--[[ lumberjack ========== Copyright (C) 2018 Joachim Stolberg LGPLv2.1+ See LICENSE.txt for more information Mod to completely cut trees by destroying only one block. This mod allows to destroy the bottom of the tree and the whole tree is felled and moved to the players inventory. To distinguish between "grown" trees and placed tree nodes, the attribute 'node.param1' is used to identify placed nodes. The number of necessary lumberjack points has to be configured via 'settingtypes.txt' ]]-- lumberjack = {} local MY_PARAM1_VAL = 7 -- to identify placed nodes -- Necessary number of points for dug trees and placed sapling to get lumberjack privs local LUMBERJACK_TREE_POINTS = tonumber(minetest.setting_get("lumberjack_points")) or 400 local LUMBERJACK_SAPL_POINTS = LUMBERJACK_TREE_POINTS / 6 local lTrees = {} -- List of registered tree items -- -- Check if used tool is some kind of axe and is used by a player -- local function chopper_tool(digger) if digger and digger:is_player() then local tool = digger:get_wielded_item() if tool then local caps = tool:get_tool_capabilities() return caps.groupcaps and caps.groupcaps.choppy end end return false end -- -- Remove/add tree steps -- local function remove_steps(pos) local pos1 = {x=pos.x-1, y=pos.y, z=pos.z-1} local pos2 = {x=pos.x+1, y=pos.y, z=pos.z+1} for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, "lumberjack:step")) do minetest.remove_node(pos) end end local function add_steps(pos, digger) local facedir = minetest.dir_to_facedir(digger:get_look_dir(), false) local dir = minetest.facedir_to_dir((facedir + 2) % 4) local newpos = vector.add(pos, dir) if minetest.get_node(newpos).name == "air" then minetest.add_node(newpos, {name="lumberjack:step", param2=facedir}) end end local function on_punch(pos, node, puncher, pointed_thing) if chopper_tool(puncher) and node.param1 == 0 then -- grown tree? if not minetest.is_protected(pos, puncher:get_player_name()) then add_steps(pos, puncher) end end minetest.node_punch(pos, node, puncher, pointed_thing) end -- -- tool wearing -- local function add_wear(digger, node, num_nodes) local tool = digger:get_wielded_item() if tool then local caps = tool:get_tool_capabilities() if caps.groupcaps and caps.groupcaps.choppy then local uses = caps.groupcaps.choppy.uses or 10 uses = uses * 9 tool:add_wear(65535 * num_nodes / uses) digger:set_wielded_item(tool) end end end -- -- Remove all treen nodes including steps in the given area -- local function remove_items(pos1, pos2, name) local cnt = 0 for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do minetest.remove_node(pos) remove_steps(pos) cnt = cnt + 1 end return cnt end -- -- Check for tree nodes on the next higher level -- We have to check more than one level, because Ethereal allows stem gaps -- local function is_top_tree_node(pos, name) local pos1 = {x=pos.x-1, y=pos.y+1, z=pos.z-1} local pos2 = {x=pos.x+1, y=pos.y+3, z=pos.z+1} for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, name)) do return false end return true end -- -- Check for the necessary number of points and grant lumberjack privs if level is reached -- local function check_points(player) local points = tonumber(player:get_attribute("lumberjack_tree_points") or LUMBERJACK_TREE_POINTS) points = points + tonumber(player:get_attribute("lumberjack_sapl_points") or LUMBERJACK_SAPL_POINTS) if points > 0 then return false elseif points == 0 then local privs = minetest.get_player_privs(player:get_player_name()) privs.lumberjack = true minetest.set_player_privs(player:get_player_name(), privs) player:set_attribute("lumberjack_tree_points", "-1") player:set_attribute("lumberjack_sapl_points", "-1") minetest.chat_send_player(player:get_player_name(), "You got lumberjack privs now") minetest.log("action", player:get_player_name().." got lumberjack privs") end return true end -- -- Maintain lumberjack points and grant lumberjack privs if level is reached -- local function needed_points(digger) local points = tonumber(digger:get_attribute("lumberjack_tree_points") or LUMBERJACK_TREE_POINTS) if points > 0 then digger:set_attribute("lumberjack_tree_points", tostring(points - 1)) end if points == 0 then return check_points(digger) end return false end -- -- Decrement sapling points -- local function after_place_sapling(pos, placer) local points = tonumber(placer:get_attribute("lumberjack_sapl_points") or LUMBERJACK_SAPL_POINTS) if points > 0 then placer:set_attribute("lumberjack_sapl_points", tostring(points - 1)) end if points == 0 then check_points(placer) end end -- -- Remove the complete tree and return the number of removed items -- local function remove_tree(pos, radius, name) local level = 1 local num_nodes = 0 while true do -- We have to check more than one level, because Ethereal allows stem gaps local pos1 = {x=pos.x-radius, y=pos.y+level, z=pos.z-radius} local pos2 = {x=pos.x+radius, y=pos.y+level+2, z=pos.z+radius} local cnt = remove_items(pos1, pos2, name) if cnt == 0 then break end num_nodes = num_nodes + cnt level = level + 3 end return num_nodes end -- -- Add tree items to the players inventory -- local function add_to_inventory(digger, name, len, pos) local inv = digger:get_inventory() local items = ItemStack(name .. " " .. len) if inv and items and inv:room_for_item("main", items) then inv:add_item("main", items) else minetest.item_drop(items, digger, pos) end end -- -- Remove the complete tree if the destroyed node belongs to a tree -- local function after_dig_node(pos, oldnode, oldmetadata, digger) -- Player placed node? if oldnode.param1 ~= 0 then return end remove_steps(pos) -- don't remove hole tree? if not digger or digger:get_player_control().sneak then return end -- Or root nodes? local height_min = lTrees[oldnode.name].height_min or 3 local test_pos = {x=pos.x, y=pos.y+height_min-1, z=pos.z} if minetest.get_node(test_pos).name ~= oldnode.name then return end -- Fell the tree local radius = lTrees[oldnode.name].radius or 0 local num_nodes = remove_tree(pos, radius, oldnode.name) add_to_inventory(digger, oldnode.name, num_nodes, pos) add_wear(digger, oldnode, num_nodes) minetest.log("action", digger:get_player_name().." fells "..oldnode.name.. " ("..num_nodes.." items)".." at "..minetest.pos_to_string(pos)) minetest.sound_play("tree_falling", {pos = pos, max_hear_distance = 16}) end -- -- Mark node as "placed by player" -- local function on_construct(pos) local node = minetest.get_node(pos) if node then minetest.swap_node(pos, {name=node.name, param1=MY_PARAM1_VAL, param2=node.param2}) end end local function can_dig(pos, digger) if not digger then return true end if minetest.is_protected(pos, digger:get_player_name()) then return false end if minetest.check_player_privs(digger:get_player_name(), "lumberjack") then if chopper_tool(digger) then return true else minetest.chat_send_player(digger:get_player_name(), "[Lumberjack Mod] You have to use an axe") return false end end local node = minetest.get_node(pos) if node.param1 ~= 0 then return true end if is_top_tree_node(pos, node.name) or needed_points(digger) then return true end minetest.chat_send_player(digger:get_player_name(), "[Lumberjack Mod] From the top, please") return false end minetest.register_privilege("lumberjack", {description = "Gives you the rights to fell a tree at once", give_to_singleplayer = true}) minetest.register_node("lumberjack:step", { description = "Lumberjack Step", drawtype = "nodebox", tiles = {"lumberjack_steps.png"}, node_box = { type = "fixed", fixed = { { -0.5, -0.5, 0.49, 0.5, 0.5, 0.5}, }, }, paramtype2 = "facedir", is_ground_content = false, climbable = true, paramtype = "light", use_texture_alpha = true, sunlight_propagates = true, walkable = false, pointable = false, drop = "", groups = {choppy = 2}, }) -- -- Register the tree node to the lumberjack mod. -- 'tree_name' is the tree item name,, e.g. "default:tree" -- 'sapling_name' is the tree sapling name, e.g. "default:sapling" -- 'radius' the the range in nodes (+x/-x/+z/-z), where all available tree nodes will be removed. -- 'stem_height_min' is the minimum number of tree nodes, to be a valid stem (and not the a root item). -- function lumberjack.register_tree(tree_name, sapling_name, radius, stem_height_min) -- check tree attributes local data = minetest.registered_nodes[tree_name] if data == nil then error("[lumberjack] "..tree_name.." is no valid item") end if data.after_dig_node then error("[lumberjack] "..tree_name.." has already an 'after_dig_node' function") end if data.on_construct then error("[lumberjack] "..tree_name.." has already an 'on_construct' function") end if data.can_dig then error("[lumberjack] "..tree_name.." has already a 'can_dig' function") end if not data.groups.choppy then error("[lumberjack] "..tree_name.." has no 'choppy' property") end -- check sapling attributes if minetest.registered_nodes[sapling_name].after_place_node then error("[lumberjack] "..sapling_name.." has already an 'after_place_node' function") end minetest.override_item(tree_name, { after_dig_node = after_dig_node, on_construct = on_construct, can_dig = can_dig, on_punch = on_punch, }) minetest.override_item(sapling_name, { after_place_node = after_place_sapling }) lTrees[tree_name] = {radius=radius, height_min=stem_height_min, choppy=data.groups.choppy} end lumberjack.register_tree("default:tree", "default:sapling", 1, 2) lumberjack.register_tree("default:jungletree", "default:junglesapling", 1, 5) lumberjack.register_tree("default:acacia_tree", "default:acacia_sapling", 2, 3) lumberjack.register_tree("default:aspen_tree", "default:aspen_sapling", 0, 5) lumberjack.register_tree("default:pine_tree", "default:pine_sapling", 0, 3) if minetest.get_modpath("ethereal") and minetest.global_exists("ethereal") then lumberjack.register_tree("ethereal:palm_trunk", "ethereal:palm_sapling", 1, 3) lumberjack.register_tree("ethereal:mushroom_trunk", "ethereal:mushroom_sapling", 1, 3) lumberjack.register_tree("ethereal:birch_trunk", "ethereal:birch_sapling", 0, 3) lumberjack.register_tree("ethereal:banana_trunk", "ethereal:banana_tree_sapling", 1, 3) lumberjack.register_tree("ethereal:willow_trunk", "ethereal:willow_sapling", 4, 3) lumberjack.register_tree("ethereal:frost_tree", "ethereal:frost_tree_sapling", 1, 3) end -- TODO --"moretrees:beech_trunk" --"moretrees:apple_tree_trunk" --"moretrees:oak_trunk" --"moretrees:sequoia_trunk" --"moretrees:birch_trunk" --"moretrees:palm_trunk" --"moretrees:spruce_trunk" --"moretrees:pine_trunk" --"moretrees:willow_trunk" --"moretrees:rubber_tree_trunk" --"moretrees:jungletree_trunk" --"moretrees:fir_trunk"