magma_conduits/config.lua

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2017-04-09 04:16:07 +02:00
local CONFIG_FILE_PREFIX = "magma_conduits_"
magma_conduits.config = {}
local print_settingtypes = false
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default)
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elseif stype == "string" then
value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
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elseif stype == "int" or stype == "float" then
value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
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end
if value == nil then
value = default
end
magma_conduits.config[name] = value
if print_settingtypes then
minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
end
end
setting("bool", "remove_default_lava", true, "Removes default mapgen lava")
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setting("bool", "glowing_rock", true, "Cause rock adjacent to lava to convert into glowing form")
Volcanoes (#2) * Initial stab at volcano mapgen * Make caldera conical, randomized size a bit * remove grass from underwater soil * add snow, fix some errors in mountain shape calculations * improved soil and snow generation, more efficient mapgen * add some configuration for volcanos, and a find volcanoes command for debugging * enhance findvolcano, chunk sizes limited to multiples of mapblocks * more volcano options, also add soil cooking * update readme and screenshot * cosmetic tweaks, slight change to default slope range * fixed the mapgen v7 glitch via a horrible hack :( * fix the need-to-make-changes test * use biome-defined material to decorate slopes * apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators * add magma chambers at the base of the volcano pipe * fixes to large-scale grid calculations * remove a line I added for debugging purposes * bringing back configurable limits now that the bug's been fixed for six months * generalizing the heating/cooling ABM * actually turn the cooling material into the targeted material. * Revert "actually turn the cooling material into the targeted material." This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54. * Fix cooling target node type for real * very strange, abms don't seem to be updating node groups somehow. * Workaround for Minetest issue #7864 * using minetest.after proved unreliable, trying different approach * remove the lava cutoff setting, no longer needed now that veins are fixed * improve findvolcano command * using the same solution for v7 mapgen bug as for the lava crash This is still not 100% reliable, but it's still better than the post-gen patching. * fix randomization of lava depth * remove debugging * extinct volcano lava depth wasn't working right either
2018-12-26 10:06:38 +01:00
setting("bool", "cook_soil", true, "Cause soil and carbon-containing ores to be cooked into other forms by lava")
setting("bool", "magma_veins", true, "Enable magma veins")
setting("int", "spread", 400, "Approximate spacing between magma conduits")
setting("bool", "obsidian_lining", true, "Add an obsidian lining to magma conduits")
setting("bool", "ameliorate_floods", true, "Ameliorate lava floods on the surface")
-- Removing this setting on account of issue https://github.com/minetest/minetest/issues/7364
Volcanoes (#2) * Initial stab at volcano mapgen * Make caldera conical, randomized size a bit * remove grass from underwater soil * add snow, fix some errors in mountain shape calculations * improved soil and snow generation, more efficient mapgen * add some configuration for volcanos, and a find volcanoes command for debugging * enhance findvolcano, chunk sizes limited to multiples of mapblocks * more volcano options, also add soil cooking * update readme and screenshot * cosmetic tweaks, slight change to default slope range * fixed the mapgen v7 glitch via a horrible hack :( * fix the need-to-make-changes test * use biome-defined material to decorate slopes * apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators * add magma chambers at the base of the volcano pipe * fixes to large-scale grid calculations * remove a line I added for debugging purposes * bringing back configurable limits now that the bug's been fixed for six months * generalizing the heating/cooling ABM * actually turn the cooling material into the targeted material. * Revert "actually turn the cooling material into the targeted material." This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54. * Fix cooling target node type for real * very strange, abms don't seem to be updating node groups somehow. * Workaround for Minetest issue #7864 * using minetest.after proved unreliable, trying different approach * remove the lava cutoff setting, no longer needed now that veins are fixed * improve findvolcano command * using the same solution for v7 mapgen bug as for the lava crash This is still not 100% reliable, but it's still better than the post-gen patching. * fix randomization of lava depth * remove debugging * extinct volcano lava depth wasn't working right either
2018-12-26 10:06:38 +01:00
-- Fixed with commit https://github.com/minetest/minetest/commit/5c1edc58ab2abe8bc1f1bbcbb2f30a5899586968
setting("int", "upper_limit", -256, "Upper extent of magma conduits")
setting("int", "lower_limit", -31000, "Lower extent of magma conduits")
setting("bool", "volcanoes", true, "Enable volcanoes")
setting("int", "volcano_min_height", 20, "Minimum volcano peak")
setting("int", "volcano_max_height", 200, "Maximum volcano peak")
setting("float", "volcano_min_slope", 0.75, "Minimum volcano slope")
setting("float", "volcano_max_slope", 1.5, "Maximum volcano slope")
setting("int", "volcano_region_mapblocks", 16, "Map blocks per chunk")
setting("int", "volcano_min_depth", -3000, "Lowest point the magma pipe goes to")
setting("bool", "volcano_magma_chambers", true, "Enable magma chambers at the base of the magma pipe")
setting("float", "volcano_magma_chamber_radius_multiplier", 0.5, "Magma chamber radius multiplier")
setting("float", "volcano_probability_active", 0.3, "Probability that there's an active volcano in each region")
setting("float", "volcano_probability_dormant", 0.15, "Probability that there's a dormant volcano in each region")
setting("float", "volcano_probability_extinct", 0.15, "Probability that there's an extinct volcano in each region")