_mithril"}, 1},
{"tro", "moreores:silver_block"},
{"dro", {"moreores:shovel_silver"}, 1},
{"dro", {"moreores:shovel_mithril"}, 1},
{"dro", {"moreores:axe_silver"}, 1},
{"dro", {"moreores:axe_mithril"}, 1},
{"tro", "moreores:mithril_block"},
{"dro", {"moreores:hoe_silver"}, 1},
{"dro", {"moreores:hoe_mithril"}, 1},
{"lig"},
})
if minetest.get_modpath("3d_armor") then
lucky_block:add_blocks({
{"dro", {"3d_armor:helmet_mithril"}, 1},
{"dro", {"3d_armor:chestplate_mithril"}, 1},
{"dro", {"3d_armor:leggings_mithril"}, 1},
{"dro", {"3d_armor:boots_mithril"}, 1},
})
end
if minetest.get_modpath("shields") then
lucky_block:add_blocks({
{"dro", {"shields:shield_mithril"}, 1},
})
end
end -- END moreores
-- Moreblocks mod
if minetest.get_modpath("moreblocks") then
local p = "moreblocks:"
local lav = {name = "default:lava_source"}
local air = {name = "air"}
local trs = {name = p.."trap_stone"}
local trg = {name = p.."trap_glow_glass"}
local trapstone_trap = {
size = {x = 3, y = 6, z = 3},
data = {
lav, lav, lav, air, air, air, air, air, air,
air, air, air, air, air, air, trs, trs, trs,
lav, lav, lav, air, air, air, air, air, air,
air, air, air, air, trg, air, trs, air, trs,
lav, lav, lav, air, air, air, air, air, air,
air, air, air, air, air, air, trs, trs, trs,
},
}
lucky_block:add_schematics({
{"trapstonetrap", trapstone_trap, {x = 1, y = 6, z = 1}},
})
lucky_block:add_blocks({
{"dro", {p.."wood_tile", p.."wood_tile_flipped", p.."wood_tile_center",
p.."wood_tile_full", p.."wood_tile_up", p.."wood_tile_down",
p.."wood_tile_left", p.."wood_tile_right"}, 20},
{"dro", {p.."circle_stone_bricks"}, 20},
{"dro", {p.."grey_bricks"}, 20},
{"dro", {p.."stone_tile", p.."split_stone_tile", p.."split_stone_tile_alt"}, 20},
{"flo", 5, {"moreblocks:stone_tile", "moreblocks:split_stone_tile"}, 2},
{"dro", {p.."tar", p.."cobble_compressed"}, 10},
{"dro", {p.."cactus_brick", p.."cactus_checker"}, 10},
{"nod", {p.."empty_bookshelf"}, 0},
{"dro", {p.."coal_stone", p.."coal_checker", p.."coal_stone_bricks", p.."coal_glass"}, 20},
{"exp", 3},
{"dro", {p.."iron_stone", p.."iron_checker", p.."iron_stone_bricks", p.."iron_glass"}, 20},
{"dro", {p.."trap_stone", p.."trap_glass", p.."trap_glow_glass"}, 10},
{"sch", "trapstonetrap", 0, true},
{"dro", {p.."all_faces_tree", p.."all_faces_jungle_tree", p.."plankstone"}, 10},
{"fal", {p.."all_faces_tree", p.."all_faces_tree", p.."all_faces_tree", p.."all_faces_tree", p.."all_faces_tree"}, 0},
{"dro", {p.."glow_glass", p.."super_glow_glass", p.."clean_glass"}, 10},
{"nod", "default:chest", 0, {
{name = p.."rope", max = 10},
{name = p.."sweeper", max = 1},
{name = p.."circular_saw", max = 1},
{name = p.."grey_bricks", max = 10},
{name = p.."tar", max = 3}}},
{"flo", 3, {"moreblocks:copperpatina"}, 1},
})
end
-- Bows mod
if minetest.get_modpath("bows") then
lucky_block:add_blocks({
{"dro", {"bows:bow_wood"}, 1},
{"dro", {"bows:bow_steel"}, 1},
{"dro", {"bows:bow_bronze"}, 1},
{"dro", {"bows:arrow"}, 5},
{"dro", {"bows:arrow_steel"}, 5},
{"dro", {"bows:arrow_mese"}, 5},
{"dro", {"bows:arrow_diamond"}, 5},
})
end
-- Bags mod
if minetest.get_modpath("bags") then
lucky_block:add_blocks({
{"dro", {"bags:small", "bags:medium", "bags:large", "bags:trolley"}, 1},
})
end
-- Bonemeal mod
if minetest.get_modpath("bonemeal") then
lucky_block:add_blocks({
{"dro", {"bonemeal:mulch", "bonemeal:bonemeal", "bonemeal:fertiliser"}, 10},
})
end
-- Special items
minetest.register_node("lucky_block:void_mirror", {
description = S("Void Mirror (Place to see through solid walls during daytime)"),
drawtype = "normal",
tiles = {"default_obsidian_glass.png^[brighten"},
use_texture_alpha = true,
groups = {snappy = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults(),
})
lucky_block:add_blocks({
{"dro", {"lucky_block:void_mirror"}, 1},
})