magma_conduits/cook_soil.lua

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Volcanoes (#2) * Initial stab at volcano mapgen * Make caldera conical, randomized size a bit * remove grass from underwater soil * add snow, fix some errors in mountain shape calculations * improved soil and snow generation, more efficient mapgen * add some configuration for volcanos, and a find volcanoes command for debugging * enhance findvolcano, chunk sizes limited to multiples of mapblocks * more volcano options, also add soil cooking * update readme and screenshot * cosmetic tweaks, slight change to default slope range * fixed the mapgen v7 glitch via a horrible hack :( * fix the need-to-make-changes test * use biome-defined material to decorate slopes * apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators * add magma chambers at the base of the volcano pipe * fixes to large-scale grid calculations * remove a line I added for debugging purposes * bringing back configurable limits now that the bug's been fixed for six months * generalizing the heating/cooling ABM * actually turn the cooling material into the targeted material. * Revert "actually turn the cooling material into the targeted material." This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54. * Fix cooling target node type for real * very strange, abms don't seem to be updating node groups somehow. * Workaround for Minetest issue #7864 * using minetest.after proved unreliable, trying different approach * remove the lava cutoff setting, no longer needed now that veins are fixed * improve findvolcano command * using the same solution for v7 mapgen bug as for the lava crash This is still not 100% reliable, but it's still better than the post-gen patching. * fix randomization of lava depth * remove debugging * extinct volcano lava depth wasn't working right either
2018-12-26 10:06:38 +01:00
minetest.register_abm{
label = "soil burning",
nodenames = {"group:soil"},
neighbors = {"default:lava_source", "default:lava_flowing"},
interval = 10,
chance = 5,
action = function(pos)
minetest.set_node(pos, {name = "default:sand"})
minetest.check_for_falling(pos)
end,
}